diff --git a/apps/game1024/app.js b/apps/game1024/app.js index 352426d57..829b29ba9 100644 --- a/apps/game1024/app.js +++ b/apps/game1024/app.js @@ -3,12 +3,10 @@ const middle = {x:Math.floor(g.getWidth()/2)-20, y: Math.floor(g.getHeight()/2)} const rows = 4, cols = 4; const borderWidth = 6; const sqWidth = (Math.floor(Bangle.appRect.w - 48) / rows) - borderWidth; -const cellColors = [{bg:'#CCFFFF', fg: '#000000'}, - {bg:'#FF9966', fg: '#000000'}, {bg:'#330033', fg: '#FFFFFF'}, {bg:'#6600FF', fg: '#FFFFFF'}, {bg:'#33CC66', fg: '#000000'}, - {bg:'#990000', fg: '#FFFFFF'}, {bg:'#99FF66', fg: '#000000'}, {bg:'#0033CC', fg: '#FFFFFF'}, {bg:'#CCFF00', fg: '#000000'}, - {bg:'#00CC00', fg: '#FFFFFF'}, {bg:'#FF0000', fg: '#FFFFFF'}]; -const cellFgColor = '#000000'; -const cellShadowColor = '#f2f2f2'; +const cellColors = [{bg:'#00FFFF', fg: '#000000'}, + {bg:'#FF00FF', fg: '#000000'}, {bg:'#808000', fg: '#FFFFFF'}, {bg:'#0000FF', fg: '#FFFFFF'}, {bg:'#008000', fg: '#FFFFFF'}, + {bg:'#800000', fg: '#FFFFFF'}, {bg:'#00FF00', fg: '#000000'}, {bg:'#000080', fg: '#FFFFFF'}, {bg:'#FFFF00', fg: '#000000'}, + {bg:'#800080', fg: '#FFFFFF'}, {bg:'#FF0000', fg: '#FFFFFF'}]; const cellFonts = ["12x20", "12x20", "Vector:14"]; const cellChars = [ [0,1,2,3,4,5,6,7,8,9,10], @@ -135,7 +133,7 @@ const snapshot = { debug(console.log("reset D U M P E D!", this.dump)); } }; -const btnAtribs = {x: 134, w: 42, h: 42, fg:'#B5E61D', bg:'#870014'}; +const btnAtribs = {x: 134, w: 42, h: 42, fg:'#C0C0C0', bg:'#800000'}; const buttons = { all: [], draw: function () { @@ -679,4 +677,4 @@ buttons.add(new Button('restart', btnAtribs.x, 106, btnAtribs.w, btnAtribs.h, 'R initGame(); -dragger.setEnabled(true); \ No newline at end of file +dragger.setEnabled(true);