Simplestpp, removed fast load so that we have the simplest clock with clock_info support
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0.01: first release
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0.02: removed fast load, minimalism is useful for narrowing down on issues
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@ -1,6 +1,6 @@
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# Simplest++ Clock
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# Simplest++ Clock
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The simplest working clock, with fast load and clock_info
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The simplest working clock, with clock_info
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@ -36,8 +36,6 @@ This provides a working demo of how to use the clock_info modules.
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## References
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## References
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* [What is Fast Load and how does it work](http://www.espruino.com/Bangle.js+Fast+Load)
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* [Clock Info Tutorial](http://www.espruino.com/Bangle.js+Clock+Info)
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* [Clock Info Tutorial](http://www.espruino.com/Bangle.js+Clock+Info)
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* [How to load modules through the IDE](https://github.com/espruino/BangleApps/blob/master/modules/README.md)
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* [How to load modules through the IDE](https://github.com/espruino/BangleApps/blob/master/modules/README.md)
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@ -1,108 +1,95 @@
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// Simplestpp Clock, see comments 'clock_info_support'
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function draw() {
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var date = new Date();
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var timeStr = require("locale").time(date,1);
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var h = g.getHeight();
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var w = g.getWidth();
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g.reset();
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g.setColor(g.theme.bg);
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g.fillRect(Bangle.appRect);
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g.setFont('Vector', w/3);
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g.setFontAlign(0, 0);
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g.setColor(g.theme.fg);
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g.drawString(timeStr, w/2, h/2);
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clockInfoMenu.redraw(); // clock_info_support
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queueDraw(); // queue draw in one minute
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};
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// timeout used to update every minute
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var drawTimeout;
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// schedule a draw for the next minute
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function queueDraw() {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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draw();
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}, 60000 - (Date.now() % 60000));
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}
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/**
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/**
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*
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* clock_info_support
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* Simplestpp Clock
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* this is the callback function that get invoked by clockInfoMenu.redraw();
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*
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*
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* The entire clock code is contained within the block below this
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* We will display the image and text on the same line and centre the combined
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* supports 'fast load'
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* length of the image+text
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*
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* To add support for clock_info_supprt we add the code marked at [1] and [2]
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*
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*
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*/
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*/
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function clockInfoDraw(itm, info, options)
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{
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{
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// must be inside our own scope here so that when we are unloaded everything disappears
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g.reset().setFont('Vector',24).setBgColor(options.bg).setColor(options.fg);
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// we also define functions using 'let fn = function() {..}' for the same reason. function decls are global
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let draw = function() {
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//use info.text.toString(), steps does not have length defined
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var date = new Date();
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var text_w = g.stringWidth(info.text.toString());
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var timeStr = require("locale").time(date,1);
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// gap between image and text
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var h = g.getHeight();
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var gap = 10;
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var w = g.getWidth();
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// width of the image and text combined
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var w = gap + (info.img ? 24 :0) + text_w;
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g.reset();
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// different fg color if we tapped on the menu
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g.setColor(g.theme.bg);
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if (options.focus) g.setColor(options.hl);
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g.fillRect(Bangle.appRect);
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g.setFont('Vector', w/3);
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// clear the whole info line
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g.setFontAlign(0, 0);
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g.clearRect(0, options.y -1, g.getWidth(), options.y+24);
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g.setColor(g.theme.fg);
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g.drawString(timeStr, w/2, h/2);
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clockInfoMenu.redraw(); // clock_info_support
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// schedule a draw for the next minute
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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draw();
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}, 60000 - (Date.now() % 60000));
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};
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/**
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* clock_info_support
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* this is the callback function that get invoked by clockInfoMenu.redraw();
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*
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* We will display the image and text on the same line and centre the combined
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* length of the image+text
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*
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*
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*/
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let clockInfoDraw = (itm, info, options) => {
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g.reset().setFont('Vector',24).setBgColor(options.bg).setColor(options.fg);
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//use info.text.toString(), steps does not have length defined
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var text_w = g.stringWidth(info.text.toString());
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// gap between image and text
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var gap = 10;
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// width of the image and text combined
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var w = gap + (info.img ? 24 :0) + text_w;
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// different fg color if we tapped on the menu
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if (options.focus) g.setColor(options.hl);
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// clear the whole info line
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g.clearRect(0, options.y -1, g.getWidth(), options.y+24);
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// draw the image if we have one
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if (info.img) {
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// image start
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var x = (g.getWidth() / 2) - (w/2);
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g.drawImage(info.img, x, options.y);
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// draw the text to the side of the image (left/centre alignment)
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g.setFontAlign(-1,0).drawString(info.text, x + 23 + gap, options.y+12);
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} else {
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// text only option, not tested yet
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g.setFontAlign(0,0).drawString(info.text, g.getWidth() / 2, options.y+12);
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}
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};
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// clock_info_support
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// retrieve all the clock_info modules that are installed
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let clockInfoItems = require("clock_info").load();
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// clock_info_support
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// setup the way we wish to interact with the menu
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// the hl property defines the color the of the info when the menu is selected after tapping on it
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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// timeout used to update every minute
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// draw the image if we have one
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var drawTimeout;
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if (info.img) {
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g.clear();
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// image start
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var x = (g.getWidth() / 2) - (w/2);
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g.drawImage(info.img, x, options.y);
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// draw the text to the side of the image (left/centre alignment)
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g.setFontAlign(-1,0).drawString(info.text, x + 23 + gap, options.y+12);
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} else {
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// text only option, not tested yet
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g.setFontAlign(0,0).drawString(info.text, g.getWidth() / 2, options.y+12);
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}
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// Show launcher when middle button pressed, add updown button handlers
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};
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Bangle.setUI({
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mode : "clock",
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remove : function() {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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// remove info menu
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clockInfoMenu.remove();
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delete clockInfoMenu;
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}
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});
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// Load widgets
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/**
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Bangle.loadWidgets();
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* clock_info_support: retrieve all the clock_info modules that are
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draw();
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* installed
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setTimeout(Bangle.drawWidgets,0);
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*
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} // end of clock
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*/
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let clockInfoItems = require("clock_info").load();
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/**
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* clock_info_support: setup the way we wish to interact with the menu
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* the hl property defines the color the of the info when the menu is
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* selected after tapping on it
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*
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*/
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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// Clear the screen once, at startup
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g.clear();
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// Show launcher when middle button pressed
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Bangle.setUI("clock");
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// Load widgets
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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draw();
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@ -2,8 +2,8 @@
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"id": "simplestpp",
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"id": "simplestpp",
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"name": "Simplest++ Clock",
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"name": "Simplest++ Clock",
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"shortName": "Simplest++",
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"shortName": "Simplest++",
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"version": "0.01",
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"version": "0.02",
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"description": "The simplest working clock, with fast load and clock_info, acts as a tutorial piece",
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"description": "The simplest working clock, with clock_info, acts as a tutorial piece",
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"readme": "README.md",
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"readme": "README.md",
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"icon": "app.png",
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"icon": "app.png",
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"screenshots": [{"url":"screenshot3.png"}],
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"screenshots": [{"url":"screenshot3.png"}],
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