From 2d9301b061e90ad26dcaf6eb0f0ab5626c80a2f4 Mon Sep 17 00:00:00 2001 From: Andy Smy <47543767+AndySmee@users.noreply.github.com> Date: Fri, 18 Apr 2025 17:01:35 +0100 Subject: [PATCH] Update app.js --- apps/umpire/app.js | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/apps/umpire/app.js b/apps/umpire/app.js index 180d9a263..710e80f83 100644 --- a/apps/umpire/app.js +++ b/apps/umpire/app.js @@ -29,8 +29,9 @@ function countDown(dir) { if(counter<0) counter=0; var timeSig = new Date(); - var lastBallTime = new Date(timeSig.getTime()); - if(over>0) lastBallTime = ballTimes[ballTimes.length - 1]; + var lastBallTime = timeSig.getTime(); + if(counter>0) lastBallTime = ballTimes[ballTimes.length - 1]; + if(over>0) lastBallTime = overTimes[overTimes.length - 1]; //console.log(lastBallTime); var deadDuration = new Date(timeSig.getTime() - lastBallTime); @@ -100,8 +101,8 @@ function countDown(dir) { g.drawString(formatTimeOfDay(timeSig), g.getWidth()/1.89, 50); g.setFont("Vector",80); // vector font, 80px g.drawString(over + "." + counter, g.getWidth()/1.89, 120); - g.setFont("Vector",16); - g.drawString("..." + formatDuration(deadDuration), g.getWidth()/1.89, 170); + g.setFont("Vector",18); + g.drawString("..." + formatDuration(deadDuration), g.getWidth()/1.89, 166); // optional - this keeps the watch LCD lit up Bangle.setLCDPower(1);