1st Version - only copy of andark(0.0.8)

master
czeppi 2024-12-29 14:18:13 +01:00
parent 62869129ca
commit 843d1818ef
8 changed files with 242 additions and 0 deletions

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0.01: Copied from andark (V0.08)

16
apps/cc_clock24/README.md Normal file
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# Analog Clock With 24 hour hands
## Features
* second hand (only on unlocked screen)
* date
* battery percentage (showing charge status with color)
* turned off or swipeable widgets (choose in settings)
![logo](cc_clock24_screen.png)
## Settings
* whether to load widgets, or not; if widgets are loaded, they are swipeable from the top; if not, NO ACTIONS of widgets are available
* date and battery can be printed both below hands (as if hands were physical) and above (more readable)
* hour hand can be made slighly shorter to improve readability when minute hand is behind a number

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apps/cc_clock24/app.js Normal file
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{
const defaultSettings = {
loadWidgets : false,
textAboveHands : false,
shortHrHand : false
};
const settings = Object.assign(defaultSettings, require('Storage').readJSON('cc_clock24.json',1)||{});
const c={"x":g.getWidth()/2,"y":g.getHeight()/2};
const zahlpos=(function() {
let z=[];
let sk=1;
for(let i=-10;i<50;i+=5){
let win=i*2*Math.PI/60;
let xsk =c.x+2+Math.cos(win)*(c.x-10),
ysk =c.y+2+Math.sin(win)*(c.x-10);
if(sk==3){xsk-=10;}
if(sk==6){ysk-=10;}
if(sk==9){xsk+=10;}
if(sk==12){ysk+=10;}
if(sk==10){xsk+=3;}
z.push([sk,xsk,ysk]);
sk+=1;
}
return z;
})();
const zeiger = function(len,dia,tim) {
const x=c.x+ Math.cos(tim)*len/2,
y=c.y + Math.sin(tim)*len/2,
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y];
return pol;
};
const drawHands = function(d) {
let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
g.setColor(1,1,1);
if(h>12){
h=h-12;
}
//calculates the position of the minute, second and hour hand
h=2*Math.PI/12*(h+m/60)-Math.PI/2;
//more accurate
//m=2*Math.PI/60*(m+s/60)-Math.PI/2;
m=2*Math.PI/60*(m)-Math.PI/2;
s=2*Math.PI/60*s-Math.PI/2;
//g.setColor(1,0,0);
const hz = zeiger(settings.shortHrHand?88:100,5,h);
g.fillPoly(hz,true);
//g.setColor(1,1,1);
const minz = zeiger(150,5,m);
g.fillPoly(minz,true);
if (unlock){
const sekz = zeiger(150,2,s);
g.fillPoly(sekz,true);
}
g.fillCircle(c.x,c.y,4);
};
const drawText = function(d) {
g.setFont("Vector",10);
g.setBgColor(0,0,0);
g.setColor(1,1,1);
const dateStr = require("locale").date(d);
g.drawString(dateStr, c.x, c.y+20, true);
const batStr = Math.round(E.getBattery()/5)*5+"%";
if (Bangle.isCharging()) {
g.setBgColor(1,0,0);
}
g.drawString(batStr, c.x, c.y+40, true);
};
const drawNumbers = function() {
//draws the numbers on the screen
g.setFont("Vector",20);
g.setColor(1,1,1);
g.setBgColor(0,0,0);
for(let i = 0;i<12;i++){
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
}
};
let drawTimeout;
let queueMillis = 1000;
let unlock = true;
const updateState = function() {
if (Bangle.isLCDOn()) {
if (!Bangle.isLocked()) {
queueMillis = 1000;
unlock = true;
} else {
queueMillis = 60000;
unlock = false;
}
draw();
} else {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
}
};
const queueDraw = function() {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = setTimeout(function() {
drawTimeout = undefined;
draw();
}, queueMillis - (Date.now() % queueMillis));
};
const draw = function() {
// draw black rectangle in the middle to clear screen from scale and hands
g.setColor(0,0,0);
g.fillRect(10,10,2*c.x-10,2*c.x-10);
// prepare for drawing the text
g.setFontAlign(0,0);
// do drawing
drawNumbers();
const d=new Date();
if (settings.textAboveHands) {
drawHands(d); drawText(d);
} else {
drawText(d); drawHands(d);
}
queueDraw();
};
//draws the scale once the app is startet
const drawScale = function() {
// clear the screen
g.setBgColor(0,0,0);
g.clear();
// draw the ticks of the scale
for(let i=-14;i<47;i++){
const win=i*2*Math.PI/60;
let d=2;
if(i%5==0){d=5;}
g.fillPoly(zeiger(300,d,win),true);
g.setColor(0,0,0);
g.fillRect(10,10,2*c.x-10,2*c.x-10);
g.setColor(1,1,1);
}
};
//// main running sequence ////
// Show launcher when middle button pressed, and widgets that we're clock
Bangle.setUI({
mode: "clock",
remove: function() {
Bangle.removeListener('lcdPower', updateState);
Bangle.removeListener('lock', updateState);
Bangle.removeListener('charging', draw);
// We clear drawTimout after removing all listeners, because they can add one again
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
require("widget_utils").show();
}
});
// Load widgets if needed, and make them show swipeable
if (settings.loadWidgets) {
Bangle.loadWidgets();
require("widget_utils").swipeOn();
} else if (global.WIDGETS) require("widget_utils").hide();
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower', updateState);
Bangle.on('lock', updateState);
Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected
updateState();
drawScale();
draw();
}

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{ "id": "cc_clock24",
"name": "CC Clock 24",
"shortName":"CC-Clock24",
"version":"0.01",
"description": "analog clock face with 24 hour pointer",
"icon": "cc_clock24_icon.png",
"type": "clock",
"tags": "clock",
"supports" : ["BANGLEJS2"],
"screenshots": [{"url":"cc_clock24_screen.png"}],
"readme": "README.md",
"storage": [
{"name":"cc_clock24.app.js","url":"app.js"},
{"name":"cc_clock24.settings.js","url":"settings.js"},
{"name":"cc_clock24.img","url":"app_icon.js","evaluate":true}
],
"data": [{"name":"cc_clock24.json"}]
}

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(function(back) {
const defaultSettings = {
loadWidgets : false,
textAboveHands : false,
shortHrHand : false
}
let settings = Object.assign(defaultSettings, require('Storage').readJSON('cc_clock24.json',1)||{});
const save = () => require('Storage').write('cc_clock24.json', settings);
const appMenu = {
'': {title: 'cc_clock24'}, '< Back': back,
/*LANG*/'Load widgets': {
value : !!settings.loadWidgets,
onchange : v => { settings.loadWidgets=v; save();}
},
/*LANG*/'Text above hands': {
value : !!settings.textAboveHands,
onchange : v => { settings.textAboveHands=v; save();}
},
/*LANG*/'Short hour hand': {
value : !!settings.shortHrHand,
onchange : v => { settings.shortHrHand=v; save();}
},
};
E.showMenu(appMenu);
})