simplemusic: Initial commit!

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Andre 2025-06-04 21:17:02 -04:00
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0.01: First release!

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# Simple Music Controls
A small app for viewing and controlling music via Gadgetbridge on Android. This is a remix of [rigrig's Gadgetbridge Music App](https://banglejs.com/apps/?id=gbmusic&readme), only it adds on-screen buttons and doesn't run in the background.
Requires [Gadgetbridge](https://www.espruino.com/Gadgetbridge).
## Usage
1. Connect your Bangle.js to Gadgetbridge.
2. Open a music player on your Android phone.
3. Open this app on your Bangle.js.
## Features
- Shows the current song title and album
- Provides buttons for changing or pausing the current track.
- Supports swiping
## Controls
Use the on-screen buttons to go back to the previous track, play/pause the current track, or skip to the next track.
Swipe up/down to increase/decrease the volume, or swip left/right to navigate to the previous/next song.
## Creator
8bitbuddhist (https://github.com/8bitbuddhist)

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apps/simplemusic/app.js Normal file
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// For info on interfacing with Gadgetbridge, see https://www.espruino.com/Gadgetbridge
const Debug = false; // Set to true to show debugging into
const Layout = require("Layout");
const PrimaryFont = "Vector:18";
const buttonPadding = 10;
const Command = {
next: "next",
pause: "pause",
play: "play",
previous: "previous",
volumeup: "volumeup",
volumedown: "volumedown",
};
const PlaybackState = {
paused: "pause",
playing: "play"
};
/**
* Format elapsed time in minutes and seconds.
* @param {*} time Elapsed time
* @returns Time string
*/
function formatTime(time) {
let minute = 0, second = 0;
if (time) {
minute = Math.floor(time / 60);
second = time % 60;
}
let minuteStr = minute.toString(), secondStr = second.toString();
if (minute < 10) minuteStr = `0${minute}`;
if (second < 10) secondStr = `0${second}`;
return `${minuteStr}:${secondStr}`;
}
/**
* Global playback state tracker.
* Follows the syntax {t:"musicstate", state:"play/pause",position,shuffle,repeat}
*/
let appState = { t: "musicstate", state: PlaybackState.paused, position: 0, shuffle: 0, repeat: 0 };
/**
* Define the screen layout.
*/
let layout = new Layout({
type: "v", c: [
{ type: "txt", id: "title", halign: -1, fillx: 0, col: g.fg, font: PrimaryFont, label: "Track N/A" },
{ type: "txt", id: "artist", halign: -1, fillx: 0, col: g.fg, font: PrimaryFont, label: "Artist N/A" },
{
type: "h", c: [
{ type: "txt", id: "elapsed", halign: -1, fillx: 1, col: g.fg, font: PrimaryFont, label: formatTime(0) },
{ type: "txt", id: "timeSplitter", halign: 0, fillx: 1, col: g.fg, font: PrimaryFont, label: " - " },
{ type: "txt", id: "duration", halign: 1, fillx: 1, col: g.fg, font: PrimaryFont, label: formatTime(0) }
]
},
{
type: "h", c: [
{ type: "btn", id: Command.previous, font: PrimaryFont, col: g.fg2, bgCol: g.bg2, pad: buttonPadding, label: "|<<", cb: l => sendCommand(Command.previous, true) },
{ type: "btn", id: "playpause", font: PrimaryFont, col: g.fg2, bgCol: g.bg2, pad: buttonPadding, label: " > ", cb: l => sendCommand(appState.state === PlaybackState.paused ? Command.play : Command.pause, true) },
{ type: "btn", id: Command.next, font: PrimaryFont, col: g.fg2, bgCol: g.bg2, pad: buttonPadding, label: ">>|", cb: l => sendCommand(Command.next, true) }
]
},
]
}, { lazy: true });
/// Set up the app
function initialize() {
// Detect whether we're using an emulator.
if (typeof Bluetooth === "undefined" || typeof Bluetooth.println === "undefined") { // emulator!
Bluetooth = {
println: (line) => { console.log("Bluetooth:", line); },
};
}
// Set up listeners for swiping
Bangle.on('swipe', function (directionLR, directionUD) {
switch (directionLR) {
case -1: // Left
sendCommand(Command.previous, true);
break;
case 1: // Right
sendCommand(Command.next, true);
break;
}
switch (directionUD) {
case -1: // Up
sendCommand(Command.volumeup, true);
break;
case 1: // Down
sendCommand(Command.volumedown, true);
break;
}
});
// Goad Gadgetbridge into sending us the current track info
sendCommand(Command.volumeup, false);
sendCommand(Command.volumedown, false);
}
function draw() {
layout.render();
Bangle.drawWidgets();
}
/**
* Send a command via Bluetooth back to Gadgetbridge.
* @param {Command} command Which command to execute
* @param {true|false} buzz Whether to vibrate the motor
*/
function sendCommand(command, buzz) {
if (buzz) Bangle.buzz(50);
Bluetooth.println(JSON.stringify({ t: "music", n: command }));
switch (command) {
// If this is a play or pause command, display the track and artist
case Command.play:
updateState(PlaybackState.playing);
break;
case Command.pause:
updateState(PlaybackState.paused);
break;
// Reset the duration clock for new tracks
case Command.next:
case Command.previous:
layout.elapsed.label = formatTime(0);
break;
}
}
/// Track how long the current song has been running.
let elapsedTimer;
let position = 0;
function updateTime() {
position++;
layout.elapsed.label = formatTime(position);
layout.render();
if (Debug) console.log("Tick");
}
/**
* Get info about the current playing song.
* @param {Object} info - Gadgetbridge musicinfo event
*/
function showTrackInfo(info) {
layout.title.label = info ? info.track : "Track N/A";
layout.artist.label = info ? info.artist : "Artist N/A";
layout.duration.label = info ? formatTime(info.dur) : formatTime(0);
draw();
if (Debug) layout.debug();
}
/**
* Updates the current state of the app.
* Called when Gadgetbridge updates (see boot.js)
* @param {*} state
*/
function updateState(state) {
appState.state = state;
position = state.position;
// Alternate between play and pause symbols
if (state === PlaybackState.playing) {
elapsedTimer = setInterval(updateTime, 1000);
layout.playpause.label = " || ";
}
else if (state === PlaybackState.paused) {
if (elapsedTimer) clearInterval(elapsedTimer);
layout.playpause.label = " > ";
}
}
/**
* Listen for Gadgetbridge events
*/
setTimeout(
() => {
globalThis.GB = (_GB => e => {
switch (e.t) {
case "musicinfo":
return showTrackInfo(e);
case "musicstate":
return updateState(e);
default:
// pass on other events
if (_GB) setTimeout(_GB, 0, e);
}
})(globalThis.GB);
}, 1);
// Start the app
initialize();
// Render the screen
g.clear();
draw();

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{ "id": "simplemusic",
"name": "Simple Music Controls",
"shortName":" Simple Music",
"version":"0.01",
"description": "Control the music on your Gadgetbridge-enabled phone using Bangle.js. This is a remixed version of rigrig's fantastic Gadgetbridge Music Controls app.",
"icon": "icon.png",
"type": "app",
"tags": "bluetooth,gadgetbridge,music,tools",
"supports" : ["BANGLEJS2"],
"readme": "README.md",
"allow_emulator": true,
"storage": [
{"name":"simplemusic.app.js","url":"app.js"},
{"name":"simplemusic.img","url":"app-icon.js","evaluate":true}
],
"data": [{"name":"simplemusic.json"},{"name":"simplemusic.load.json"}]
}