Update the sunrise watchface

master
Luc Tielen 2023-06-09 20:36:43 +02:00
parent d620ff25be
commit 239c2777b1
4 changed files with 111 additions and 47 deletions

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@ -1,2 +1,3 @@
0.01: First release
0.02: Faster sinus line and fix button to open menu
0.03: Show day/month, add animations, fix !mylocation and text glitch

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@ -6,17 +6,15 @@ This is a work-in-progress app, so you may expect missfeatures, bugs and heavy
battery draining. There's still a lot of things to optimize and improve, so take
this into account before complaining :-)
* Lat/Lon hardcoded to Barcelona, but it's configurable if you install the "mylocation app"
* Requires to configure the location in Settings -> Apps -> My Location
* Shows sea level and make the sun/moon glow depending on the x position
* The sinus is fixed, so the sea level is curved to match the sunrise/sunset positions)
## TODO
* Access GPS on first start to cache lat+lon to compute sunrise/sunset times
* Cache constant values once
* Show month and day too?
* Improved gradients
* Improved gradients and add support for banglejs1
* Faster rendering, by reducing sinus stepsize, only refreshing whats needed, etc
* Show red vertical lines or dots inside the sinus if there are alarms
## Author

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@ -4,18 +4,20 @@
const LOCATION_FILE = 'mylocation.json';
let location;
Bangle.setUI('clock');
Bangle.loadWidgets();
// requires the myLocation app
function loadLocation () {
try {
return require('Storage').readJSON(LOCATION_FILE, 1);
} catch (e) {
return { };
return { lat: 41.38, lon: 2.168 };
}
}
Bangle.setUI("clock");
Bangle.loadWidgets();
const latlon = loadLocation();
let frames = 0; // amount of pending frames to render (0 if none)
let curPos = 0; // x position of the sun
let realPos = 0; // x position of the sun depending on currentime
const latlon = loadLocation() || {};
const lat = latlon.lat || 41.38;
const lon = latlon.lon || 2.168;
@ -172,11 +174,6 @@ const w = g.getWidth();
const h = g.getHeight();
const oy = h / 1.7;
function ypos (x) {
const pc = (x * 100 / w);
return oy + (32 * Math.sin(1.7 + (pc / 16)));
}
let sunRiseX = 0;
let sunSetX = 0;
const sinStep = 12;
@ -201,21 +198,27 @@ function drawSinuses () {
}
// sea level line
const sl0 = seaLevel(sunrise.getHours());
const sl1 = seaLevel(sunset.getHours());
sunRiseX = xfromTime(sunrise.getHours());
sunSetX = xfromTime(sunset.getHours());
g.setColor(0.5, 0.5, 1);
const hh0 = sunrise.getHours();
const hh1 = sunset.getHours();
const sl0 = seaLevel(hh0);
const sl1 = seaLevel(hh1);
sunRiseX = xfromTime(hh0) + (r / 2);
sunSetX = xfromTime(hh1) + (r / 2);
g.setColor(0, 0, 1);
g.drawLine(0, sl0, w, sl1);
g.setColor(0, 0, 1);
g.drawLine(0, sl0 + 1, w, sl1 + 1);
/*
g.setColor(0, 0, 1);
g.drawLine(0, sl0 + 1, w, sl1 + 1);
g.setColor(0, 0, 0.5);
g.drawLine(0, sl0 + 2, w, sl1 + 2);
*/
}
function drawTimes () {
g.setColor(1, 1, 1);
g.setFont('Vector', 20);
g.setFont('6x8', 2);
g.drawString(sr, 10, h - 20);
g.drawString(ss, w - 60, h - 20);
}
@ -226,17 +229,23 @@ const r = 10;
function drawGlow () {
const now = new Date();
if (realTime) {
if (frames < 1 && realTime) {
pos = xfromTime(now.getHours());
}
const rh = r / 2;
const x = pos;
const y = ypos(x - (r / 2));
const r2 = (x > sunRiseX && x < sunSetX) ? r + 20 : r + 10;
g.setColor(0.3, 0.3, 0.3);
g.fillCircle(x, y, r2);
g.setColor(0.5, 0.5, 0.5);
g.fillCircle(x, y, r + 3);
const y = ypos(x - r);
const r2 = 0;
if (x > sunRiseX && x < sunSetX) {
g.setColor(0.2, 0.2, 0);
g.fillCircle(x, y, r + 20);
g.setColor(0.5, 0.5, 0);
// wide glow
} else {
g.setColor(0.2, 0.2, 0);
}
// smol glow
g.fillCircle(x, y, r + 8);
}
function seaLevel (hour) {
@ -245,6 +254,11 @@ function seaLevel (hour) {
return ypos(xfromTime(hour));
}
function ypos (x) {
const pc = (x * 100 / w);
return oy + (32 * Math.sin(1.7 + (pc / 16)));
}
function xfromTime (t) {
return (w / 24) * t;
}
@ -252,47 +266,66 @@ function xfromTime (t) {
function drawBall () {
let x = pos;
const now = new Date();
if (realTime) {
if (frames < 1 && realTime) {
x = xfromTime(now.getHours());
pos = x;
}
const y = ypos(x - (r / 2));
const y = ypos(x - r);
// glow
g.setColor(1, 1, 0);
if (x < sunRiseX) {
g.setColor(0.2, 0.2, 0);
} else if (x > sunSetX) {
g.setColor(0.2, 0.2, 0);
}
g.fillCircle(x, y, r);
if (x < sunRiseX || x > sunSetX) {
g.setColor(0.5, 0.5, 0);
} else {
g.setColor(1, 1, 1);
}
const rh = r / 2;
g.fillCircle(x, y, r);
g.setColor(1, 1, 0);
g.drawCircle(x, y, r);
}
function drawClock () {
const now = new Date();
let curTime = '';
let fhours = 0.0;
let fmins = 0.0;
let ypos = 32;
if (realTime) {
fhours = now.getHours();
fmins = now.getMinutes();
} else {
ypos = 32;
fhours = 24 * (pos / w);
if (fhours > 23) {
fhours = 0;
}
fmins = (24 - fhours) % 60;
const nexth = 24 * 60 * (pos / w);
fmins = 59 - ((24 * 60) - nexth) % 60;
if (fmins < 0) {
fmins = 0;
}
}
if (fmins > 59) {
fmins = 59;
}
const hours = ((fhours < 10) ? '0' : '') + (0 | fhours);
const mins = ((fmins < 10) ? '0' : '') + (0 | fmins);
curTime = hours + ':' + mins;
g.setFont('Vector', 30);
g.setColor(1, 1, 1);
g.drawString(curTime, w / 1.9, 32);
g.drawString(curTime, w / 1.9, ypos);
// day-month
if (realTime) {
const mo = now.getMonth() + 1;
const da = now.getDate();
const daymonth = '' + da + '/' + mo;
g.setFont('6x8', 2);
g.drawString(daymonth, 5, 30);
}
}
function renderScreen () {
realPos = xfromTime((new Date()).getHours());
g.setFontAlign(-1, -1, 0);
g.setBgColor(0, 0, 0);
g.clear();
if (realTime) {
@ -301,23 +334,55 @@ function renderScreen () {
drawGlow();
drawSinuses();
drawTimes();
drawClock();
drawBall();
}
Bangle.on('drag', function (tap, top) {
pos = tap.x;
if (tap.y < h / 3) {
curPos = pos;
initialAnimation();
} else {
pos = tap.x - 5;
realTime = false;
}
renderScreen();
});
Bangle.on('lock', () => {
// TODO: render animation here
realTime = Bangle.isLocked();
renderScreen();
});
Bangle.on('tap', () => {
realTime = true;
renderScreen();
});
renderScreen();
realPos = xfromTime((new Date()).getHours());
function initialAnimationFrame () {
curPos += (realPos - curPos) / 3;
pos = curPos;
renderScreen();
if (curPos >= realPos) {
frame = 0;
}
frames--;
if (frames-- > 0) {
setTimeout(initialAnimationFrame, 50);
} else {
realTime = true;
renderScreen();
}
}
function initialAnimation () {
const distance = Math.abs(realPos - pos);
frames = distance / 4;
realTime = false;
initialAnimationFrame();
}
setInterval(renderScreen, 60 * 1000);
pos = 0;
initialAnimation();

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@ -2,7 +2,7 @@
"id": "sunrise",
"name": "Sunrise",
"shortName": "Sunrise",
"version": "0.02",
"version": "0.03",
"type": "clock",
"description": "Show sunrise and sunset times",
"icon": "app.png",