From 9cf64f5d98e33a717f1514dd1470e72cbac59a3e Mon Sep 17 00:00:00 2001 From: Richard de Boer Date: Tue, 12 Apr 2022 00:38:12 +0200 Subject: [PATCH] cogclock: setUI before loading widgets --- apps/cogclock/app.js | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/apps/cogclock/app.js b/apps/cogclock/app.js index ba423fec1..277eadd3a 100644 --- a/apps/cogclock/app.js +++ b/apps/cogclock/app.js @@ -4,7 +4,9 @@ Graphics.prototype.setFont16x32N = function() { ), "0".charCodeAt(0), 16, 32); }; -Bangle.loadWidgets(); +Bangle.setUI("clock"); // set UI first, so widgets know about Bangle.CLOCK +Bangle.loadWidgets(); // load widgets, so Bangle.appRect knows about them + const r1 = 84, // inner radius r3 = Math.min(Bangle.appRect.w/2, Bangle.appRect.h/2), // outer radius r2 = (r1*3+r3*2)/5, @@ -99,7 +101,6 @@ function draw() { } g.clear(); Bangle.drawWidgets(); -Bangle.setUI("clock"); Bangle.on("lcdPower", on => { if (timeOut) { clearTimeout(timeOut);