Merge branch 'master' of github.com:espruino/BangleApps

master
Gordon Williams 2021-03-11 10:58:52 +00:00
commit 30d49662ae
4 changed files with 60 additions and 8 deletions

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@ -2962,7 +2962,7 @@
{ "id": "stepo",
"name": "Stepometer Clock",
"icon": "stepo.png",
"version":"0.01",
"version":"0.02",
"description": "A large font watch, displays step count in a doughnut guage and warns of low battery",
"tags": "clock",
"type":"clock",

2
apps/stepo/ChangeLog Normal file
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@ -0,0 +1,2 @@
0.01: First version
0.02: Speeded up draw, start stop timer, long press BTN2 to switch to the launcher

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@ -10,6 +10,7 @@ A large font watch, displays step count in a doughnut guage and warns of low bat
- The guage show percentage of steps out of a goal of 10000 steps
![](screenshot1.jpg)
- When the battery is less than 25% the doughnut turns red
@ -17,8 +18,14 @@ A large font watch, displays step count in a doughnut guage and warns of low bat
![](screenshot2.jpg)
# Notes
## BTN2 Long press to start the launcher
BTN2 is confiured to respond to a 1.5 second press in order to switch
to the launcher App. Simply press and hold until you hear a buzz and
release. This avoids accidently switching out of the watch app when
clothing catches it.
## Notes
* Uses an arrayBuffer to prepare the doughnut guage. The arrayBuffer
is 160*160 and is larger than required. The reason for this is that

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@ -1,6 +1,7 @@
var pal4color = new Uint16Array([0x0000,0xFFFF,0x7BEF,0xAFE5],0,2); // b,w,grey,greenyellow
var pal4red = new Uint16Array([0x0000,0xFFFF,0xF800,0xAFE5],0,2); // b,w,red,greenyellow
var buf = Graphics.createArrayBuffer(160,160,2,{msb:true});
var intervalRefSec;
function flip(x,y) {
g.drawImage({width:160,height:160,bpp:2,buffer:buf.buffer, palette:pal4color}, x, y);
@ -33,7 +34,7 @@ function drawSteps() {
buf.setColor(3); // green-yellow
// draw guauge
for (i = startrot; i > midrot; i--) {
for (i = startrot; i > midrot; i -= 4) {
x = cx + r * Math.sin(radians(i));
y = cy + r * Math.cos(radians(i));
buf.fillCircle(x,y,4);
@ -42,7 +43,7 @@ function drawSteps() {
buf.setColor(2); // grey
// draw remainder of guage in grey
for (i = midrot; i > endrot; i--) {
for (i = midrot; i > endrot; i -= 4) {
x = cx + r * Math.sin(radians(i));
y = cy + r * Math.cos(radians(i));
buf.fillCircle(x,y,4);
@ -80,6 +81,15 @@ function getSteps() {
return stepsWidget().getSteps();
return "-";
}
function startTimer() {
draw();
intervalRefSec = setInterval(draw, 15000);
}
function stopTimer() {
if(intervalRefSec) { intervalRefSec = clearInterval(intervalRefSec); }
}
function stepsWidget() {
if (WIDGETS.activepedom !== undefined) {
@ -92,13 +102,46 @@ function stepsWidget() {
// handle switch display on by pressing BTN1
Bangle.on('lcdPower', function(on) {
if (on) draw();
if (on)
startTimer();
else
stopTimer();
});
let firstPress = 0;
var pressTimer;
// start a timer and buzz whenn held long enough
function firstPressed() {
firstPress = getTime();
pressTimer = setInterval(longPressCheck, 1500);
}
// if you release too soon there is no buzz as timer is cleared
function thenReleased() {
var dur = getTime() - firstPress;
if (pressTimer) {
clearInterval(pressTimer);
pressTimer = undefined;
}
if ( dur >= 1.5 ) Bangle.showLauncher();
}
// when you feel the buzzer you know you have done a long press
function longPressCheck() {
Bangle.buzz();
if (pressTimer) {
clearInterval(pressTimer);
pressTimer = undefined;
}
}
// make BTN require a long press (1.5 seconds) to switch to launcher
setWatch(firstPressed, BTN2,{repeat:true,edge:"rising"});
setWatch(thenReleased, BTN2,{repeat:true,edge:"falling"});
g.reset();
g.clear();
Bangle.loadWidgets();
Bangle.drawWidgets();
setInterval(draw, 15000); // refresh every 15s
draw();
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
startTimer();