Made updating every second possible and only update the ring during the start of a minute
parent
4c5c32d42e
commit
9f0af38cb6
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@ -21,7 +21,7 @@ let pal2; // palette for 50-100%
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const infoLine = (3*h/4) - 6;
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const infoWidth = 56;
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const infoHeight = 11;
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const sec_update = 3000; // This ms between updates when the ring is in Seconds mode
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const sec_update = 1000; // This ms between updates when the ring is in Seconds mode
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var drawingSteps = false;
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function log_debug(o) {
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@ -259,54 +259,78 @@ function drawHrm() {
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g.drawString(hrmCurrent, (w/2) + 10, infoLine);
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}
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function draw() {
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if (!idle)
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drawClock();
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function draw(drawRingOnly) {
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if (!idle) {
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if (drawRingOnly) {
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drawGaugeImage(new Date());
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}
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else {
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drawClock();
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}
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}
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else
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drawIdle();
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queueDraw();
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}
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function drawGaugeImage(date) {
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var hh = date.getHours();
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var mm = date.getMinutes();
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var ring_fill;
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var invertRing = false;
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var ring_max = 100;
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switch (settings.ring) {
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case 'Hours':
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ring_fill = ((hh % 12) * 60) + mm;
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ring_max = 720;
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break;
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case 'Minutes':
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ring_fill = mm;
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ring_max = 60;
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break;
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case 'Seconds':
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ring_fill = date.getSeconds();
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ring_max = 60;
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break;
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case 'Day':
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ring_fill = (hh * 60) + mm;
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ring_max = 1440;
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break;
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case 'Steps':
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ring_fill = getSteps();
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ring_max = settings.step_target;
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break;
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case 'Battery':
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ring_fill = E.getBattery();
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break;
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case 'Sun':
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var dayMin = getMinutesFromDate(date);
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if (dayMin >= sunEnd && dayMin <= night) ring_fill = 100;
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else {
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ring_fill = 100 * (date - sunStart) / sunFull;
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if (ring_fill > 100) { // If we're now past a sunrise of sunset
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updateSunRiseSunSet(date, location.lat, location.lon, true);
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ring_fill = 100 * (date - sunStart) / sunFull;
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}
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}
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invertRing = !isDaytime;
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break;
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}
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var start = 0;
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var end = ring_fill;
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if (invertRing) {
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start = 100 - end;
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end = 100;
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}
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drawRing(start, end, ring_max);
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log_debug("Start: "+ start + " end: " +end);
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}
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function drawClock() {
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var date = new Date();
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var hh = date.getHours();
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var mm = date.getMinutes();
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let min = mm;
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var ring_percent;
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var invertRing = false;
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switch (settings.ring) {
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case 'Hours':
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ring_percent = Math.round((10*(((hh % 12) * 60) + mm))/72);
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break;
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case 'Minutes':
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ring_percent = Math.round((10*mm)/6);
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break;
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case 'Seconds':
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ring_percent = Math.round((10*date.getSeconds())/6);
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break;
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case 'Day':
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ring_percent = Math.round((10*(((hh % 12) * 60) + mm))/144);
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break;
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case 'Steps':
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ring_percent = Math.round(100*(getSteps()/settings.step_target));
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break;
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case 'Battery':
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ring_percent = E.getBattery();
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break;
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case 'Sun':
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var dayMin = getMinutesFromDate(date);
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if (dayMin >= sunEnd && dayMin <= night) ring_percent = 100;
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else {
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ring_percent = 100 * (date - sunStart) / sunFull;
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if (ring_percent > 100) { // If we're now past a sunrise of sunset
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updateSunRiseSunSet(date, location.lat, location.lon, true);
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ring_percent = 100 * (date - sunStart) / sunFull;
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}
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}
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invertRing = !isDaytime;
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break;
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}
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if (settings.hr_12) {
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hh = hh % 12;
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if (hh == 0) hh = 12;
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@ -317,7 +341,7 @@ function drawClock() {
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g.reset();
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g.setColor(g.theme.bg);
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g.fillRect(0, 0, w, h);
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drawGaugeImage(ring_percent, settings.ring, invertRing);
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drawGaugeImage(date);
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setLargeFont();
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g.setColor(settings.fg);
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@ -383,8 +407,8 @@ Bangle.on('HRM', function(hrm) {
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///////////////// GAUGE images /////////////////////////////////////
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function addPoint(loc) {
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angle = ((2*Math.PI)/100) * loc;
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function addPoint(loc, max) {
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angle = ((2*Math.PI)/max) * loc;
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x = hyp * Math.sin(angle);
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y = hyp * Math.cos(angle + Math.PI);
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x += rad;
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@ -392,27 +416,27 @@ function addPoint(loc) {
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return [Math.round(x),Math.round(y)];
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}
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function polyArray(start, end) {
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function polyArray(start, end, max) {
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if (start == end) return []; // No array to draw if the points are the same.
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if (start > end) end = 100 - end;
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if (start > end) end = max - end;
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var array = [g.getHeight()/2, g.getHeight()/2];
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var pt = addPoint(start);
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var pt = addPoint(start, max);
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array.push(pt[0], pt[1]);
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for (let i = start+1; i < end; i++) {
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if (((i - start)) % 13 < 1) { // Add a point every 8th of the circle
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pt = addPoint(i);
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pt = addPoint(i, max);
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array.push(pt[0], pt[1]);
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}
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}
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pt = addPoint(end);
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pt = addPoint(end, max);
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array.push(pt[0], pt[1]);
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log_debug("Poly Arr: " + array)
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log_debug("Poly Arr: " + array);
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return array;
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}
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buf = Graphics.createArrayBuffer(w, h, 2, { msb: true });
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function drawRing(start, end) {
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function drawRing(start, end, max) {
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const edge = 4;
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const thickness = 6;
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let img = { width: w, height: h, transparent: 0,
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@ -426,26 +450,12 @@ function drawRing(start, end) {
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buf.setColor(1).fillEllipse(edge,edge,w-edge,h-edge);
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buf.setColor(0).fillEllipse(edge+thickness,edge+thickness,w-edge-thickness,h-edge-thickness);
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buf.setColor(0).fillPoly(polyArray(start, end));
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buf.setColor(0).fillPoly(polyArray(start, end, max));
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img.palette = pal1;
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g.drawImage(img, 0, 0); // Draws the filled-in segment
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return;
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}
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function drawGaugeImage(p, type, reverse) {
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const endsDontShowList = ['Minutes', 'Seconds']; // Don't show non-5% increments with these ring types
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var start = 0;
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var end = p;
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if (endsDontShowList.includes(type))
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end = Math.floor(end / 5) * 5;
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if (reverse) {
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start = 100 - end;
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end = 100;
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}
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drawRing(start, end);
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log_debug("Start: "+ start + " end: " +end);
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}
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///////////////// IDLE TIMER /////////////////////////////////////
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@ -503,7 +513,7 @@ function dismissPrompt() {
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warned = false;
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lastStep = getTime();
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Bangle.buzz(100);
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draw();
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draw(false);
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}
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var dismissBtn = new BUTTON("big",0, 3*h/4 ,w, h/4, "#0ff", dismissPrompt, "Dismiss");
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@ -585,19 +595,22 @@ var drawTimeout;
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// schedule a draw for the next minute or every sec_update ms
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function queueDraw() {
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let delay = settings.ring == 'Seconds' ? sec_update - (Date.now() % sec_update) : 60000 - (Date.now() % 60000);
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let now = Date.now();
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let delay = settings.ring == 'Seconds' ? sec_update - (now % sec_update) : 60000 - (now % 60000);
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print(delay);
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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checkIdle();
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draw();
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let updateRingOnly = settings.ring == 'Seconds' && (now % 60000) < 59000;
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draw(updateRingOnly);
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}, delay);
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}
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// Stop updates when LCD is off, restart when on
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Bangle.on('lcdPower',on=>{
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if (on) {
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draw(); // draw immediately, queue redraw
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draw(false); // draw immediately, queue redraw
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} else { // stop draw timer
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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@ -612,7 +625,7 @@ Bangle.setUI("clockupdown", btn=> {
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Bangle.setHRMPower(infoMode == "ID_HRM" ? 1 : 0);
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resetHrm();
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log_debug("idxInfo=" + settings.idxInfo);
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draw();
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draw(false);
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storage.write(SETTINGS_FILE, settings); // Retains idxInfo when leaving the face
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});
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@ -627,4 +640,4 @@ Bangle.loadWidgets();
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* we are not drawing the widgets as we are taking over the whole screen
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*/
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widget_utils.hide();
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draw();
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draw(false);
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