1st Version - only copy of andark(0.0.8)
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62869129ca
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0.01: Copied from andark (V0.08)
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# Analog Clock With 24 hour hands
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## Features
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* second hand (only on unlocked screen)
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* date
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* battery percentage (showing charge status with color)
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* turned off or swipeable widgets (choose in settings)
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## Settings
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* whether to load widgets, or not; if widgets are loaded, they are swipeable from the top; if not, NO ACTIONS of widgets are available
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* date and battery can be printed both below hands (as if hands were physical) and above (more readable)
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* hour hand can be made slighly shorter to improve readability when minute hand is behind a number
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{
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const defaultSettings = {
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loadWidgets : false,
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textAboveHands : false,
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shortHrHand : false
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};
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const settings = Object.assign(defaultSettings, require('Storage').readJSON('cc_clock24.json',1)||{});
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const c={"x":g.getWidth()/2,"y":g.getHeight()/2};
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const zahlpos=(function() {
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let z=[];
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let sk=1;
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for(let i=-10;i<50;i+=5){
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let win=i*2*Math.PI/60;
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let xsk =c.x+2+Math.cos(win)*(c.x-10),
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ysk =c.y+2+Math.sin(win)*(c.x-10);
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if(sk==3){xsk-=10;}
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if(sk==6){ysk-=10;}
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if(sk==9){xsk+=10;}
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if(sk==12){ysk+=10;}
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if(sk==10){xsk+=3;}
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z.push([sk,xsk,ysk]);
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sk+=1;
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}
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return z;
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})();
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const zeiger = function(len,dia,tim) {
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const x=c.x+ Math.cos(tim)*len/2,
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y=c.y + Math.sin(tim)*len/2,
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d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
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pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y];
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return pol;
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};
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const drawHands = function(d) {
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let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
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g.setColor(1,1,1);
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if(h>12){
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h=h-12;
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}
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//calculates the position of the minute, second and hour hand
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h=2*Math.PI/12*(h+m/60)-Math.PI/2;
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//more accurate
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//m=2*Math.PI/60*(m+s/60)-Math.PI/2;
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m=2*Math.PI/60*(m)-Math.PI/2;
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s=2*Math.PI/60*s-Math.PI/2;
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//g.setColor(1,0,0);
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const hz = zeiger(settings.shortHrHand?88:100,5,h);
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g.fillPoly(hz,true);
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//g.setColor(1,1,1);
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const minz = zeiger(150,5,m);
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g.fillPoly(minz,true);
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if (unlock){
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const sekz = zeiger(150,2,s);
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g.fillPoly(sekz,true);
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}
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g.fillCircle(c.x,c.y,4);
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};
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const drawText = function(d) {
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g.setFont("Vector",10);
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g.setBgColor(0,0,0);
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g.setColor(1,1,1);
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const dateStr = require("locale").date(d);
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g.drawString(dateStr, c.x, c.y+20, true);
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const batStr = Math.round(E.getBattery()/5)*5+"%";
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if (Bangle.isCharging()) {
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g.setBgColor(1,0,0);
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}
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g.drawString(batStr, c.x, c.y+40, true);
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};
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const drawNumbers = function() {
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//draws the numbers on the screen
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g.setFont("Vector",20);
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g.setColor(1,1,1);
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g.setBgColor(0,0,0);
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for(let i = 0;i<12;i++){
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g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
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}
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};
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let drawTimeout;
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let queueMillis = 1000;
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let unlock = true;
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const updateState = function() {
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if (Bangle.isLCDOn()) {
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if (!Bangle.isLocked()) {
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queueMillis = 1000;
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unlock = true;
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} else {
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queueMillis = 60000;
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unlock = false;
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}
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draw();
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} else {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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}
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};
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const queueDraw = function() {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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draw();
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}, queueMillis - (Date.now() % queueMillis));
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};
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const draw = function() {
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// draw black rectangle in the middle to clear screen from scale and hands
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g.setColor(0,0,0);
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g.fillRect(10,10,2*c.x-10,2*c.x-10);
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// prepare for drawing the text
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g.setFontAlign(0,0);
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// do drawing
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drawNumbers();
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const d=new Date();
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if (settings.textAboveHands) {
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drawHands(d); drawText(d);
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} else {
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drawText(d); drawHands(d);
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}
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queueDraw();
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};
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//draws the scale once the app is startet
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const drawScale = function() {
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// clear the screen
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g.setBgColor(0,0,0);
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g.clear();
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// draw the ticks of the scale
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for(let i=-14;i<47;i++){
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const win=i*2*Math.PI/60;
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let d=2;
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if(i%5==0){d=5;}
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g.fillPoly(zeiger(300,d,win),true);
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g.setColor(0,0,0);
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g.fillRect(10,10,2*c.x-10,2*c.x-10);
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g.setColor(1,1,1);
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}
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};
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//// main running sequence ////
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// Show launcher when middle button pressed, and widgets that we're clock
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Bangle.setUI({
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mode: "clock",
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remove: function() {
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Bangle.removeListener('lcdPower', updateState);
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Bangle.removeListener('lock', updateState);
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Bangle.removeListener('charging', draw);
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// We clear drawTimout after removing all listeners, because they can add one again
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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require("widget_utils").show();
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}
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});
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// Load widgets if needed, and make them show swipeable
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if (settings.loadWidgets) {
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Bangle.loadWidgets();
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require("widget_utils").swipeOn();
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} else if (global.WIDGETS) require("widget_utils").hide();
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// Stop updates when LCD is off, restart when on
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Bangle.on('lcdPower', updateState);
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Bangle.on('lock', updateState);
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Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected
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updateState();
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drawScale();
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draw();
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}
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require("heatshrink").decompress(atob("mEwgIEBoUAiAKCgUCBQUEColEAYUQhAmKCwgeCAAcCgEDjwEBkEAg8TBocNgYFDh8GAYMDxkPjEA8EAwkHJgIcBAoPfAoYWCBYYFIgfvAoX4FYRJEAp9gAomYNAOAArPwAogAC4AFiRoIFJLgIFJuADCg//Q4U//4FDj4FEAAV4Aoi0CSxBsCA=="))
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Binary file not shown.
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After Width: | Height: | Size: 3.9 KiB |
Binary file not shown.
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After Width: | Height: | Size: 3.6 KiB |
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{ "id": "cc_clock24",
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"name": "CC Clock 24",
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"shortName":"CC-Clock24",
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"version":"0.01",
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"description": "analog clock face with 24 hour pointer",
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"icon": "cc_clock24_icon.png",
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"type": "clock",
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"tags": "clock",
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"supports" : ["BANGLEJS2"],
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"screenshots": [{"url":"cc_clock24_screen.png"}],
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"readme": "README.md",
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"storage": [
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{"name":"cc_clock24.app.js","url":"app.js"},
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{"name":"cc_clock24.settings.js","url":"settings.js"},
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{"name":"cc_clock24.img","url":"app_icon.js","evaluate":true}
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],
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"data": [{"name":"cc_clock24.json"}]
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}
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(function(back) {
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const defaultSettings = {
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loadWidgets : false,
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textAboveHands : false,
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shortHrHand : false
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}
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let settings = Object.assign(defaultSettings, require('Storage').readJSON('cc_clock24.json',1)||{});
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const save = () => require('Storage').write('cc_clock24.json', settings);
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const appMenu = {
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'': {title: 'cc_clock24'}, '< Back': back,
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/*LANG*/'Load widgets': {
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value : !!settings.loadWidgets,
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onchange : v => { settings.loadWidgets=v; save();}
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},
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/*LANG*/'Text above hands': {
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value : !!settings.textAboveHands,
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onchange : v => { settings.textAboveHands=v; save();}
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},
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/*LANG*/'Short hour hand': {
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value : !!settings.shortHrHand,
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onchange : v => { settings.shortHrHand=v; save();}
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},
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};
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E.showMenu(appMenu);
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})
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