Fix bug with font not setting when battery percent is shown

master
RKBoss6 2025-06-19 20:35:56 -04:00 committed by GitHub
parent b234abdd2e
commit 39f2eb4db8
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1 changed files with 6 additions and 13 deletions

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@ -23,16 +23,17 @@ for (var i=0;i<10;i++) {
bubbles.push({y:Math.random()*H,ly:0,x:(0.5+(i<5?i:i+8))*W/18,v:0.6+Math.random(),s:0.5+Math.random()});
}
g.setFont("Vector",22);
g.setFontAlign(0,0);
var clockStr="";
var x=g.getWidth()/2;
var cy=g.getHeight()-(g.getHeight()/7);
var by=g.getHeight()-(g.getHeight()/3.500);
var cy=g.getHeight()-(g.getHeight()/7)
var by=g.getHeight()-(g.getHeight()/3.500)
function calculateTime(){
g.setFont("Vector",22);
g.setFontAlign(0,0);
var d=new Date();
clockStr = require("locale").time(d, 1); // Hour and minute
var meridian=require("locale").meridian(d);
@ -52,16 +53,7 @@ function calculate(){
}
function drawClock(){
}
function drawBatPercent(){
}
function anim() {
/* we don't use any kind of buffering here. Just draw one image
at a time (image contains a background) too, and there is minimal
@ -85,6 +77,7 @@ function anim() {
});
g.drawImage(imgbat, mx,my,{scale:b2scale, rotate:Math.sin(getTime()*2)*0.5-Math.PI/2 + b2rot});
g.flip();
if(settings.showTime==true){
g.drawString(clockStr,x,cy);
}