add ClockFace module

master
Richard de Boer 2022-05-12 23:19:43 +02:00
parent ec1bed62b5
commit 12f84357ca
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/*
Most of the boilerplate needed to run a clock.
See ClockFace.md for documentation
*/
function ClockFace(options) {
if ("function"=== typeof options) options = {draw: options}; // simple usage
// some validation, in the hopes of at least catching typos/basic mistakes
Object.keys(options).forEach(k => {
if (![
"precision",
"init", "draw", "update",
"pause", "resume",
"up", "down", "upDown"
].includes(k)) throw `Invalid ClockFace option: ${k}`;
});
if (!options.draw && !options.update) throw "ClockFace needs at least one of draw() or update() functions";
this.draw = options.draw || (t=> {
options.update.apply(this, [t, {d: true, h: true, m: true, s: true}]);
});
this.update = options.update || (t => {
g.clear();
options.draw.apply(this, [t, {d: true, h: true, m: true, s: true}]);
});
if (options.precision===1000||options.precision===60000) throw "ClockFace precision is in seconds, not ms";
this.precision = (options.precision || 60);
if (options.init) this.init = options.init;
if (options.pause) this._pause = options.pause;
if (options.resume) this._resume = options.resume;
if ((options.up || options.down) && options.upDown) throw "ClockFace up/down and upDown cannot be used together";
if (options.up || options.down) this._upDown = (dir) => {
if (dir<0 && options.up) options.up.apply(this);
if (dir>0 && options.down) options.down.apply(this);
};
if (options.upDown) this._upDown = options.upDown;
}
ClockFace.prototype.tick = function() {
const time = new Date();
const now = {
d: `${time.getFullYear()}-${time.getMonth()}-${time.getDate()}`,
h: time.getHours(),
m: time.getMinutes(),
s: time.getSeconds(),
};
if (!this._last) {
g.clear(true);
Bangle.drawWidgets();
g.reset();
this.draw.apply(this, [time, {d: true, h: true, m: true, s: true}]);
} else {
let c = {d: false, h: false, m: false, s: false}; // changed
if (now.d!==this._last.d) c.d = c.h = c.m = c.s = true;
else if (now.h!==this._last.h) c.h = c.m = c.s = true;
else if (now.m!==this._last.m) c.m = c.s = true;
else if (now.s!==this._last.s) c.s = true;
g.reset();
this.update.apply(this, [time, c]);
}
this._last = now;
if (this.paused) return; // called redraw() while still paused
// figure out timeout: if e.g. precision=60s, update at the start of a new minute
const interval = this.precision*1000;
this._timeout = setTimeout(() => this.tick(), interval-(Date.now()%interval));
};
ClockFace.prototype.start = function() {
Bangle.loadWidgets();
if (this.init) this.init.apply(this);
if (this._upDown) Bangle.setUI("clockupdown", d=>this._upDown.apply(this,[d]));
else Bangle.setUI("clock");
delete this._last;
this.tick();
Bangle.on("lcdPower", on => {
if (on) this.resume();
else this.pause();
});
};
ClockFace.prototype.pause = function() {
if (!this._timeout) return; // already paused
clearTimeout(this._timeout);
delete this._timeout;
this.paused = true; // apps might want to check this
if (this._pause) this._pause.apply(this);
};
ClockFace.prototype.resume = function() {
if (this._timeout) return; // not paused
delete this._last;
delete this.paused;
if (this._resume) this._resume.apply(this);
this.tick(true);
};
/**
* Force a complete redraw
*/
ClockFace.prototype.redraw = function() {
delete this._last;
this.tick();
};
exports = ClockFace;

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ClockFace
=========
This module handles most of the tasks needed to set up a clock, so you can
concentrate on drawing the time.
Example
-------
Tthe [tutorial clock](https://www.espruino.com/Bangle.js+Clock) converted to use
this module:
```js
// Load fonts
require("Font7x11Numeric7Seg").add(Graphics);
// position on screen
const X = 160, Y = 140;
var ClockFace = require("ClockFace");
var clock = new ClockFace({
precision: 1, // update every second
draw: function(d) {
// work out how to display the current time
var h = d.getHours(), m = d.getMinutes();
var time = (" "+h).substr(-2)+":"+("0"+m).substr(-2);
// draw the current time (4x size 7 segment)
g.setFont("7x11Numeric7Seg", 4);
g.setFontAlign(1, 1); // align right bottom
g.drawString(time, X, Y, true /*clear background*/);
// draw the seconds (2x size 7 segment)
g.setFont("7x11Numeric7Seg", 2);
g.drawString(("0"+d.getSeconds()).substr(-2), X+30, Y, true /*clear background*/);
// draw the date, in a normal font
g.setFont("6x8");
g.setFontAlign(0, 1); // align center bottom
// pad the date - this clears the background if the date were to change length
var dateStr = " "+require("locale").date(d)+" ";
g.drawString(dateStr, g.getWidth()/2, Y+15, true /*clear background*/);
}
});
clock.start();
```
Complete Usage
--------------
```js
var ClockFace = require("ClockFace");
var clock = new ClockFace({
precision: 1, // optional, defaults to 60: how often to call update(), in seconds
init: function() { // optional
// called only once before starting the clock, but after setting up the
// screen/widgets, so you can use Bangle.appRect
},
draw: function(time, changed) { // at least draw or update is required
// (re)draw entire clockface, time is a Date object
// `changed` is the same format as for update() below, but always all true
},
// The difference between draw() and update() is that the screen is cleared
// before draw() is called, so it needs to always redraw the entire clock
update: function(time, changed) { // at least draw or update is required
// redraw date/time, time is a Date object
// if you want, you can only redraw the changed parts:
if (changed.d) // redraw date (changed.h/m/s will also all be true)
if (changed.h) // redraw hours
if (changed.m) // redraw minutes
if (changed.s) // redraw seconds
},
pause: function() { // optional, called when the screen turns off
// for example: turn off GPS/compass if the watch used it
},
resume: function() { // optional, called when the screen turns on
// for example: turn GPS/compass back on
},
up: function() { // optional, up handler
},
down: function() { // optional, down handler
},
upDown: function(dir) { // optional, combined up/down handler
if (dir === -1) // Up
else // (dir === 1): Down
},
});
clock.start();
```
Simple Usage
------------
Basic clocks can pass just a function to redraw the entire screen every minute:
```js
var ClockFace = require("ClockFace");
var clock = new ClockFace(function(time) {
// draw the current time at the center of the screen
g.setFont("Vector:50").setFontAlign(0, 0)
.drawString(
require("locale").time(time, true),
Bangle.appRect.w/2, Bangle.appRect.h/2
);
});
clock.start();
```