improved speed of stepo draw and started and stopped timer on screen on / off
parent
a55ec3f1af
commit
72c60dbfa7
|
|
@ -2962,7 +2962,7 @@
|
||||||
{ "id": "stepo",
|
{ "id": "stepo",
|
||||||
"name": "Stepometer Clock",
|
"name": "Stepometer Clock",
|
||||||
"icon": "stepo.png",
|
"icon": "stepo.png",
|
||||||
"version":"0.01",
|
"version":"0.02",
|
||||||
"description": "A large font watch, displays step count in a doughnut guage and warns of low battery",
|
"description": "A large font watch, displays step count in a doughnut guage and warns of low battery",
|
||||||
"tags": "clock",
|
"tags": "clock",
|
||||||
"type":"clock",
|
"type":"clock",
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
0.01: First version
|
||||||
|
0.02: Speeded up first draw, ensure timer is stopped and started depending on screen event
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
var pal4color = new Uint16Array([0x0000,0xFFFF,0x7BEF,0xAFE5],0,2); // b,w,grey,greenyellow
|
var pal4color = new Uint16Array([0x0000,0xFFFF,0x7BEF,0xAFE5],0,2); // b,w,grey,greenyellow
|
||||||
var pal4red = new Uint16Array([0x0000,0xFFFF,0xF800,0xAFE5],0,2); // b,w,red,greenyellow
|
var pal4red = new Uint16Array([0x0000,0xFFFF,0xF800,0xAFE5],0,2); // b,w,red,greenyellow
|
||||||
var buf = Graphics.createArrayBuffer(160,160,2,{msb:true});
|
var buf = Graphics.createArrayBuffer(160,160,2,{msb:true});
|
||||||
|
var intervalRefSec;
|
||||||
|
|
||||||
function flip(x,y) {
|
function flip(x,y) {
|
||||||
g.drawImage({width:160,height:160,bpp:2,buffer:buf.buffer, palette:pal4color}, x, y);
|
g.drawImage({width:160,height:160,bpp:2,buffer:buf.buffer, palette:pal4color}, x, y);
|
||||||
|
|
@ -33,7 +34,7 @@ function drawSteps() {
|
||||||
buf.setColor(3); // green-yellow
|
buf.setColor(3); // green-yellow
|
||||||
|
|
||||||
// draw guauge
|
// draw guauge
|
||||||
for (i = startrot; i > midrot; i--) {
|
for (i = startrot; i > midrot; i -= 4) {
|
||||||
x = cx + r * Math.sin(radians(i));
|
x = cx + r * Math.sin(radians(i));
|
||||||
y = cy + r * Math.cos(radians(i));
|
y = cy + r * Math.cos(radians(i));
|
||||||
buf.fillCircle(x,y,4);
|
buf.fillCircle(x,y,4);
|
||||||
|
|
@ -42,7 +43,7 @@ function drawSteps() {
|
||||||
buf.setColor(2); // grey
|
buf.setColor(2); // grey
|
||||||
|
|
||||||
// draw remainder of guage in grey
|
// draw remainder of guage in grey
|
||||||
for (i = midrot; i > endrot; i--) {
|
for (i = midrot; i > endrot; i -= 4) {
|
||||||
x = cx + r * Math.sin(radians(i));
|
x = cx + r * Math.sin(radians(i));
|
||||||
y = cy + r * Math.cos(radians(i));
|
y = cy + r * Math.cos(radians(i));
|
||||||
buf.fillCircle(x,y,4);
|
buf.fillCircle(x,y,4);
|
||||||
|
|
@ -80,6 +81,15 @@ function getSteps() {
|
||||||
return stepsWidget().getSteps();
|
return stepsWidget().getSteps();
|
||||||
return "-";
|
return "-";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function startTimer() {
|
||||||
|
draw();
|
||||||
|
intervalRefSec = setInterval(draw, 15000);
|
||||||
|
}
|
||||||
|
|
||||||
|
function stopTimer() {
|
||||||
|
if(intervalRefSec) { intervalRefSec = clearInterval(intervalRefSec); }
|
||||||
|
}
|
||||||
|
|
||||||
function stepsWidget() {
|
function stepsWidget() {
|
||||||
if (WIDGETS.activepedom !== undefined) {
|
if (WIDGETS.activepedom !== undefined) {
|
||||||
|
|
@ -92,13 +102,15 @@ function stepsWidget() {
|
||||||
|
|
||||||
// handle switch display on by pressing BTN1
|
// handle switch display on by pressing BTN1
|
||||||
Bangle.on('lcdPower', function(on) {
|
Bangle.on('lcdPower', function(on) {
|
||||||
if (on) draw();
|
if (on)
|
||||||
|
startTimer();
|
||||||
|
else
|
||||||
|
stopTimer();
|
||||||
});
|
});
|
||||||
|
|
||||||
g.reset();
|
g.reset();
|
||||||
g.clear();
|
g.clear();
|
||||||
Bangle.loadWidgets();
|
Bangle.loadWidgets();
|
||||||
Bangle.drawWidgets();
|
Bangle.drawWidgets();
|
||||||
setInterval(draw, 15000); // refresh every 15s
|
startTimer();
|
||||||
draw();
|
|
||||||
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
|
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue