Merge pull request #16 from chiefdaft/dev_0.5

Dev 0.5 v0.06 Fixed issue #1609 preventing  unwanted screen redraw
master
Jelco Huijser 2022-03-25 00:42:20 +01:00 committed by GitHub
commit 9f0a27af72
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3 changed files with 20 additions and 11 deletions

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@ -2,4 +2,5 @@
0.02: Temporary intermediate version
0.03: Basic colors
0.04: Bug fix score reset after Game Over, new icon
0.05: Chevron marker on the randomly added square
0.05: Chevron marker on the randomly added square
0.06: Fixed issue 1609 added a message popup state handler to control unwanted screen redraw

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@ -144,6 +144,13 @@ const buttons = {
},
add: function(btn) {
this.all.push(btn);
},
isPopUpActive: false,
activatePopUp: function() {
this.isPopUpActive = true;
},
deActivatePopUp: function() {
this.isPopUpActive = false;
}
};
/**
@ -253,7 +260,6 @@ const dragThreshold = 10;
const clickThreshold = 3;
let allSquares = [];
// let buttons = [];
class Button {
constructor(name, x0, y0, width, height, text, bg, fg, cb, enabled) {
@ -483,6 +489,7 @@ function initGame() {
Bangle.drawWidgets();
}
function drawPopUp(message,cb) {
buttons.activatePopUp();
g.setColor('#FFFFFF');
let rDims = Bangle.appRect;
g.fillPoly([rDims.x+10, rDims.y+20,
@ -505,6 +512,7 @@ function drawPopUp(message,cb) {
g.drawString(message, rDims.x+20, rDims.y+20);
buttons.add(btnYes);
buttons.add(btnNo);
}
function handlePopUpClicks(btn) {
const name = btn.name;
@ -512,6 +520,7 @@ function handlePopUpClicks(btn) {
buttons.all.pop(); // remove the yes button
buttons.all.forEach(b => {b.enable();}); // enable the remaining buttons again
debug(() => console.log("Button name =", name));
buttons.deActivatePopUp();
switch (name) {
case 'yes':
resetGame();
@ -568,14 +577,13 @@ function handleclick(e) {
// Handle a drag event (moving the stones around)
function handledrag(e) {
/*debug(Math.abs(e.dx) > Math.abs(e.dy) ?
(e.dx > 0 ? e => console.log('To the right') : e => console.log('To the left') ) :
(e.dy > 0 ? e => console.log('Move down') : e => console.log('Move up') ));
*/
// [move.right, move.left, move.up, move.down]
runGame((Math.abs(e.dx) > Math.abs(e.dy) ?
(e.dx > 0 ? mover.direction.right : mover.direction.left ) :
(e.dy > 0 ? mover.direction.down : mover.direction.up )));
// Stop moving things around when the popup message is active
// Bangleapps issue #1609
if (!(buttons.isPopUpActive)) {
runGame((Math.abs(e.dx) > Math.abs(e.dy) ?
(e.dx > 0 ? mover.direction.right : mover.direction.left ) :
(e.dy > 0 ? mover.direction.down : mover.direction.up )));
}
}
// Evaluate "drag" events from the UI and call handlers for drags or clicks
// The UI sends a drag as a series of events indicating partial movements

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@ -1,7 +1,7 @@
{ "id": "game1024",
"name": "1024 Game",
"shortName" : "1024 Game",
"version": "0.05",
"version": "0.06",
"icon": "game1024.png",
"screenshots": [ {"url":"screenshot.png" } ],
"readme":"README.md",