Merge pull request #482 from jeffmer/master

update to life app
master
Gordon Williams 2020-06-05 09:16:08 +01:00 committed by GitHub
commit 67f95e3e33
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 36 additions and 25 deletions

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@ -1897,7 +1897,7 @@
{ "id": "life",
"name": "Game of Life",
"icon": "life.png",
"version":"0.02",
"version":"0.04",
"description": "Conway's Game of Life - 16x16 board",
"tags": "game",
"allow_emulator":true,

View File

@ -1,3 +1,5 @@
0.01: New App!
0.02: Updated to be more responsive re suggestion by Gordon
0.03: fix start & reset, chang eperiod to 65ms, remove timing info
0.04: fix default parameter, replace timing

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@ -11,7 +11,7 @@ function flip() {
var genA = new Uint8Array(324);
var genB = new Uint8Array(324);
var generation=0;
var start=Date.now();
var gentime=0;
var currentY=1;
function initDraw(gen){
@ -29,17 +29,17 @@ function initDraw(gen){
}
function howlong(){
var now = Date.now();
const duration = Math.floor(now-start);
start=now;
++generation;
g.setFont("6x8",2);
g.setFontAlign(-1,-1,0);
g.drawString('Gen:'+generation+' '+duration+'ms ',20,220,true);
gentime = Math.floor(gentime);
g.drawString('Gen:'+generation+' '+gentime+'ms ',20,220,true);
gentime=0;
}
function next(){
"ram";
var start = Date.now();
var cur=genA, fut=genB, y=currentY;
var count=(p)=>{return cur[p-19]+cur[p-18]+cur[p-17]+cur[p-1]+cur[p+1]+cur[p+17]+cur[p+18]+cur[p+19];};
for (let x = 1; x<17; ++x){
@ -53,6 +53,7 @@ function next(){
buf.fillRect(Xr,Yr, Xr+7,Yr+7);
}
}
gentime+=(Date.now()-start);
if (y==16){
flip();
var tmp = genA; genA=genB; genB=tmp;
@ -61,12 +62,6 @@ function next(){
} else ++currentY;
}
function reset(){
g.setColor(1,1,1);
initDraw(genA);
currentY=1;
generation = 0;
}
var intervalRef = null;
@ -74,20 +69,34 @@ function stopdraw() {
if(intervalRef) {clearInterval(intervalRef);}
}
function startdraw() {
g.clear();
function startdraw(init) {
if (init===undefined) init=false;
if(!init) g.clear();
Bangle.drawWidgets();
g.reset();
g.setColor(1,1,1);
g.setFont("6x8",2);
g.setFont("6x8",1);
g.setFontAlign(0,0,3);
g.drawString("Reset",230,200);
intervalRef = setInterval(next,60);
g.drawString("RESET",230,200);
g.drawString("LAUNCH",230,130);
g.drawString("CLOCK",230,60);
if(!init) intervalRef = setInterval(next,65);
}
function regen(){
stopdraw();
g.setColor(1,1,1);
initDraw(genA);
currentY=1;
generation = 0;
gentime=0;
intervalRef = setInterval(next,65);
}
function setButtons(){
setWatch(()=>{load();}, BTN1, {repeat:false,edge:"falling"});
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
setWatch(reset, BTN3, {repeat:true,edge:"rising"});
setWatch(regen, BTN3, {repeat:true,edge:"rising"});
}
var SCREENACCESS = {
@ -115,7 +124,7 @@ function startdraw() {
g.clear();
Bangle.loadWidgets();
startdraw();
regen();
startdraw(true);
setButtons();
reset();

10
apps/life/life.min.js vendored
View File

@ -1,5 +1,5 @@
Bangle.setLCDTimeout(30);var buf=Graphics.createArrayBuffer(160,160,1,{msb:!0});function flip(){g.setColor(1,1,1);g.drawImage({width:160,height:160,bpp:1,buffer:buf.buffer},40,40);buf.clear()}var genA=new Uint8Array(324),genB=new Uint8Array(324),generation=0,start=Date.now(),currentY=1;function initDraw(a){for(var d=1;17>d;++d)for(var e=1;17>e;++e){var c=.5>Math.random()?1:0;a[e+18*d]=c;if(1==c){c=10*(e-1);var b=10*(d-1);buf.fillRect(c,b,c+7,b+7)}}flip()}
function howlong(){var a=Date.now(),d=Math.floor(a-start);start=a;++generation;g.setFont("6x8",2);g.setFontAlign(-1,-1,0);g.drawString("Gen:"+generation+" "+d+"ms ",20,220,!0)}
function next(){"ram";for(var a=genA,d=genB,e=currentY,c=1;17>c;++c){var b=c+18*e,f=a[b-19]+a[b-18]+a[b-17]+a[b-1]+a[b+1]+a[b+17]+a[b+18]+a[b+19];f=1==a[b]&&2==f||3==f?1:0;d[b]=f;1==f&&(b=10*(c-1),f=10*(e-1),buf.fillRect(b,f,b+7,f+7))}16==e?(flip(),a=genA,genA=genB,genB=a,howlong(),currentY=1):++currentY}function reset(){g.setColor(1,1,1);initDraw(genA);currentY=1;generation=0}var intervalRef=null;function stopdraw(){intervalRef&&clearInterval(intervalRef)}
function startdraw(){g.clear();Bangle.drawWidgets();g.reset();g.setColor(1,1,1);g.setFont("6x8",2);g.setFontAlign(0,0,3);g.drawString("Reset",230,200);intervalRef=setInterval(next,60)}function setButtons(){setWatch(Bangle.showLauncher,BTN2,{repeat:!1,edge:"falling"});setWatch(reset,BTN3,{repeat:!0,edge:"rising"})}var SCREENACCESS={withApp:!0,request:function(){this.withApp=!1;stopdraw();clearWatch()},release:function(){this.withApp=!0;startdraw();setButtons()}};
Bangle.on("lcdPower",function(a){SCREENACCESS.withApp&&(a?startdraw():stopdraw())});g.clear();Bangle.loadWidgets();startdraw();setButtons();reset();
Bangle.setLCDTimeout(30);var buf=Graphics.createArrayBuffer(160,160,1,{msb:!0});function flip(){g.setColor(1,1,1);g.drawImage({width:160,height:160,bpp:1,buffer:buf.buffer},40,40);buf.clear()}var genA=new Uint8Array(324),genB=new Uint8Array(324),generation=0,gentime=0,currentY=1;function initDraw(c){for(var a=1;17>a;++a)for(var h=1;17>h;++h){var d=.5>Math.random()?1:0;c[h+18*a]=d;if(1==d){d=10*(h-1);var f=10*(a-1);buf.fillRect(d,f,d+7,f+7)}}flip()}
function howlong(){++generation;g.setFont("6x8",2);g.setFontAlign(-1,-1,0);gentime=Math.floor(gentime);g.drawString("Gen:"+generation+" "+gentime+"ms ",20,220,!0);gentime=0}
function next(){"ram";for(var c=Date.now(),a=genA,h=genB,d=currentY,f=1;17>f;++f){var b=f+18*d,e=a[b-19]+a[b-18]+a[b-17]+a[b-1]+a[b+1]+a[b+17]+a[b+18]+a[b+19];e=1==a[b]&&2==e||3==e?1:0;h[b]=e;1==e&&(b=10*(f-1),e=10*(d-1),buf.fillRect(b,e,b+7,e+7))}gentime+=Date.now()-c;16==d?(flip(),c=genA,genA=genB,genB=c,howlong(),currentY=1):++currentY}var intervalRef=null;function stopdraw(){intervalRef&&clearInterval(intervalRef)}
function startdraw(c){void 0===c&&(c=!1);c||g.clear();Bangle.drawWidgets();g.reset();g.setColor(1,1,1);g.setFont("6x8",1);g.setFontAlign(0,0,3);g.drawString("RESET",230,200);g.drawString("LAUNCH",230,130);g.drawString("CLOCK",230,60);c||(intervalRef=setInterval(next,65))}function regen(){stopdraw();g.setColor(1,1,1);initDraw(genA);currentY=1;gentime=generation=0;intervalRef=setInterval(next,65)}
function setButtons(){setWatch(function(){load()},BTN1,{repeat:!1,edge:"falling"});setWatch(Bangle.showLauncher,BTN2,{repeat:!1,edge:"falling"});setWatch(regen,BTN3,{repeat:!0,edge:"rising"})}var SCREENACCESS={withApp:!0,request:function(){this.withApp=!1;stopdraw();clearWatch()},release:function(){this.withApp=!0;startdraw();setButtons()}};Bangle.on("lcdPower",function(c){SCREENACCESS.withApp&&(c?startdraw():stopdraw())});g.clear();Bangle.loadWidgets();regen();startdraw(!0);setButtons();