Merge branch 'master' of https://github.com/espruino/BangleApps
commit
1f8c0ef685
47
README.md
47
README.md
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@ -6,6 +6,10 @@ Bangle.js App Loader (and Apps)
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* Try the **release version** at [banglejs.com/apps](https://banglejs.com/apps)
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* Try the **development version** at [github.io](https://espruino.github.io/BangleApps/)
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**All software (including apps) in this repository is MIT Licensed - see [LICENSE](LICENSE)** By
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submitting code to this repository you confirm that you are happy with it being MIT licensed,
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and that it is not licensed in another way that would make this impossible.
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## How does it work?
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* A list of apps is in `apps.json`
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@ -32,6 +36,7 @@ easily distinguish between file types, we use the following:
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* `stuff.img` is an image
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* `stuff.app.js` is JS code for applications
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* `stuff.wid.js` is JS code for widgets
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* `stuff.settings.js` is JS code for the settings menu
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* `stuff.boot.js` is JS code that automatically gets run at boot time
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* `stuff.json` is used for JSON settings for an app
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@ -314,6 +319,48 @@ the data you require from Bangle.js.
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See [apps/gpsrec/interface.html](the GPS Recorder) for a full example.
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### Adding configuration to the "Settings" menu
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Apps (or widgets) can add their own settings to the "Settings" menu under "App/widget settings".
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To do so, the app needs to include a `settings.js` file, containing a single function
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that handles configuring the app.
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When the app settings are opened, this function is called with one
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argument, `back`: a callback to return to the settings menu.
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Example `settings.js`
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```js
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// make sure to enclose the function in parentheses
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(function(back) {
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let settings = require('Storage').readJSON('app.settings.json',1)||{};
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function save(key, value) {
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settings[key] = value;
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require('Storage').write('app.settings.json',settings);
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}
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const appMenu = {
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'': {'title': 'App Settings'},
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'< Back': back,
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'Monkeys': {
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value: settings.monkeys||12,
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onchange: (m) => {save('monkeys', m)}
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}
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};
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E.showMenu(appMenu)
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})
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```
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In this example the app needs to add both `app.settings.js` and
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`app.settings.json` to `apps.json`:
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```json
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{ "id": "app",
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...
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"storage": [
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...
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{"name":"app.settings.js","url":"settings.js"},
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{"name":"app.settings.json","content":"{}"}
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]
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},
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```
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That way removing the app also cleans up `app.settings.json`.
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## Coding hints
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- use `g.setFont(.., size)` to multiply the font size, eg ("6x8",3) : "18x24"
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29
apps.json
29
apps.json
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@ -78,13 +78,14 @@
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{ "id": "welcome",
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"name": "Welcome",
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"icon": "app.png",
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"version":"0.04",
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"version":"0.05",
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"description": "Appears at first boot and explains how to use Bangle.js",
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"tags": "start,welcome",
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"allow_emulator":true,
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"storage": [
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{"name":"welcome.js","url":"welcome.js"},
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{"name":"welcome.app.js","url":"app.js"},
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{"name":"welcome.settings.js","url":"settings.js"},
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{"name":"welcome.img","url":"app-icon.js","evaluate":true}
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]
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},
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@ -117,7 +118,7 @@
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{ "id": "setting",
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"name": "Settings",
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"icon": "settings.png",
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"version":"0.08",
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"version":"0.09",
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"description": "A menu for setting up Bangle.js",
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"tags": "tool,system",
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"storage": [
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@ -336,13 +337,16 @@
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},
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{ "id": "widbatpc",
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"name": "Battery Level Widget (with percentage)",
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"shortName": "Battery Widget",
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"icon": "widget.png",
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"version":"0.06",
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"version":"0.07",
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"description": "Show the current battery level and charging status in the top right of the clock, with charge percentage",
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"tags": "widget,battery",
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"type":"widget",
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"storage": [
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{"name":"widbatpc.wid.js","url":"widget.js"}
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{"name":"widbatpc.wid.js","url":"widget.js"},
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{"name":"widbatpc.settings.js","url":"settings.js"},
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{"name":"widbatpc.settings.json","content": "{}"}
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]
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},
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{ "id": "widbt",
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@ -906,7 +910,7 @@
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{ "id": "marioclock",
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"name": "Mario Clock",
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"icon": "marioclock.png",
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"version":"0.05",
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"version":"0.06",
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"description": "Animated Mario clock, jumps to change the time!",
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"tags": "clock,mario,retro",
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"type": "clock",
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@ -1026,7 +1030,7 @@
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"name": "Touch Launcher",
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"shortName":"Menu",
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"icon": "app.png",
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"version":"0.02",
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"version":"0.03",
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"description": "Touch enable left to right launcher.",
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"tags": "tool,system,launcher",
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"type":"launch",
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@ -1072,5 +1076,18 @@
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"storage": [
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{"name":"widmp.wid.js","url":"widget.js"}
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]
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},
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{ "id": "minionclk",
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"name": "Minion clock",
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"icon": "minionclk.png",
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"version": "0.01",
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"description": "Minion themed clock.",
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"tags": "clock,minion",
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"type": "clock",
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"allow_emulator": true,
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"storage": [
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{"name":"minionclk.app.js","url":"app.js"},
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{"name":"minionclk.img","url":"app-icon.js","evaluate":true}
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]
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}
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]
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@ -3,3 +3,4 @@
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0.03: use short date format from locale, take timeout from settings
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0.04: modify date to display to be more at the original idea but still localized
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0.05: use 12/24 hour clock from settings
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0.06: Performance refactor, and enhanced graphics!
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@ -3,6 +3,7 @@
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+ Based on Espruino Mario Clock V3 https://github.com/paulcockrell/espruino-mario-clock
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+ Converting images to 1bit BMP: Image > Mode > Indexed and tick the "Use black and white (1-bit) palette", Then export as BMP.
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+ Online Image convertor: https://www.espruino.com/Image+Converter
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+ Images must be converted 1Bit White/Black !!! Not Black/White
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**********************************/
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const locale = require("locale");
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@ -16,110 +17,32 @@ let W, H;
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let intervalRef, displayTimeoutRef = null;
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// Space to draw watch widgets (e.g battery, bluetooth status)
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const WIDGETS_GUTTER = 10;
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// Colours
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const LIGHTEST = "#effedd";
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const LIGHT = "#add795";
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const DARK = "#588d77";
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const DARKEST = "#122d3e";
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// Mario Images
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const marioRunningImage1 = {
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width : 15, height : 20, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("B8AfwH+B/8f/z4M+KExcnAUSCw87w4L8CJQRNB/YH+AxgCEAPAA="))
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};
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const marioRunningImage1Neg = {
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width : 15, height : 20, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("AAAAAAAAAAAAAHwB0DOgY/jt8PDAPAEAB2gOyAAgAAAOAB4AAAA="))
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};
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const marioRunningImage2 = {
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width : 15, height : 20, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("B8AfwH+B/8f/z4M+KExcnAUSCw87w4J6BEsPnSfyT+S+OMAAAAA="))
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};
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const marioRunningImage2Neg = {
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width : 15, height : 20, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("AAAAAAAAAAAAAHwB0DOgY/jt8PDAPAGEA7QAYhgMMBhAAAAAAAA="))
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};
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const pyramid = {
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width : 20, height : 20, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgAAkAAQgAIEAEAgCAEBAAggAEQAAoAAE="))
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};
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const pipe = {
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width : 9, height : 6, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("/8BxaCRSCA=="))
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};
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const floor = {
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width : 8, height : 3, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("/6pE"))
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};
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const sky = {
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width : 128, height : 30, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("VVVVVVVVVVVVVVVVVVVVVQAAAAAAAAAAAAAAAAAAAABVVVVVVVVVVVVVVVVVVVVVIiIiIiIiIiIiIiIiIiIiIlVVVVVVVVVVVVVVVVVVVVWIiIiIiIiIiIiIiIiIiIiIVVVVVVVVVVVVVVVVVVVVVSIiIiIiIiICIiIiIiIiIiJVVVVVVVVVAVVVVVVVVVVViIiIiIiIiACIiIiIiIiIiFVVVVVVVVQAVVVVVVVVVVUiIiIiIiIgACIiIiIiIiIiVVVVVVVVUAAVVVUBVVVVUKqqqqqqqggAKCqqAKqqqoBVUBVVVVQAABAVVABVVVUAIiACIiIgAAAgAiAAIiIiAFVABVVVUAAAUAVUABRVVQCqgAKCqqAAACAAAAAgCqoAVUABAVVAAAAAAAAAAAVQAKqAAACqoAAAAAAAAAACgABAAAAAUEAAAAAAAAAABQAAgAAAACAAAAAAAAAAAAIAAAAAAABQAAAAAAAAAAAEAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"))
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};
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const brick = {
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width : 21, height : 15, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("f//0AABoAAsAABgAAMAABgAAMAABgAAMAABgAAMAABoAAsAABf//wA=="))
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};
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const flower = {
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width : 7, height : 7, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("fY3wjW+OAA=="))
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};
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const pipePlant = {
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width : 9, height : 15, bpp : 1,
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transparent : 0,
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buffer : E.toArrayBuffer(atob("FBsNhsHDWPn/gOLQSKQSKQQ="))
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};
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const marioSprite = {
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frameIdx: 0,
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frames: [
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marioRunningImage1,
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marioRunningImage2
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],
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negFrames: [
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marioRunningImage1Neg,
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marioRunningImage2Neg
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],
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x: 35,
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y: 55,
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jumpCounter: 0,
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jumpIncrement: Math.PI / 10,
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jumpIncrement: Math.PI / 6,
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isJumping: false
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};
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const STATIC_TILES = {
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"_": {img: floor, x: 16 * 8, y: 75},
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"X": {img: sky, x: 0, y: 10},
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"#": {img: brick, x: 0, y: 0},
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const coinSprite = {
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frameIdx: 0,
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x: 34,
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y: 18,
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isAnimating: false,
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yDefault: 18,
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};
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const TILES = {
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"T": {img: pipe, x: 16 * 8, y: 69},
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"^": {img: pyramid, x: 16 * 8, y: 55},
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"*": {img: flower, x: 16 * 8, y: 68},
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"V": {img: pipePlant, x: 16 * 8, y: 60}
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const pyramidSprite = {
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x: 90,
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height: 34,
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};
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const ONE_SECOND = 1000;
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@ -136,95 +59,133 @@ function incrementTimer() {
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}
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}
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function drawTile(sprite) {
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g.drawImage(sprite.img, sprite.x, sprite.y);
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}
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function drawBackground() {
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// Clear screen
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g.setColor(LIGHTEST);
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g.fillRect(0, 10, W, H);
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// draw floor
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g.setColor(DARK);
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for (var x = 0; x < 16; x++) {
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var floorSprite = Object.assign({}, STATIC_TILES._, {x: x * 8});
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drawTile(floorSprite);
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}
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// Date bar
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g.setColor(DARKEST);
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g.fillRect(0, 0, W, 9);
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// draw sky
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var skySprite = STATIC_TILES.X;
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g.setColor(LIGHT);
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drawTile(skySprite);
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g.fillRect(0, 10, g.getWidth(), 15);
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g.fillRect(0, 17, g.getWidth(), 17);
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g.fillRect(0, 19, g.getWidth(), 19);
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g.fillRect(0, 21, g.getWidth(), 21);
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}
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function drawScenery() {
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// new random sprite
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const spriteKeys = Object.keys(TILES);
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const key = spriteKeys[Math.floor(Math.random() * spriteKeys.length)];
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let newSprite = Object.assign({}, TILES[key]);
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function drawFloor() {
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const fImg = require("heatshrink").decompress(atob("ikDxH+rgATCoIBQAQYDP")); // Floor image
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for (let x = 0; x < 4; x++) {
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g.drawImage(fImg, x * 20, g.getHeight() - 5);
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}
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}
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function drawPyramid() {
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const pPol = [pyramidSprite.x + 10, H - 6, pyramidSprite.x + 50, pyramidSprite.height, pyramidSprite.x + 90, H - 6]; // Pyramid poly
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g.setColor(LIGHT);
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g.fillPoly(pPol);
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pyramidSprite.x -= 1;
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// Reset and randomize pyramid if off-screen
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if (pyramidSprite.x < - 100) {
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pyramidSprite.x = 90;
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pyramidSprite.height = Math.floor(Math.random() * (60 /* max */ - 25 /* min */ + 1) + 25 /* min */);
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}
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}
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|
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function drawTreesFrame(x, y) {
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const tImg = require("heatshrink").decompress(atob("h8GxH+AAMHAAIFCAxADEBYgDCAQYAFCwobOAZAEFBxo=")); // Tree image
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|
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g.drawImage(tImg, x, y);
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g.setColor(DARKEST);
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g.drawLine(x + 6 /* Match stalk to palm tree */, y + 6 /* Match stalk to palm tree */, x + 6, H - 6);
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}
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|
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function drawTrees() {
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let newSprite = {x: 90, y: Math.floor(Math.random() * (40 /* max */ - 5 /* min */ + 1) + 15 /* min */)};
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|
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// remove first sprite if offscreen
|
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let firstBackgroundSprite = backgroundArr[0];
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if (firstBackgroundSprite) {
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if (firstBackgroundSprite.x < -20) backgroundArr.splice(0, 1);
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if (firstBackgroundSprite.x < -15) backgroundArr.splice(0, 1);
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}
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|
||||
// set background sprite if array empty
|
||||
var lastBackgroundSprite = backgroundArr[backgroundArr.length - 1];
|
||||
let lastBackgroundSprite = backgroundArr[backgroundArr.length - 1];
|
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if (!lastBackgroundSprite) {
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lastBackgroundSprite = newSprite;
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||||
backgroundArr.push(lastBackgroundSprite);
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||||
}
|
||||
|
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// add random sprites
|
||||
if (backgroundArr.length < 6 && lastBackgroundSprite.x < (16 * 7)) {
|
||||
var randIdx = Math.floor(Math.random() * 25);
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||||
if (randIdx < spriteKeys.length - 1) {
|
||||
if (backgroundArr.length < 2 && lastBackgroundSprite.x < (16 * 7)) {
|
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const randIdx = Math.floor(Math.random() * 25);
|
||||
if (randIdx < 2) {
|
||||
backgroundArr.push(newSprite);
|
||||
}
|
||||
}
|
||||
|
||||
for (x = 0; x < backgroundArr.length; x++) {
|
||||
let scenerySprite = backgroundArr[x];
|
||||
|
||||
// clear sprite at previous position
|
||||
g.setColor(LIGHTEST);
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drawTile(scenerySprite);
|
||||
|
||||
// draw sprite in new position
|
||||
g.setColor(LIGHT);
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scenerySprite.x -= 5;
|
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drawTile(scenerySprite);
|
||||
drawTreesFrame(scenerySprite.x, scenerySprite.y);
|
||||
}
|
||||
}
|
||||
|
||||
function drawMario() {
|
||||
// clear old mario frame
|
||||
g.setColor(LIGHTEST);
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||||
g.drawImage(
|
||||
marioSprite.negFrames[marioSprite.frameIdx],
|
||||
marioSprite.x,
|
||||
marioSprite.y
|
||||
);
|
||||
g.drawImage(
|
||||
marioSprite.frames[marioSprite.frameIdx],
|
||||
marioSprite.x,
|
||||
marioSprite.y
|
||||
);
|
||||
function drawCoinFrame(x, y) {
|
||||
const cImg = require("heatshrink").decompress(atob("hkPxH+AAcHAAQIEBIXWAAQNEBIWHAAdcBgQLBA4IODBYQKEBAQMDBelcBaJUBM4QRBNYx1EBQILDR4QHBBISdIBIoA==")); // Coin image
|
||||
g.drawImage(cImg, x, y);
|
||||
}
|
||||
|
||||
function drawCoin() {
|
||||
if (!coinSprite.isAnimating) return;
|
||||
|
||||
coinSprite.y -= 8;
|
||||
if (coinSprite.y < (0 - 15 /*Coin sprite height*/)) {
|
||||
coinSprite.isAnimating = false;
|
||||
coinSprite.y = coinSprite.yDefault;
|
||||
return;
|
||||
}
|
||||
|
||||
drawCoinFrame(coinSprite.x, coinSprite.y);
|
||||
}
|
||||
|
||||
function drawMarioFrame(idx, x, y) {
|
||||
const mFr1 = require("heatshrink").decompress(atob("h8UxH+AAkHAAYKFBolcAAIPIBgYPDBpgfGFIY7EA4YcEBIPWAAYdDC4gLDAII5ECoYOFDogODFgoJCBwYZCAQYOFBAhAFFwZKGHQpMDw52FSg2HAAIoDAgIOMB5AAFGQTtKeBLuNcQwOJFwgJFA=")); // Mario Frame 1
|
||||
const mFr2 = require("heatshrink").decompress(atob("h8UxH+AAkHAAYKFBolcAAIPIBgYPDBpgfGFIY7EA4YcEBIPWAAYdDC4gLDAII5ECoYOFDogODFgoJCBwYZCAQYOFBAhAFFwZKGHQpMDw+HCQYEBSowOBBQIdCCgTOIFgiVHFwYCBUhA9FBwz8HAo73GACQA=")); // Mario frame 2
|
||||
|
||||
switch(idx) {
|
||||
case 0:
|
||||
g.drawImage(mFr1, x, y);
|
||||
break;
|
||||
case 1:
|
||||
g.drawImage(mFr2, x, y);
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
function drawMario(date) {
|
||||
// calculate jumping
|
||||
const t = new Date(),
|
||||
seconds = t.getSeconds(),
|
||||
milliseconds = t.getMilliseconds();
|
||||
const seconds = date.getSeconds(),
|
||||
milliseconds = date.getMilliseconds();
|
||||
|
||||
if (seconds == 59 && milliseconds > 800 && !marioSprite.isJumping) {
|
||||
marioSprite.isJumping = true;
|
||||
}
|
||||
|
||||
if (marioSprite.isJumping) {
|
||||
marioSprite.y = (Math.sin(marioSprite.jumpCounter) * -10) + 50 /* Mario Y base value */;
|
||||
marioSprite.y = (Math.sin(marioSprite.jumpCounter) * -12) + 50 /* Mario Y base value */;
|
||||
marioSprite.jumpCounter += marioSprite.jumpIncrement;
|
||||
|
||||
if (parseInt(marioSprite.jumpCounter) === 2 && !coinSprite.isAnimating) {
|
||||
coinSprite.isAnimating = true;
|
||||
}
|
||||
|
||||
if (marioSprite.jumpCounter.toFixed(1) >= 4) {
|
||||
marioSprite.jumpCounter = 0;
|
||||
marioSprite.isJumping = false;
|
||||
|
|
@ -232,51 +193,28 @@ function drawMario() {
|
|||
}
|
||||
|
||||
// calculate animation timing
|
||||
if (timer % 100 === 0) {
|
||||
if (timer % 50 === 0) {
|
||||
// shift to next frame
|
||||
marioSprite.frameIdx ^= 1;
|
||||
}
|
||||
|
||||
// colour in mario
|
||||
g.setColor(LIGHT);
|
||||
g.drawImage(
|
||||
marioSprite.negFrames[marioSprite.frameIdx],
|
||||
marioSprite.x,
|
||||
marioSprite.y
|
||||
);
|
||||
|
||||
// draw mario
|
||||
g.setColor(DARKEST);
|
||||
g.drawImage(
|
||||
marioSprite.frames[marioSprite.frameIdx],
|
||||
marioSprite.x,
|
||||
marioSprite.y
|
||||
);
|
||||
drawMarioFrame(marioSprite.frameIdx, marioSprite.x, marioSprite.y);
|
||||
}
|
||||
|
||||
|
||||
function drawBrick(x, y) {
|
||||
const brickSprite = Object.assign({}, STATIC_TILES['#'], {x: x, y: y});
|
||||
|
||||
// draw brick background colour
|
||||
g.setColor(LIGHT);
|
||||
g.fillRect(x, y, x + 20, y+14);
|
||||
|
||||
// draw brick sprite
|
||||
g.setColor(DARK);
|
||||
drawTile(brickSprite);
|
||||
function drawBrickFrame(x, y) {
|
||||
const brk = require("heatshrink").decompress(atob("ikQxH+/0HACASB6wAQCoPWw4AOrgT/Cf4T/Cb1cAB8H/wVBAB/+A"));
|
||||
g.drawImage(brk, x, y);
|
||||
}
|
||||
|
||||
function drawTime() {
|
||||
function drawTime(date) {
|
||||
// draw hour brick
|
||||
drawBrick(20, 25);
|
||||
drawBrickFrame(20, 25);
|
||||
// draw minute brick
|
||||
drawBrick(42, 25);
|
||||
drawBrickFrame(42, 25);
|
||||
|
||||
const t = new Date();
|
||||
const h = t.getHours();
|
||||
const h = date.getHours();
|
||||
const hours = ("0" + ((is12Hour && h > 12) ? h - 12 : h)).substr(-2);
|
||||
const mins = ("0" + t.getMinutes()).substr(-2);
|
||||
const mins = ("0" + date.getMinutes()).substr(-2);
|
||||
|
||||
g.setFont("6x8");
|
||||
g.setColor(DARKEST);
|
||||
|
|
@ -284,25 +222,30 @@ function drawTime() {
|
|||
g.drawString(mins, 47, 29);
|
||||
}
|
||||
|
||||
function drawDate() {
|
||||
function drawDate(date) {
|
||||
g.setFont("6x8");
|
||||
g.setColor(LIGHTEST);
|
||||
let d = new Date();
|
||||
let dateStr = locale.date(d, true);
|
||||
dateStr = dateStr.replace(d.getFullYear(), "").trim().replace(/\/$/i,"");
|
||||
dateStr = locale.dow(d, true) + " " + dateStr;
|
||||
g.drawString(dateStr, (W - g.stringWidth(dateStr))/2, 0, true);
|
||||
let dateStr = locale.date(date, true);
|
||||
dateStr = dateStr.replace(date.getFullYear(), "").trim().replace(/\/$/i,"");
|
||||
dateStr = locale.dow(date, true) + " " + dateStr;
|
||||
g.drawString(dateStr, (W - g.stringWidth(dateStr))/2, 1);
|
||||
}
|
||||
|
||||
function redraw() {
|
||||
const date = new Date();
|
||||
|
||||
// Update timers
|
||||
incrementTimer();
|
||||
|
||||
// Draw frame
|
||||
drawScenery();
|
||||
drawTime();
|
||||
drawDate();
|
||||
drawMario();
|
||||
drawBackground();
|
||||
drawFloor();
|
||||
drawPyramid();
|
||||
drawTrees();
|
||||
drawTime(date);
|
||||
drawDate(date);
|
||||
drawMario(date);
|
||||
drawCoin();
|
||||
|
||||
// Render new frame
|
||||
g.flip();
|
||||
|
|
@ -335,7 +278,6 @@ function startTimers(){
|
|||
|
||||
resetDisplayTimeout();
|
||||
|
||||
drawBackground();
|
||||
redraw();
|
||||
}
|
||||
|
||||
|
|
@ -345,7 +287,6 @@ function init() {
|
|||
|
||||
// Initialise display
|
||||
Bangle.setLCDMode("80x80");
|
||||
g.clear();
|
||||
|
||||
// Store screen dimensions
|
||||
W = g.getWidth();
|
||||
|
|
@ -381,4 +322,4 @@ function init() {
|
|||
}
|
||||
|
||||
// Initialise!
|
||||
init();
|
||||
init();
|
||||
|
|
@ -0,0 +1 @@
|
|||
0.01: First release
|
||||
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwhAaXlZEolVVvOj0mq1XOv9/qtWFb8rquj1XV5wBDAA2jvMqNLMqwAsCABBhBAIujqpbWvIsCLowBHMg0qFyVVFQJNDK4YoEAYxjFvIuQwHP6ur5+rDgfU5wBDMI2qCYOsC4XV0bFOwIWBAAeBAIOrMYYsF54sCCIWswQDB52AGBcrFIOtF4gAEMoJfDAAOrCYQuDAIowKFwQWIBIeA52pGQPWLYgAFA4YDBGA4uDEwQYFGQvPL4IuKC4wwHFglWAIQYIYoQuFCYwDGqrqFF4YYCYBKeHHwgRLlZhCLowMBKIIubWAtWF4PXBQRdEBAIBHGAoTRCIRfCDQQvBLofXB4NVBIQcDFweAOYdWp9WqwrDGA8ABoRJFAAOswFOqtUwBNFeQYVCwMqp4ABqwbDCowvCAgKOGf4N5aAIwKKIVPpwRBGQOBFw5fCIgZfGwFVlT/BqtVBQQwFUAVWFwMAlYvCL6mBqkqDgNUF4RLGAgVPFwMAklPwD0GX5gOCXoReBJgSvDIwWrAoN6py/Cp58DCYxQBVIYwHqyQBbgL6EX4qQDFwRdFLAifBaoQaEAJIuDCYWrEgoTIGAerWIJfHGRZdECZ5fD0bQBIwJgEIoynEGBJxIAAYPBwHNlUq6owBMIZ4OMKQPC0eiqsr53PX4guOwBhOComk0ejqpfB53OJZAeDU4lVvN5OQQXKBIeA0RfBvNV5wwBMI4uD1oLDFoN4AQJEMBYWl0fOL4NUL4QwCPw4BEwN4AAejvGACZaMBLoRfGAIWr1Z8HwGkFQRIBDgekwAVGFoOAB4QTDqgvBFwQDD1Wk1el1YsBv4oDAIoAB0d/GQOlAIV/CpF51ZfFAIgAEUoOiAJYmEAAoHDvOBFxWqAIWpFxwnDOJABBquJ1QwM5oDCMYYDDAIN/5+r6CABHRKOBmVewIwCYY4sC0bGB678B1ekZYIAB0ulwOlvWkIQLJCMY0yq2sr2sMJYABp96vQnB0tPz4FBBANzAAWj5pdI0dWq0zr2Ir2rMJKQCvNIp9PudIuYDBAIV0FwSMFL4d/LoMzL4WBwIwD6hhH5ujuZXBFAIDDAIOdFwPNL4hdCwBdCq15AgMrAQLDB52pRYYACBIWjvGdK4NJAQOdvIlB5oXB0QwBLoWjqsrAAaSCGANVGAJHBSQjBEAAINBewIDCLYIBCAAJfDv5dCLAIvBvIEDAAJoBwGqDQSUBY4htDBwIBBAoIwDL4WjvNdhAvCAAYFGhDGCY4IAB1QABFwQwDv4BB1V/0eA0mALINdP4IpGMYcAAIQABGAIxDAAIFBruCroAGq1eFALkDmdeD4IjDGQYCCBQYDBCgIqBAJAoBAQIDCmeBCoIDCGgIfBLooADL4YBCJAIiCAANdAIQoCAI4ABAYdWKQQDDMooEBlVPBwJfCGAwABFxABDSAZYGLo1OvFOIgQaBLYZhFAIsyFgYAEFAUqpxUBFYQ="))
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
const bob = require("heatshrink").decompress(atob("nk8hAaXlYLWAEsqvN/0gBBql5lQ2tquj1XV5wBJ52j0hACPsdP1QsBAQQAGBIIBF51/P8OkN5R1GIxF5HLmAFgoDLPZfOpzmZ6vPFwomCPaA6DAYOjeq2A1YyCdI4HGQJQ8F1T2SJ4Oq1XW1es1mtAQOrPoPUAIh3J54ZHIAR5S62s64cBwIBGQIOqHQK4HKQYVDAAIFC1g+BHh9VHAQAFDwQDDHoJ5E54BB6AaBKQ5YGqo6MwJzGHQ4BDeIj/BR4JxDABY8BvI6OOYgaEHwZADHgQ6BZA42GAIusPJNW64eFqzJDlcrERA8BHQI2FqwaBDYYGBPI45GCoIgCLoVWQ5NWXA2rKhaiGLAwOGEAmADxJPDVA51ElQaMC4ouEWALdEHRg8Dc4woCDJo8EAIYxCHQQIFHiwaRegJ5EcYWsHgbrKbBA8GDSrNDO4wfRKgR3FDSh3CN4UrdwZbSHYZ5DHajMFHYQGCHalWO4jtQDQwABwAGCAAQfTKoK0EHahwCeARdFHakASIZWVZ4Q8CO4YgWO4QbCO6hWGEIKYZKzZ3DLog7UG4I6C1lWDSdWO4bpCO4bwUwKYEHajMDwOAlUkLojTUd4gaTZoRWC0YIB1eJLqo4EWiqRE0mjlcr1QkEeKFWOooBCHiB2CC4WA5wzB52rEQgfPHQwABAYJXOHQ2iO4XO6omFEJh1BEAgBGPJlWDIQbC0ej50qgHV1XPEwohKcwRbEvJ3EBQTrLFomkOwOjlR3C5w8GMAR8ClYuBLIgOCvN4HgIZFDQYbBlaOBR4YNCwA5B0XOpzvBHgWqTw4AFxB1EvQ6BAAI8GDZILEdgQBCqp3DPIRfIEQwABvJ1CvGkvGiwA6IAYoBCv6wCAAVOlQ6DAIWkL5ABEwN40Z1CAYJfCv7zEAJNWOYZ3KAIWq5yYHFYLOBLIrVCAIh7BOIzpECoYDDpw7BHAQDG1WqwGkAIN/CwIABLY4LDAAZ9BwAABvLCBC5IBBvOrO44BEAAmjAIPN0XOAJyHIAAgPEquBHBi4BAId+HwWiHxqJDRpYBDq2I1R3LIAQ6BAAOpPogABGgIDDOomk0nP5pIGd42Aq1ewI8CeZI6CHAJhCEAIDCdIo2B0er1esAQIZBC4Z9JlVW1leeKGp0es5+s6+s6ABB0oFBAIervWr0ulub7OqtWmdexJ4BGxB5G0V6pF6wItB0t6p9PvQABvINBudJudPzwXCHQwBDlY6BO4WIwPPPJbvDvA0BFgNzAAIDGugGCzrtHdYh1DAIOBrzxBPIgAIeIXNHgoBCGwYADzoVB0fNOpMyHQdW5+Bro7BHgQAB6jxJAAOjOYhxCAIukOoPN5ujdZFWqyyD0d6AwUrquBwAuB1I1FHgRJBMoQ9BWg1zzw0BDYI6B0R3DAAJ1BvMyp8rAAV4IQWBIodewAeCHAZ5IAAJoBAAXHHAJWDO4TtEdYQvEHgejAwIKClcqIQRdDXYbzFeoQBIGwIDDOot/VgQ6FAAIGBlgBCAAMzmZPBF4LzDACB1FAAOi1WjvFVr0zGYQ7GAAMAAYpPBwNeAIOIwOrfYOA1eA1WkAIWjAIekv4PBwCVBruBq5eBEYIABlcBF4wCEHw55CHwQABIQQBBABkzAILlCHQR1CFYavEPgsAAAIDEDQNdAwQAaHQNWEwQ0DHAh3KleBLoI7dHQKuFWQo0EAIsISoKdBHbyyHNgwADlVVpwEBDANWro7fd4Q6HO495vF5QgIYCd75eBHYUINAN5lQ3EA"));
|
||||
|
||||
const locale = require("locale");
|
||||
|
||||
const black = 0x0000;
|
||||
const white = 0xFFFF;
|
||||
|
||||
let hour;
|
||||
let minute;
|
||||
let date;
|
||||
|
||||
function draw() {
|
||||
const d = new Date();
|
||||
|
||||
const newHour = ('0' + d.getHours()).substr(-2);
|
||||
const newMinute = ('0' + d.getMinutes()).substr(-2);
|
||||
const newDate = locale.date(d).trim();
|
||||
|
||||
g.setFontAlign(0, 0, 0);
|
||||
|
||||
if (newHour !== hour) {
|
||||
g.setFontVector(48);
|
||||
g.setColor(black);
|
||||
g.drawString(hour, 64, 92);
|
||||
g.setColor(white);
|
||||
g.drawString(newHour, 64, 92);
|
||||
hour = newHour;
|
||||
}
|
||||
|
||||
if (newMinute !== minute) {
|
||||
g.setFontVector(48);
|
||||
g.setColor(black);
|
||||
g.drawString(minute, 172, 92);
|
||||
g.setColor(white);
|
||||
g.drawString(newMinute, 172, 92);
|
||||
minute = newMinute;
|
||||
}
|
||||
|
||||
if (newDate !== date) {
|
||||
g.setFontVector(12);
|
||||
g.setColor(black);
|
||||
g.drawString(date, 120, 228);
|
||||
g.setColor(0xFFFF);
|
||||
g.drawString(newDate, 120, 228);
|
||||
date = newDate;
|
||||
}
|
||||
}
|
||||
|
||||
function drawAll() {
|
||||
hour = '';
|
||||
minute = '';
|
||||
date = '';
|
||||
g.drawImage(bob, 0, 0, { scale: 4 });
|
||||
draw();
|
||||
}
|
||||
|
||||
Bangle.on('lcdPower', function(on) {
|
||||
if (on) {
|
||||
drawAll();
|
||||
}
|
||||
});
|
||||
|
||||
Bangle.loadWidgets();
|
||||
Bangle.drawWidgets();
|
||||
setInterval(draw, 1000);
|
||||
drawAll();
|
||||
|
||||
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 5.5 KiB |
|
|
@ -5,3 +5,4 @@
|
|||
0.06: Remove distance setting as there's a separate app for Locale now
|
||||
0.07: Added vibrate as beep workaround
|
||||
0.08: Add support for app/widget settings
|
||||
0.09: Move Welcome into App/widget settings
|
||||
|
|
|
|||
|
|
@ -95,14 +95,6 @@ function showMainMenu() {
|
|||
}
|
||||
}
|
||||
},
|
||||
'Welcome App': {
|
||||
value: !settings.welcomed,
|
||||
format: boolFormat,
|
||||
onchange: v => {
|
||||
settings.welcomed = v?undefined:true;
|
||||
updateSettings();
|
||||
}
|
||||
},
|
||||
'Locale': showLocaleMenu,
|
||||
'Select Clock': showClockMenu,
|
||||
'HID': {
|
||||
|
|
|
|||
|
|
@ -1,2 +1,3 @@
|
|||
0.01: New App!
|
||||
0.02: Add swipe support and doucle tap to run application
|
||||
0.02: Add swipe support and doucle tap to run application
|
||||
0.03: Close launcher when lcd turn off
|
||||
|
|
@ -127,4 +127,8 @@ Bangle.on('touch', function(button){
|
|||
Bangle.on('swipe', dir => {
|
||||
if(dir == 1) prev();
|
||||
else next();
|
||||
});
|
||||
|
||||
Bangle.on('lcdPower', function(on) {
|
||||
if(!on) return load();
|
||||
});
|
||||
|
|
@ -2,3 +2,4 @@
|
|||
0.02: Animate balloon intro
|
||||
0.03: BTN3 now won't restart when at the end
|
||||
0.04: Fix regression after tweaks to Storage.readJSON
|
||||
0.05: Move configuration into App/widget settings
|
||||
|
|
|
|||
|
|
@ -0,0 +1,16 @@
|
|||
// The welcome app is special, and gets to use global settings
|
||||
(function(back) {
|
||||
let settings = require('Storage').readJSON('setting.json', 1) || {}
|
||||
E.showMenu({
|
||||
'': { 'title': 'Welcome App' },
|
||||
'Run again': {
|
||||
value: !settings.welcomed,
|
||||
format: v => v ? 'Yes' : 'No',
|
||||
onchange: v => {
|
||||
settings.welcomed = v ? undefined : true
|
||||
require('Storage').write('setting.json', settings)
|
||||
},
|
||||
},
|
||||
'< Back': back,
|
||||
})
|
||||
})
|
||||
|
|
@ -3,3 +3,4 @@
|
|||
0.04: Ensure redrawing works with variable size widget system
|
||||
0.05: Change color depending on battery level, cloned from widbat
|
||||
0.06: Show battery percentage as text
|
||||
0.07: Add settings: percentage/color/charger icon
|
||||
|
|
|
|||
|
|
@ -0,0 +1,58 @@
|
|||
// This file should contain exactly one function, which shows the app's settings
|
||||
/**
|
||||
* @param {function} back Use back() to return to settings menu
|
||||
*/
|
||||
(function(back) {
|
||||
const SETTINGS_FILE = 'widbatpc.settings.json'
|
||||
const COLORS = ['By Level', 'Green', 'Monochrome']
|
||||
|
||||
// initialize with default settings...
|
||||
let s = {
|
||||
'color': COLORS[0],
|
||||
'percentage': true,
|
||||
'charger': true,
|
||||
}
|
||||
// ...and overwrite them with any saved values
|
||||
// This way saved values are preserved if a new version adds more settings
|
||||
const storage = require('Storage')
|
||||
const saved = storage.readJSON(SETTINGS_FILE, 1) || {}
|
||||
for (const key in saved) {
|
||||
s[key] = saved[key]
|
||||
}
|
||||
|
||||
// creates a function to safe a specific setting, e.g. save('color')(1)
|
||||
function save(key) {
|
||||
return function (value) {
|
||||
s[key] = value
|
||||
storage.write(SETTINGS_FILE, s)
|
||||
WIDGETS["batpc"].reload()
|
||||
}
|
||||
}
|
||||
|
||||
const onOffFormat = b => (b ? 'on' : 'off')
|
||||
const menu = {
|
||||
'': { 'title': 'Battery Widget' },
|
||||
'< Back': back,
|
||||
'Percentage': {
|
||||
value: s.percentage,
|
||||
format: onOffFormat,
|
||||
onchange: save('percentage'),
|
||||
},
|
||||
'Charging Icon': {
|
||||
value: s.charger,
|
||||
format: onOffFormat,
|
||||
onchange: save('charger'),
|
||||
},
|
||||
'Color': {
|
||||
format: () => s.color,
|
||||
onchange: function () {
|
||||
// cycles through options
|
||||
const oldIndex = COLORS.indexOf(s.color)
|
||||
const newIndex = (oldIndex + 1) % COLORS.length
|
||||
s.color = COLORS[newIndex]
|
||||
save('color')(s.color)
|
||||
},
|
||||
},
|
||||
}
|
||||
E.showMenu(menu)
|
||||
})
|
||||
|
|
@ -1,20 +1,62 @@
|
|||
(function(){
|
||||
const DEFAULTS = {
|
||||
'color': 'By Level',
|
||||
'percentage': true,
|
||||
'charger': true,
|
||||
}
|
||||
const COLORS = {
|
||||
'white': -1,
|
||||
'charging': 0x07E0, // "Green"
|
||||
'high': 0x05E0, // slightly darker green
|
||||
'ok': 0xFD20, // "Orange"
|
||||
'low':0xF800, // "Red"
|
||||
}
|
||||
const SETTINGS_FILE = 'widbatpc.settings.json'
|
||||
|
||||
let settings
|
||||
function loadSettings() {
|
||||
settings = require('Storage').readJSON(SETTINGS_FILE, 1) || {}
|
||||
}
|
||||
function setting(key) {
|
||||
if (!settings) { loadSettings() }
|
||||
return (key in settings) ? settings[key] : DEFAULTS[key]
|
||||
}
|
||||
|
||||
const levelColor = (l) => {
|
||||
if (Bangle.isCharging()) return 0x07E0; // "Green"
|
||||
if (l >= 50) return 0x05E0; // slightly darker green
|
||||
if (l >= 15) return 0xFD20; // "Orange"
|
||||
return 0xF800; // "Red"
|
||||
// "charging" is very bright -> percentage is hard to read, "high" is ok(ish)
|
||||
const green = setting('percentage') ? COLORS.high : COLORS.charging
|
||||
switch (setting('color')) {
|
||||
case 'Monochrome': return COLORS.white; // no chance of reading the percentage here :-(
|
||||
case 'Green': return green;
|
||||
case 'By Level': // fall through
|
||||
default:
|
||||
if (setting('charger')) {
|
||||
// charger icon -> always make percentage readable
|
||||
if (Bangle.isCharging() || l >= 50) return green;
|
||||
} else {
|
||||
// no icon -> brightest green to indicate charging, even when showing percentage
|
||||
if (Bangle.isCharging()) return COLORS.charging;
|
||||
if (l >= 50) return COLORS.high;
|
||||
}
|
||||
if (l >= 15) return COLORS.ok;
|
||||
return COLORS.low;
|
||||
}
|
||||
}
|
||||
const chargerColor = () => {
|
||||
return (setting('color') === 'Monochrome') ? COLORS.white : COLORS.charging
|
||||
}
|
||||
|
||||
function setWidth() {
|
||||
WIDGETS["bat"].width = 40 + (Bangle.isCharging()?16:0);
|
||||
WIDGETS["batpc"].width = 40;
|
||||
if (Bangle.isCharging() && setting('charger')) {
|
||||
WIDGETS["batpc"].width += 16;
|
||||
}
|
||||
}
|
||||
function draw() {
|
||||
var s = 39;
|
||||
var x = this.x, y = this.y;
|
||||
const l = E.getBattery(), c = levelColor(l);
|
||||
if (Bangle.isCharging()) {
|
||||
g.setColor(c).drawImage(atob(
|
||||
if (Bangle.isCharging() && setting('charger')) {
|
||||
g.setColor(chargerColor()).drawImage(atob(
|
||||
"DhgBHOBzgc4HOP////////////////////3/4HgB4AeAHgB4AeAHgB4AeAHg"),x,y);
|
||||
x+=16;
|
||||
}
|
||||
|
|
@ -22,8 +64,13 @@ function draw() {
|
|||
g.fillRect(x,y+2,x+s-4,y+21);
|
||||
g.clearRect(x+2,y+4,x+s-6,y+19);
|
||||
g.fillRect(x+s-3,y+10,x+s,y+14);
|
||||
const l = E.getBattery(),
|
||||
c = levelColor(l);
|
||||
g.setColor(c).fillRect(x+4,y+6,x+4+l*(s-12)/100,y+17);
|
||||
g.setColor(-1);
|
||||
if (!setting('percentage')) {
|
||||
return;
|
||||
}
|
||||
g.setFontAlign(-1,-1);
|
||||
if (l >= 100) {
|
||||
g.setFont('4x6', 2);
|
||||
|
|
@ -34,6 +81,16 @@ function draw() {
|
|||
g.drawString(l, x + 6, y + 4);
|
||||
}
|
||||
}
|
||||
// reload widget, e.g. when settings have changed
|
||||
function reload() {
|
||||
loadSettings()
|
||||
// need to redraw all widgets, because changing the "charger" setting
|
||||
// can affect the width and mess with the whole widget layout
|
||||
setWidth()
|
||||
g.clear();
|
||||
Bangle.drawWidgets();
|
||||
}
|
||||
|
||||
Bangle.on('charging',function(charging) {
|
||||
if(charging) Bangle.buzz();
|
||||
setWidth();
|
||||
|
|
@ -43,7 +100,7 @@ Bangle.on('charging',function(charging) {
|
|||
var batteryInterval;
|
||||
Bangle.on('lcdPower', function(on) {
|
||||
if (on) {
|
||||
WIDGETS["bat"].draw();
|
||||
WIDGETS["batpc"].draw();
|
||||
// refresh once a minute if LCD on
|
||||
if (!batteryInterval)
|
||||
batteryInterval = setInterval(draw, 60000);
|
||||
|
|
@ -54,6 +111,6 @@ Bangle.on('lcdPower', function(on) {
|
|||
}
|
||||
}
|
||||
});
|
||||
WIDGETS["bat"]={area:"tr",width:40,draw:draw};
|
||||
WIDGETS["batpc"]={area:"tr",width:40,draw:draw,reload:reload};
|
||||
setWidth();
|
||||
})()
|
||||
|
|
|
|||
Loading…
Reference in New Issue