Add Daisy. Change Date pannel to info-panel with BAT, TEMP, DATE data

master
Paul Cockrell 2020-04-07 15:15:11 +01:00
parent 4ad3f59561
commit 51e0adbc78
3 changed files with 89 additions and 9 deletions

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@ -5,4 +5,4 @@
0.05: use 12/24 hour clock from settings
0.06: Performance refactor, and enhanced graphics!
0.07: Swipe right to change between Mario and Toad characters, swipe left to toggle night mode
0.08: Add Readme. Add Princes Daisy
0.08: Add Readme. Add Princes Daisy. Update date panel to be info panel toggling between Date, Battery and Temperature

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@ -7,12 +7,13 @@ Enjoy watching Mario, or one of the other game characters run through a level wh
## Features
* Multiple characters - swipe the screen right to change the character
* Multiple characters - swipe the screen right to change the character between `Mario`, `Toad`, and `Daisy`
* Night and Day modes - swipe left to toggle mode
* Smooth animation
* Awesome 8-bit style grey-scale graphics
* Mario jumps to change the time, every minute
* You can make Mario jump by pressing the top button (Button 1) on the watch
* Toggle the info pannel bettween `Date`, `Battery level`, and `Temperature` by pressing the bottom button (Button 3).
## Requests

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@ -55,10 +55,18 @@ const pyramidSprite = {
};
const ONE_SECOND = 1000;
const DATE_MODE = "date";
const BATT_MODE = "batt";
const TEMP_MODE = "temp";
let timer = 0;
let backgroundArr = [];
let nightMode = false;
let infoMode = DATE_MODE;
// Used to stop values flapping when displayed on screen
let lastBatt = 0;
let lastTemp = 0;
function genRanNum(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
@ -303,13 +311,78 @@ function drawTime(date) {
g.drawString(mins, 47, 29);
}
function drawDate(date) {
g.setFont("6x8");
g.setColor(LIGHTEST);
function buildDateStr(date) {
let dateStr = locale.date(date, true);
dateStr = dateStr.replace(date.getFullYear(), "").trim().replace(/\/$/i,"");
dateStr = locale.dow(date, true) + " " + dateStr;
g.drawString(dateStr, (W - g.stringWidth(dateStr))/2, 1);
return dateStr;
}
function buildBatStr() {
let batt = parseInt(E.getBattery());
const battDiff = Math.abs(lastBatt - batt);
// Suppress flapping values
// Only update batt if it moves greater than +-2
if (battDiff > 2) {
lastBatt = batt;
} else {
batt = lastBatt;
}
const battStr = `Bat: ${batt}%`;
return battStr;
}
function buildTempStr() {
let temp = parseInt(E.getTemperature());
const tempDiff = Math.abs(lastTemp - temp);
// Suppress flapping values
// Only update temp if it moves greater than +-2
if (tempDiff > 2) {
lastTemp = temp;
} else {
temp = lastTemp;
}
const tempStr = `Temp: ${temp}'c`;
return tempStr;
}
function drawInfo(date) {
let str = "";
switch(infoMode) {
case TEMP_MODE:
str = buildTempStr();
break;
case BATT_MODE:
str = buildBatStr();
break;
case DATE_MODE:
default:
str = buildDateStr(date);
}
g.setFont("6x8");
g.setColor(LIGHTEST);
g.drawString(str, (W - g.stringWidth(str))/2, 1);
}
function changeInfoMode() {
switch(infoMode) {
case BATT_MODE:
infoMode = TEMP_MODE;
break;
case TEMP_MODE:
infoMode = DATE_MODE;
break;
case DATE_MODE:
default:
infoMode = BATT_MODE;
}
}
function redraw() {
@ -324,7 +397,7 @@ function redraw() {
drawPyramid();
drawTrees();
drawTime(date);
drawDate(date);
drawInfo(date);
drawCharacter(date);
drawCoin();
@ -377,12 +450,18 @@ function init() {
setWatch(() => {
if (intervalRef && !characterSprite.isJumping) characterSprite.isJumping = true;
resetDisplayTimeout();
}, BTN1, {repeat:true});
}, BTN1, {repeat: true});
// Close watch and load launcher app
setWatch(() => {
Bangle.setLCDMode();
Bangle.showLauncher();
}, BTN2, {repeat:false,edge:"falling"});
}, BTN2, {repeat: false, edge: "falling"});
// Change info mode
setWatch(() => {
changeInfoMode();
}, BTN3, {repeat: true});
Bangle.on('lcdPower', (on) => on ? startTimers() : clearTimers());