Merge pull request #2953 from thyttan/ui-slider-lib
[Slider] New library for input via slidersmaster
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9da07b3d51
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/* Copyright (c) 2023 Bangle.js contributors. See the file LICENSE for copying permission. */
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// At time of writing in October 2023 this module is new and things are more likely to change during the coming weeks than in a month or two.
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// See Slider.md for documentation
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/* Minify to 'Slider.min.js' by: // TODO: Should we do this for Slider module?
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* checking out: https://github.com/espruino/EspruinoDocs
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* run: ../EspruinoDocs/bin/minify.js modules/Slider.js modules/Slider.min.js
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*/
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exports.create = function(cb, conf) {
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const R = Bangle.appRect;
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// Empty function added to cb if it's undefined.
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if (!cb) cb = ()=>{};
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let o = {};
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o.v = {}; // variables go here.
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o.f = {}; // functions go here.
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// Default configuration for the indicator, modified by parameter `conf`:
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o.c = Object.assign({ // constants go here.
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initLevel:0,
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horizontal:false,
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xStart:R.x2-R.w/4-4,
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width:R.w/4,
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yStart:R.y+4,
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height:R.h-10,
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steps:30,
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dragableSlider:true,
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dragRect:R,
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mode:"incr",
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oversizeR:0,
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oversizeL:0,
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propagateDrag:false,
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timeout:1,
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drawableSlider:true,
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colorFG:g.theme.fg2,
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colorBG:g.theme.bg2,
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rounded:true,
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outerBorderSize:Math.round(2*R.w/176), // 176 is the # of pixels in a row on the Bangle.js 2's screen and typically also its app rectangles, used here to rescale to whatever pixel count is on the current app rectangle.
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innerBorderSize:Math.round(2*R.w/176),
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autoProgress:false,
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},conf);
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// If borders are bigger than the configured width, make them smaller to avoid glitches.
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while (o.c.width <= 2*(o.c.outerBorderSize+o.c.innerBorderSize)) {
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o.c.outerBorderSize--;
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o.c.innerBorderSize--;
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}
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o.c.outerBorderSize = Math.max(0,o.c.outerBorderSize);
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o.c.innerBorderSize = Math.max(0,o.c.innerBorderSize);
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let totalBorderSize = o.c.outerBorderSize + o.c.innerBorderSize;
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o.c.rounded = o.c.rounded?o.c.width/2:0;
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if (o.c.rounded) o.c._rounded = (o.c.width-2*totalBorderSize)/2;
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o.c.STEP_SIZE = ((o.c.height-2*totalBorderSize)-(!o.c.rounded?0:(2*o.c._rounded)))/o.c.steps;
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// If horizontal, flip things around.
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if (o.c.horizontal) {
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let mediator = o.c.xStart;
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o.c.xStart = o.c.yStart;
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o.c.yStart = mediator;
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mediator = o.c.width;
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o.c.width = o.c.height;
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o.c.height = mediator;
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delete mediator;
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}
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// Make room for the border. Underscore indicates the area for the actual indicator bar without borders.
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o.c._xStart = o.c.xStart + totalBorderSize;
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o.c._width = o.c.width - 2*totalBorderSize;
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o.c._yStart = o.c.yStart + totalBorderSize;
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o.c._height = o.c.height - 2*totalBorderSize;
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// Add a rectangle object with x, y, x2, y2, w and h values.
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o.c.r = {x:o.c.xStart, y:o.c.yStart, x2:o.c.xStart+o.c.width, y2:o.c.yStart+o.c.height, w:o.c.width, h:o.c.height};
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// Initialize the level
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o.v.level = o.c.initLevel;
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// Only add interactivity if wanted.
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if (o.c.dragableSlider) {
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let useMap = (o.c.mode==="map"||o.c.mode==="mapincr")?true:false;
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let useIncr = (o.c.mode==="incr"||o.c.mode==="mapincr")?true:false;
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const Y_MAX = g.getHeight()-1; // TODO: Should this take users screen calibration into account?
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o.v.ebLast = 0;
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o.v.dy = 0;
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o.f.wasOnDragRect = (exFirst, eyFirst)=>{
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"ram";
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return exFirst>o.c.dragRect.x && exFirst<o.c.dragRect.x2 && eyFirst>o.c.dragRect.y && eyFirst<o.c.dragRect.y2;
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};
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o.f.wasOnIndicator = (exFirst)=>{
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"ram";
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if (!o.c.horizontal) return exFirst>o.c._xStart-o.c.oversizeL*o.c._width && exFirst<o.c._xStart+o.c._width+o.c.oversizeR*o.c._width;
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if (o.c.horizontal) return exFirst>o.c._yStart-o.c.oversizeL*o.c._height && exFirst<o.c._yStart+o.c._height+o.c.oversizeR*o.c._height;
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};
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// Function to pass to `Bangle.on('drag', )`
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o.f.dragSlider = e=>{
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"ram";
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if (o.v.ebLast==0) {
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exFirst = o.c.horizontal?e.y:e.x;
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eyFirst = o.c.horizontal?e.x:e.y;
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}
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// Only react if on allowed area.
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if (o.f.wasOnDragRect(exFirst, eyFirst)) {
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o.v.dragActive = true;
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if (!o.c.propagateDrag) E.stopEventPropagation&&E.stopEventPropagation();
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if (o.v.timeoutID) {clearTimeout(o.v.timeoutID); o.v.timeoutID = undefined;}
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if (e.b==0 && !o.v.timeoutID && (o.c.timeout || o.c.timeout===0)) o.v.timeoutID = setTimeout(o.f.remove, 1000*o.c.timeout);
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if (useMap && o.f.wasOnIndicator(exFirst)) { // If draging starts on the indicator, adjust one-to-one.
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let input = !o.c.horizontal?
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Math.min((Y_MAX-e.y)-o.c.yStart-3*o.c.rounded/4, o.c.height):
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Math.min(e.x-o.c.xStart-3*o.c.rounded/4, o.c.width);
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input = Math.round(input/o.c.STEP_SIZE);
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o.v.level = Math.min(Math.max(input,0),o.c.steps);
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o.v.cbObj = {mode:"map", value:o.v.level};
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} else if (useIncr) { // Heavily inspired by "updown" mode of setUI.
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o.v.dy += o.c.horizontal?-e.dx:e.dy;
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//if (!e.b) o.v.dy=0;
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while (Math.abs(o.v.dy)>32) {
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let incr;
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if (o.v.dy>0) { o.v.dy-=32; incr = 1;}
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else { o.v.dy+=32; incr = -1;}
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Bangle.buzz(20);
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o.v.level = Math.min(Math.max(o.v.level-incr,0),o.c.steps);
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o.v.cbObj = {mode:"incr", value:incr};
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}
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}
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if (o.v.cbObj && (o.v.level!==o.v.prevLevel||o.v.level===0||o.v.level===o.c.steps)) {
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cb(o.v.cbObj.mode, o.v.cbObj.value);
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o.f.draw&&o.f.draw(o.v.level);
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}
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o.v.cbObj = null;
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o.v.prevLevel = o.v.level;
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o.v.ebLast = e.b;
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}
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};
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// Cleanup.
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o.f.remove = ()=> {
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Bangle.removeListener('drag', o.f.dragSlider);
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o.v.dragActive = false;
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o.v.timeoutID = undefined;
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cb("remove", o.v.level);
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};
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}
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// Add standard slider graphics only if wanted.
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if (o.c.drawableSlider) {
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// Function for getting the indication bars size.
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o.f.updateBar = (levelHeight)=>{
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"ram";
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if (!o.c.horizontal) return {x:o.c._xStart,y:o.c._yStart+o.c._height-levelHeight,w:o.c._width,y2:o.c._yStart+o.c._height,r:o.c.rounded};
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if (o.c.horizontal) return {x:o.c._xStart,y:o.c._yStart,w:levelHeight,h:o.c._height,r:o.c.rounded};
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};
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o.c.borderRect = {x:o.c._xStart-totalBorderSize,y:o.c._yStart-totalBorderSize,w:o.c._width+2*totalBorderSize,h:o.c._height+2*totalBorderSize,r:o.c.rounded};
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o.c.hollowRect = {x:o.c._xStart-o.c.innerBorderSize,y:o.c._yStart-o.c.innerBorderSize,w:o.c._width+2*o.c.innerBorderSize,h:o.c._height+2*o.c.innerBorderSize,r:o.c.rounded};
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// Standard slider drawing method.
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o.f.draw = (level)=>{
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"ram";
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g.setColor(o.c.colorFG).fillRect(o.c.borderRect). // To get outer border...
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setColor(o.c.colorBG).fillRect(o.c.hollowRect). // ... and here it's made hollow.
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setColor(0==level?o.c.colorBG:o.c.colorFG).fillRect(o.f.updateBar((!o.c.rounded?0:(2*o.c._rounded))+level*o.c.STEP_SIZE)); // Here the bar is drawn.
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if (o.c.rounded && level===0) { // Hollow circle indicates level zero when slider is rounded.
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g.setColor(o.c.colorFG).fillCircle(o.c._xStart+o.c._rounded, o.c._yStart+o.c._height-o.c._rounded, o.c._rounded).
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setColor(o.c.colorBG).fillCircle(o.c._xStart+o.c._rounded, o.c._yStart+o.c._height-o.c._rounded, o.c._rounded-o.c.outerBorderSize);
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}
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};
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}
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// Add logic for auto progressing the slider only if wanted.
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if (o.c.autoProgress) {
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o.f.autoUpdate = ()=>{
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o.v.level = o.v.autoInitLevel + Math.round((Date.now()-o.v.autoInitTime)/1000);
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if (o.v.level>o.c.steps) o.v.level=o.c.steps;
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cb("auto", o.v.level);
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o.f.draw&&o.f.draw(o.v.level);
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if (o.v.level==o.c.steps) {o.f.stopAutoUpdate();}
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};
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o.f.initAutoValues = ()=>{
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o.v.autoInitTime=Date.now();
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o.v.autoInitLevel=o.v.level;
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};
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o.f.startAutoUpdate = (intervalSeconds)=>{
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if (!intervalSeconds) intervalSeconds = 1;
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o.f.stopAutoUpdate();
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o.f.initAutoValues();
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o.f.draw&&o.f.draw(o.v.level);
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o.v.autoIntervalID = setInterval(o.f.autoUpdate,1000*intervalSeconds);
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};
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o.f.stopAutoUpdate = ()=>{
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if (o.v.autoIntervalID) {
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clearInterval(o.v.autoIntervalID);
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o.v.autoIntervalID = undefined;
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}
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o.v.autoInitLevel = undefined;
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o.v.autoInitTime = undefined;
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};
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}
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return o;
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};
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Slider Library
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==============
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*At time of writing in October 2023 this module is new and things are more likely to change during the coming weeks than in a month or two.*
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> Take a look at README.md for hints on developing with this library.
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Usage
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-----
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```js
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var Slider = require("Slider");
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var slider = Slider(callbackFunction, configObject);
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Bangle.on("drag", slider.f.dragSlider);
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// If the slider should take precedent over other drag handlers use (fw2v18 and up):
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// Bangle.prependListener("drag", slider.f.dragSlider);
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```
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`callbackFunction` (`cb`) (first argument) determines what `slider` is used for. `slider` will pass two arguments, `mode` and `feedback` (`fb`), into `callbackFunction` (if `slider` is interactive or auto progressing). The different `mode`/`feedback` combinations to expect are:
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- `"map", o.v.level` | current level when interacting by mapping interface.
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- `"incr", incr` | where `incr` == +/-1, when interacting by incrementing interface.
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- `"remove", o.v.level` | last level when the slider times out.
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- `"auto", o.v.level` | when auto progressing.
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`configObject` (`conf`) (second argument, optional) has the following defaults:
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```js
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R = Bangle.appRect; // For use when determining defaults below.
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{
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initLevel: 0, // The level to initialize the slider with.
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horizontal: false, // Slider should be horizontal?
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xStart: R.x2-R.w/4-4, // Leftmost x-coordinate. (Uppermost y-coordinate if horizontal)
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width: R.w/4, // Width of the slider. (Height if horizontal)
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yStart: R.y+4, // Uppermost y-coordinate. (Rightmost x-coordinate if horizontal)
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height: R.h-10, // Height of the slider. (Width if horizontal)
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steps: 30, // Number of discrete steps of the slider.
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dragableSlider: true, // Should supply the sliders standard interaction mechanisms?
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dragRect: R, // Accept input within this rectangle.
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mode: "incr", // What mode of draging to use: "map", "incr" or "mapincr".
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oversizeR: 0, // Determines if the mapping area should be extend outside the indicator (Right/Up).
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oversizeL: 0, // Determines if the mapping area should be extend outside the indicator (Left/Down).
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propagateDrag: false, // Pass the drag event on down the handler chain?
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timeout: 1, // Seconds until the slider times out. If set to `false` the slider stays active. The callback function is responsible for repainting over the slider graphics.
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drawableSlider: true, // Should supply the sliders standard drawing mechanism?
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colorFG: g.theme.fg2, // Foreground color.
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colorBG: g.theme.bg2, // Background color.
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rounded: true, // Slider should have rounded corners?
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outerBorderSize: Math.round(2*R.w/176), // The size of the visual border. Scaled in relation to Bangle.js 2 screen width/typical app rectangle widths.
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innerBorderSize: Math.round(2*R.w/176), // The distance between visual border and the slider.
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autoProgress: false, // The slider should be able to progress automatically?
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}
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```
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A slider initiated in the Web IDE terminal window reveals its internals to a degree:
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```js
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slider = require("Slider").create(()=>{}, {autoProgress:true})
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={
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v: { level: 0, ebLast: 0, dy: 0 },
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f: {
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wasOnDragRect: function (exFirst,eyFirst) { ... }, // Used internally.
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wasOnIndicator: function (exFirst) { ... }, // Used internally.
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dragSlider: function (e) { ... }, // The drag handler.
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remove: function () { ... }, // Used to remove the drag handler and run the callback function.
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updateBar: function (levelHeight) { ... }, // Used internally to get the variable height rectangle for the indicator.
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draw: function (level) { ... }, // Draw the slider with the supplied level.
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autoUpdate: function () { ... }, // Used to update the slider when auto progressing.
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initAutoValues: function () { ... }, // Used internally.
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startAutoUpdate: function (intervalSeconds) { ... }, // `intervalSeconds` defaults to 1 second if it's not supplied when `startAutoUpdate` is called.
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stopAutoUpdate: function () { ... } // Stop auto progressing and clear some related values.
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},
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c: { initLevel: 0, horizontal: false, xStart: 127, width: 44,
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yStart: 4, height: 166, steps: 30, dragableSlider: true,
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dragRect: { x: 0, y: 0, w: 176, h: 176,
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x2: 175, y2: 175 },
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mode: "incr",
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oversizeR: 0, oversizeL: 0, propagateDrag: false, timeout: 1, drawableSlider: true,
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colorFG: 63488, colorBG: 8, rounded: 22, outerBorderSize: 2, innerBorderSize: 2,
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autoProgress: true, _rounded: 18, STEP_SIZE: 4.06666666666, _xStart: 131, _width: 36,
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_yStart: 8, _height: 158,
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r: { x: 127, y: 4, x2: 171, y2: 170,
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w: 44, h: 166 },
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borderRect: { x: 127, y: 4, w: 44, h: 166,
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r: 22 },
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hollowRect: { x: 129, y: 6, w: 40, h: 162,
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r: 22 }
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}
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}
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>
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```
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Tips
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----
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You can implement custom graphics for a slider in the `callbackFunction`. The slider test app mentioned in the links below do this. To draw on top of the included slider graphics you need to wrap the drawing code in a timeout somewhat like so: `setTimeout(drawingFunction,0,fb)` (see [`setTimeout` documentation](https://www.espruino.com/Reference#l__global_setTimeout)).
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Links
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-----
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There is a [slider test app on thyttan's personal app loader](https://thyttan.github.io/BangleApps/?q=slidertest) (at time of writing). Looking at [its code](https://github.com/thyttan/BangleApps/blob/ui-slider-lib/apps/slidertest/app.js) is a good way to see how the slider is used in app development.
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The version of [Remote for Spotify on thyttan's personal app loader](https://thyttan.github.io/BangleApps/?q=spotrem) (at time of writing) also utilizes the `Slider` module. Here is [the code](https://github.com/thyttan/BangleApps/blob/ui-slider-lib/apps/spotrem/app.js).
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