tileclk: Refactor for better performance
parent
9a69b6b8d5
commit
a989ab80ec
|
|
@ -1,42 +1,25 @@
|
|||
# Tile Clock
|
||||
|
||||
A tile-based digital clock with animated transitions, customizable borders, and clock info integration.
|
||||
|
||||
## How to Use
|
||||
|
||||
### Basic Display
|
||||
- The clock shows the current time using animated tiles
|
||||
- Tiles animate smoothly when digits change
|
||||
- In 12-hour mode, leading zeros are hidden (e.g., "2:30" instead of "02:30")
|
||||
|
||||
### Seconds Display
|
||||
- **Static mode**: Seconds always shown/hidden based on settings
|
||||
- **Dynamic mode**: Seconds appear when unlocked, hide when locked
|
||||
|
||||
### Clock Info Integration
|
||||
- Tap the seconds area (bottom of screen) to show clock info
|
||||
- Clock info displays weather, notifications, or other system information
|
||||
- Tap clock info area to focus it
|
||||
- When focused and tapped, clock info can perform actions if supported
|
||||
- Tap main time area to unfocus the clock info
|
||||
- Tap main time area again to dismiss the clock info
|
||||
|
||||
### Touch Controls
|
||||
- **Tap seconds area**: Switch to clock info
|
||||
- **Tap clock info area**: Focus the info panel
|
||||
- **Tap main time once**: Unfocus the clock info
|
||||
- **Tap main time again**: Dismiss clock info and return to seconds
|
||||
|
||||
### Settings
|
||||
Access via Settings app to configure:
|
||||
- Seconds display mode (show/hide/dynamic)
|
||||
- Border visibility and color
|
||||
- Widget display options
|
||||
- Haptic feedback
|
||||
Digital clock with animated tile transitions and clock info integration.
|
||||
|
||||
## Features
|
||||
- Smooth tile animations with color interpolation
|
||||
- Customizable borders with theme color support
|
||||
- Persistent user preferences
|
||||
- Performance optimized for smooth operation
|
||||
- Integration with Bangle.js clock info system
|
||||
- Animated digit transitions
|
||||
- Seconds display (configurable)
|
||||
- Clock info integration
|
||||
- Customizable tile borders
|
||||
- Haptic feedback
|
||||
|
||||
## Controls
|
||||
- **Tap bottom area**: Show clock info
|
||||
- **Tap info panel**: Focus it
|
||||
- **Tap time area**: Unfocus, then dismiss
|
||||
|
||||
## Settings
|
||||
- **Seconds**: Show/Hide/Dynamic
|
||||
- **Borders**: On/off and color
|
||||
- **Widgets**: Show/Hide/Swipe
|
||||
- **Haptics**: On/off
|
||||
|
||||
## Notes
|
||||
- Dynamic seconds mode shows when unlocked, hides when locked
|
||||
- Clock info provides system information when available
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwxH+64A/AH4A/AH4A/AH4A/AH4A/AH4A/AH4AIx4ABBQ+zBYQAFCoYAF2YvPisAio6IgEAkcHgEcCIYDCjkAg8jCAJMIF+mzAAMjAAIvIBQNrQQQRDRgtrBIIvM2cVh0cjgCBFYlksi+Bh0OVwYRGD4YQBF5sOPoYdEskAFYKPBg4vDCIwfDToIvNKgNHMAKPEshbCx4LBL4gRFOgYKBd6ASBJojJCDwYvFCIIDCkYCEF6B9JF4KPJjkAioCBh0jR5xfEDAIvIisVL4gRCAYUjBoICCF6BzBVoiPKCIy/WR41rLYSPKAAuzR6UVhwdEsitBF4MOAYIRJF4YQBF5iECx8jAAOPRYVroFABYdrCIqJBDQQABtYbCF5kOg7YBAQMcg5XEEgKPBkYRFd4MHeAIVBkaPOF4KqBVoUcRYQvFgAvBCIgvBgAvBCoMjCAK/NOogADBpoOBBRQA/AH4A/AH4A/AH4A/AH4A/AH4A/ACgA=="))
|
||||
require("heatshrink").decompress(atob("mEwxH+64A/AH4A/AH4A/AH4AF2YAFBBgaPFxcVjkjAQMciuPBBYiFCJAvMh0VkcOCgMOEwIIKF4wRHR51rkcjOoYIH2YFCDIoIBHgKQQAAOPgEcBBZfLFR4mFUgIILX5YvVawIIL2YFBF4wIBtdktYvSR7MjDQ5fcR44IBo5fUX5wvKX6qPZF6sjR4mz2drBAIEBAAIFFBBQvPhxWEirdBBAMch2PBCIv+OIyEGBYIIRAH4AmPBYRRDRQfGZQMjaQgICaYwRKDRePBAQvykcjx50FBAQvFCImPAoIaOCIYACisAEwwINx8AioRSPocVQw4IMx8VQwQRQPoccQw4IMx8cR4QRJo9ksiWBQySPXeoMOF4xfvX96PlCIxrDkdr2YADBB1rAoIRLF4YRCNYcOkcVirOBPoQIbF4YICTYgUDVogIaX5JxEOgYIcFIrNFAH4A/AH4A/AH4A7A="))
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
(function() {
|
||||
/* Tile Clock with Clock Info Integration - Performance Optimized */
|
||||
/* Tile Clock with Clock Info Integration */
|
||||
|
||||
// ===== CONSTANTS =====
|
||||
const SCALE = 12;
|
||||
|
|
@ -31,53 +31,82 @@
|
|||
// Display state
|
||||
let showingClockInfo = false;
|
||||
let clockInfoUnfocused = false;
|
||||
let userPreferClockInfo = false;
|
||||
let userDismissedClockInfo = false;
|
||||
let userClockInfoPreference = null; // null: no preference, 'show': user wants it, 'hide': user dismissed it
|
||||
let pendingSwitch = false;
|
||||
|
||||
// Animation state
|
||||
let isDrawing = true;
|
||||
let isColonDrawn = false;
|
||||
let isDrawingSeconds = false;
|
||||
let isSeconds = false;
|
||||
let drawTimeout = null;
|
||||
let secondsTimeout = null;
|
||||
|
||||
// Time tracking
|
||||
let lastTime = "";
|
||||
let lastSeconds = "";
|
||||
// Time tracking - simple integers
|
||||
let lastTime = -1; // HHMM format (e.g., 1234 for 12:34)
|
||||
let lastSeconds = -1; // 0-59
|
||||
|
||||
// Clock info menu
|
||||
let clockInfoMenu = null;
|
||||
|
||||
// Event handlers (for cleanup)
|
||||
let touchHandler = null;
|
||||
let lockHandler = null;
|
||||
|
||||
// Animation timeouts tracking
|
||||
let animationTimeouts = [];
|
||||
|
||||
|
||||
// ===== STATE PERSISTENCE =====
|
||||
function loadDisplayState() {
|
||||
const state = require('Storage').readJSON("tileclk.state.json", true) || {};
|
||||
showingClockInfo = state.showingClockInfo || false;
|
||||
userPreferClockInfo = state.userPreferClockInfo || false;
|
||||
userDismissedClockInfo = state.userDismissedClockInfo || false;
|
||||
userClockInfoPreference = state.userClockInfoPreference || null;
|
||||
}
|
||||
|
||||
function saveDisplayState() {
|
||||
require('Storage').writeJSON("tileclk.state.json", {
|
||||
showingClockInfo: showingClockInfo,
|
||||
userPreferClockInfo: userPreferClockInfo,
|
||||
userDismissedClockInfo: userDismissedClockInfo
|
||||
userClockInfoPreference: userClockInfoPreference
|
||||
});
|
||||
}
|
||||
|
||||
// ===== DIGIT BITMAPS =====
|
||||
const digitBitmaps = {
|
||||
' ': [0, 0, 0, 0, 0],
|
||||
'0': [7, 5, 5, 5, 7],
|
||||
'1': [2, 6, 2, 2, 7],
|
||||
'2': [7, 1, 7, 4, 7],
|
||||
'3': [7, 1, 7, 1, 7],
|
||||
'4': [5, 5, 7, 1, 1],
|
||||
'5': [7, 4, 7, 1, 7],
|
||||
'6': [7, 4, 7, 5, 7],
|
||||
'7': [7, 1, 1, 1, 1],
|
||||
'8': [7, 5, 7, 5, 7],
|
||||
'9': [7, 5, 7, 1, 7]
|
||||
// Each digit packed into 16 bits (5 rows × 3 bits each)
|
||||
const digitBitmaps = new Uint16Array([
|
||||
0b000000000000000, // ' ' (space)
|
||||
0b111101101101111, // '0'
|
||||
0b010110010010111, // '1'
|
||||
0b111001111100111, // '2'
|
||||
0b111001111001111, // '3'
|
||||
0b101101111001001, // '4'
|
||||
0b111100111001111, // '5'
|
||||
0b111100111101111, // '6'
|
||||
0b111001001001001, // '7'
|
||||
0b111101111101111, // '8'
|
||||
0b111101111001111 // '9'
|
||||
]);
|
||||
|
||||
// Helper function to get digit index
|
||||
function getDigitIndex(digit) {
|
||||
if (digit === null || digit === -1) return 0; // space/blank
|
||||
return (digit >= 0 && digit <= 9) ? digit + 1 : 0;
|
||||
}
|
||||
|
||||
// Helper function to extract digits from time integer
|
||||
function extractTimeDigits(time) {
|
||||
if (time < 0) {
|
||||
return { h1: -1, h2: -1, m1: -1, m2: -1 };
|
||||
}
|
||||
// Bitwise OR 0 for integer division - more efficient on microcontrollers
|
||||
const hours = (time / 100) | 0;
|
||||
const minutes = time % 100;
|
||||
return {
|
||||
h1: (hours / 10) | 0,
|
||||
h2: hours % 10,
|
||||
m1: (minutes / 10) | 0,
|
||||
m2: minutes % 10
|
||||
};
|
||||
}
|
||||
|
||||
// ===== CALCULATED CONSTANTS =====
|
||||
const digitWidth = 3 * SCALE;
|
||||
|
|
@ -89,11 +118,11 @@
|
|||
// ===== WIDGET OFFSET =====
|
||||
const widgetYOffset = (settings.widgets === "hide" || settings.widgets === "swipe") ? -SCALE : 0;
|
||||
|
||||
// ===== BORDER COLOR (Inlined for performance) =====
|
||||
// ===== BORDER COLOR =====
|
||||
const borderColor = settings.borderColor === "theme" || !settings.borderColor ?
|
||||
g.theme.bgH : g.toColor(settings.borderColor);
|
||||
|
||||
// ===== POSITION CALCULATIONS (Pre-computed for performance) =====
|
||||
// ===== POSITION CALCULATIONS =====
|
||||
const positions = {
|
||||
threeDigit: (() => {
|
||||
const totalWidth = 3 * digitWidth + colonWidth + 3 * GAP;
|
||||
|
|
@ -130,15 +159,20 @@
|
|||
}
|
||||
};
|
||||
|
||||
// Pre-compute touch areas for faster access
|
||||
const mainTimeAreaBottom = widgetYOffset + Math.round(0.6 * height);
|
||||
const secondsAreaLeft = positions.seconds.x[0] - 10;
|
||||
const secondsAreaRight = positions.seconds.x[1] + secDigitWidth + 10;
|
||||
const secondsAreaTop = positions.seconds.y + widgetYOffset - 10;
|
||||
const secondsAreaBottom = positions.seconds.y + widgetYOffset + 5 * SEC_SCALE + 10;
|
||||
const clockInfoAreaBottom = positions.seconds.y + widgetYOffset + 40;
|
||||
// Touch areas
|
||||
const mainTimeArea = {
|
||||
top: widgetYOffset,
|
||||
bottom: widgetYOffset + Math.round(0.6 * height)
|
||||
};
|
||||
|
||||
// ===== LAYOUT GENERATION (Optimized with pre-built layouts) =====
|
||||
const secondsArea = {
|
||||
left: positions.seconds.x[0] - 10,
|
||||
right: positions.seconds.x[1] + secDigitWidth + 10,
|
||||
top: positions.seconds.y + widgetYOffset - 10,
|
||||
bottom: positions.seconds.y + widgetYOffset + 50 // Covers both seconds and clock info
|
||||
};
|
||||
|
||||
// ===== LAYOUT GENERATION =====
|
||||
const threeDigitLayout = [
|
||||
{ type: 'digit', value: 'h2', x: positions.threeDigit.digitX[0], y: positions.threeDigit.digitsY + widgetYOffset, scale: SCALE },
|
||||
{ type: 'colon', x: positions.threeDigit.colonX, y: positions.threeDigit.colonY + widgetYOffset, scale: SCALE },
|
||||
|
|
@ -161,22 +195,20 @@
|
|||
const key = c1 + "_" + c2 + "_" + Math.round(fraction * FRAC_STEPS);
|
||||
if (colorCache[key]) return colorCache[key];
|
||||
|
||||
const r1 = (c1 >> 16) & 0xFF;
|
||||
const g1 = (c1 >> 8) & 0xFF;
|
||||
const b1 = c1 & 0xFF;
|
||||
const r2 = (c2 >> 16) & 0xFF;
|
||||
const g2 = (c2 >> 8) & 0xFF;
|
||||
const b2 = c2 & 0xFF;
|
||||
// Pre-calculate fractions to avoid repeated operations
|
||||
const invFrac = FRAC_STEPS - Math.round(fraction * FRAC_STEPS);
|
||||
const frac = Math.round(fraction * FRAC_STEPS);
|
||||
|
||||
const r = Math.round(r1 * (1 - fraction) + r2 * fraction);
|
||||
const g = Math.round(g1 * (1 - fraction) + g2 * fraction);
|
||||
const b = Math.round(b1 * (1 - fraction) + b2 * fraction);
|
||||
// Inline color extraction and use bitwise OR for integer conversion
|
||||
const r = ((((c1 >> 16) & 0xFF) * invFrac + ((c2 >> 16) & 0xFF) * frac) / FRAC_STEPS) | 0;
|
||||
const g = ((((c1 >> 8) & 0xFF) * invFrac + ((c2 >> 8) & 0xFF) * frac) / FRAC_STEPS) | 0;
|
||||
const b = (((c1 & 0xFF) * invFrac + (c2 & 0xFF) * frac) / FRAC_STEPS) | 0;
|
||||
|
||||
colorCache[key] = (r << 16) | (g << 8) | b;
|
||||
return colorCache[key];
|
||||
}
|
||||
|
||||
// ===== BORDER DRAWING (Inlined check for performance) =====
|
||||
// ===== BORDER DRAWING =====
|
||||
function drawBorder(x, y, s, thickness) {
|
||||
if (!showBorders || thickness <= 0) return;
|
||||
|
||||
|
|
@ -193,13 +225,14 @@
|
|||
const thickness = isMainDigit ? MAIN_BORDER_THICKNESS : SEC_BORDER_THICKNESS;
|
||||
|
||||
function transition() {
|
||||
if (!isDrawing) return;
|
||||
if (!isDrawing || (pendingSwitch && isSeconds)) return;
|
||||
g.setColor(interpColor(on ? g.theme.bg : g.theme.fg, on ? g.theme.fg : g.theme.bg, Math.abs(progress - (on ? 0 : 1))));
|
||||
g.fillRect(x, y, x + s - 1, y + s - 1);
|
||||
|
||||
progress += step;
|
||||
if (progress >= 0 && progress <= 1) {
|
||||
setTimeout(transition, ANIM_DELAY);
|
||||
const timeout = setTimeout(transition, ANIM_DELAY);
|
||||
animationTimeouts.push(timeout);
|
||||
} else {
|
||||
if (on) drawBorder(x, y, s, thickness);
|
||||
if (callback) callback();
|
||||
|
|
@ -211,23 +244,65 @@
|
|||
|
||||
// ===== TILE CALCULATION =====
|
||||
function calculateTilesToUpdate(x, y, s, currentDigit, prevDigit) {
|
||||
const current = digitBitmaps[currentDigit] || digitBitmaps[' '];
|
||||
const previous = digitBitmaps[prevDigit] || digitBitmaps[' '];
|
||||
const currentPacked = digitBitmaps[getDigitIndex(currentDigit)];
|
||||
const prevPacked = digitBitmaps[getDigitIndex(prevDigit)];
|
||||
const tiles = [];
|
||||
|
||||
for (let row = 0; row < 5; row++) {
|
||||
const diff = current[row] ^ previous[row];
|
||||
if (diff === 0) continue;
|
||||
let yPos = y;
|
||||
|
||||
for (let col = 0; col < 3; col++) {
|
||||
if (diff & (1 << (2 - col))) {
|
||||
tiles.push({
|
||||
x: x + col * s,
|
||||
y: y + row * s,
|
||||
state: (current[row] >> (2 - col)) & 1
|
||||
});
|
||||
// Loop unrolled for 5 rows - eliminates loop overhead on microcontroller
|
||||
// Row 0
|
||||
let currentRow = (currentPacked >> 12) & 0b111;
|
||||
let prevRow = (prevPacked >> 12) & 0b111;
|
||||
let diff = currentRow ^ prevRow;
|
||||
if (diff) {
|
||||
if (diff & 4) tiles.push({ x: x, y: yPos, state: (currentRow >> 2) & 1 });
|
||||
if (diff & 2) tiles.push({ x: x + s, y: yPos, state: (currentRow >> 1) & 1 });
|
||||
if (diff & 1) tiles.push({ x: x + s + s, y: yPos, state: currentRow & 1 });
|
||||
}
|
||||
|
||||
// Row 1
|
||||
yPos += s;
|
||||
currentRow = (currentPacked >> 9) & 0b111;
|
||||
prevRow = (prevPacked >> 9) & 0b111;
|
||||
diff = currentRow ^ prevRow;
|
||||
if (diff) {
|
||||
if (diff & 4) tiles.push({ x: x, y: yPos, state: (currentRow >> 2) & 1 });
|
||||
if (diff & 2) tiles.push({ x: x + s, y: yPos, state: (currentRow >> 1) & 1 });
|
||||
if (diff & 1) tiles.push({ x: x + s + s, y: yPos, state: currentRow & 1 });
|
||||
}
|
||||
|
||||
// Row 2
|
||||
yPos += s;
|
||||
currentRow = (currentPacked >> 6) & 0b111;
|
||||
prevRow = (prevPacked >> 6) & 0b111;
|
||||
diff = currentRow ^ prevRow;
|
||||
if (diff) {
|
||||
if (diff & 4) tiles.push({ x: x, y: yPos, state: (currentRow >> 2) & 1 });
|
||||
if (diff & 2) tiles.push({ x: x + s, y: yPos, state: (currentRow >> 1) & 1 });
|
||||
if (diff & 1) tiles.push({ x: x + s + s, y: yPos, state: currentRow & 1 });
|
||||
}
|
||||
|
||||
// Row 3
|
||||
yPos += s;
|
||||
currentRow = (currentPacked >> 3) & 0b111;
|
||||
prevRow = (prevPacked >> 3) & 0b111;
|
||||
diff = currentRow ^ prevRow;
|
||||
if (diff) {
|
||||
if (diff & 4) tiles.push({ x: x, y: yPos, state: (currentRow >> 2) & 1 });
|
||||
if (diff & 2) tiles.push({ x: x + s, y: yPos, state: (currentRow >> 1) & 1 });
|
||||
if (diff & 1) tiles.push({ x: x + s + s, y: yPos, state: currentRow & 1 });
|
||||
}
|
||||
|
||||
// Row 4
|
||||
yPos += s;
|
||||
currentRow = currentPacked & 0b111;
|
||||
prevRow = prevPacked & 0b111;
|
||||
diff = currentRow ^ prevRow;
|
||||
if (diff) {
|
||||
if (diff & 4) tiles.push({ x: x, y: yPos, state: (currentRow >> 2) & 1 });
|
||||
if (diff & 2) tiles.push({ x: x + s, y: yPos, state: (currentRow >> 1) & 1 });
|
||||
if (diff & 1) tiles.push({ x: x + s + s, y: yPos, state: currentRow & 1 });
|
||||
}
|
||||
|
||||
return tiles;
|
||||
|
|
@ -252,13 +327,14 @@
|
|||
}
|
||||
|
||||
function updateTiles(tiles, s, callback, skipAnimation, isMainDigit) {
|
||||
if (!isDrawing || !tiles.length) {
|
||||
if (!isDrawing || !tiles.length || (pendingSwitch && isSeconds)) {
|
||||
if (callback) callback();
|
||||
return;
|
||||
}
|
||||
const tile = tiles.shift();
|
||||
updateTile(tile, s, skipAnimation, isMainDigit);
|
||||
setTimeout(() => updateTiles(tiles, s, callback, skipAnimation, isMainDigit), ANIM_DELAY);
|
||||
const timeout = setTimeout(() => updateTiles(tiles, s, callback, skipAnimation, isMainDigit), ANIM_DELAY);
|
||||
animationTimeouts.push(timeout);
|
||||
}
|
||||
|
||||
// ===== DIGIT DRAWING =====
|
||||
|
|
@ -267,6 +343,13 @@
|
|||
if (callback) callback();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we should stop seconds animation
|
||||
if (isSeconds && pendingSwitch) {
|
||||
if (callback) callback();
|
||||
return;
|
||||
}
|
||||
|
||||
const tiles = calculateTilesToUpdate(x, y, s, num, prevNum);
|
||||
updateTiles(tiles, s, callback, skipAnimation, isMainDigit);
|
||||
}
|
||||
|
|
@ -299,7 +382,7 @@
|
|||
if (callback) callback();
|
||||
return;
|
||||
}
|
||||
const layout = is12Hour && lastTime[0] === '0' ? threeDigitLayout : fourDigitLayout;
|
||||
const layout = is12Hour && lastTime >= 0 && lastTime < 1000 ? threeDigitLayout : fourDigitLayout;
|
||||
const colonItem = layout.find(item => item.type === 'colon');
|
||||
|
||||
if (colonItem) {
|
||||
|
|
@ -316,15 +399,10 @@
|
|||
}
|
||||
|
||||
function clearAllDigits(callback) {
|
||||
const wasThreeDigit = is12Hour && lastTime[0] === '0';
|
||||
const wasThreeDigit = is12Hour && lastTime >= 0 && lastTime < 1000;
|
||||
const layout = wasThreeDigit ? threeDigitLayout : fourDigitLayout;
|
||||
|
||||
const previousDigits = {
|
||||
h1: lastTime[0] || ' ',
|
||||
h2: lastTime[1] || ' ',
|
||||
m1: lastTime[2] || ' ',
|
||||
m2: lastTime[3] || ' '
|
||||
};
|
||||
const previousDigits = extractTimeDigits(lastTime);
|
||||
|
||||
// Direct callback chaining for better performance
|
||||
function clearItems(items, next) {
|
||||
|
|
@ -335,7 +413,7 @@
|
|||
const item = items.shift();
|
||||
|
||||
if (item.type === 'digit') {
|
||||
drawDigit(item.x, item.y, item.scale, " ", previousDigits[item.value], () => clearItems(items, next), false, true);
|
||||
drawDigit(item.x, item.y, item.scale, -1, previousDigits[item.value], () => clearItems(items, next), false, true);
|
||||
} else if (item.type === 'colon') {
|
||||
clearColon(() => clearItems(items, next));
|
||||
}
|
||||
|
|
@ -351,11 +429,12 @@
|
|||
clearItems(minuteItems.slice(), () => {
|
||||
if (showSeconds && !showingClockInfo) {
|
||||
clearSeconds(() => {
|
||||
lastTime = "";
|
||||
lastTime = -1;
|
||||
if (callback) callback();
|
||||
});
|
||||
} else {
|
||||
lastTime = "";
|
||||
lastTime = -1;
|
||||
animationTimeouts = []; // Clear animation timeouts to prevent memory leak
|
||||
if (callback) callback();
|
||||
}
|
||||
});
|
||||
|
|
@ -363,22 +442,32 @@
|
|||
});
|
||||
}
|
||||
|
||||
// ===== MAIN TIME UPDATE (Optimized with direct logic) =====
|
||||
// ===== MAIN TIME UPDATE =====
|
||||
function updateAndAnimTime() {
|
||||
if (!isDrawing) return;
|
||||
|
||||
const now = new Date();
|
||||
const hours = (is12Hour ? now.getHours() % 12 || 12 : now.getHours()).toString().padStart(2, '0');
|
||||
const minutes = now.getMinutes().toString().padStart(2, '0');
|
||||
const currentTime = hours + minutes;
|
||||
const isCurrentThreeDigit = is12Hour && hours[0] === '0';
|
||||
const wasLastThreeDigit = is12Hour && lastTime[0] === '0';
|
||||
const hoursNum = is12Hour ? now.getHours() % 12 || 12 : now.getHours();
|
||||
const minutesNum = now.getMinutes();
|
||||
const currentTime = hoursNum * 100 + minutesNum;
|
||||
|
||||
// Extract digits only for layout decision
|
||||
const isCurrentThreeDigit = is12Hour && hoursNum < 10;
|
||||
const wasLastThreeDigit = is12Hour && lastTime >= 0 && lastTime < 1000;
|
||||
|
||||
function drawTime() {
|
||||
const currentDigits = { h1: hours[0], h2: hours[1], m1: minutes[0], m2: minutes[1] };
|
||||
const previousDigits = (isCurrentThreeDigit !== wasLastThreeDigit && lastTime !== "") ?
|
||||
{ h1: ' ', h2: ' ', m1: ' ', m2: ' ' } :
|
||||
{ h1: lastTime[0] || ' ', h2: lastTime[1] || ' ', m1: lastTime[2] || ' ', m2: lastTime[3] || ' ' };
|
||||
// Extract current digits - bitwise OR faster than Math.floor on Espruino
|
||||
const h1 = (hoursNum / 10) | 0;
|
||||
const h2 = hoursNum % 10;
|
||||
const m1 = (minutesNum / 10) | 0;
|
||||
const m2 = minutesNum % 10;
|
||||
|
||||
const digitMap = { h1: h1, h2: h2, m1: m1, m2: m2 };
|
||||
|
||||
// Extract previous digits (or -1 for blank)
|
||||
const previousDigits = (isCurrentThreeDigit !== wasLastThreeDigit && lastTime >= 0) ?
|
||||
{ h1: -1, h2: -1, m1: -1, m2: -1 } :
|
||||
extractTimeDigits(lastTime);
|
||||
|
||||
const layout = isCurrentThreeDigit ? threeDigitLayout : fourDigitLayout;
|
||||
|
||||
|
|
@ -393,7 +482,7 @@
|
|||
const next = () => drawLayout(items, onComplete);
|
||||
|
||||
if (item.type === 'digit') {
|
||||
drawDigit(item.x, item.y, item.scale, currentDigits[item.value], previousDigits[item.value], next, false, true);
|
||||
drawDigit(item.x, item.y, item.scale, digitMap[item.value], previousDigits[item.value], next, false, true);
|
||||
} else if (item.type === 'colon') {
|
||||
drawColon(item.x, item.y, next);
|
||||
}
|
||||
|
|
@ -408,6 +497,7 @@
|
|||
|
||||
function finishDrawing() {
|
||||
g.flip();
|
||||
animationTimeouts = []; // Clear animation timeouts to prevent memory leak
|
||||
lastTime = currentTime;
|
||||
if (showSeconds && !showingClockInfo) updateSeconds();
|
||||
scheduleNextUpdate();
|
||||
|
|
@ -418,37 +508,55 @@
|
|||
|
||||
// ===== SECONDS HANDLING =====
|
||||
function updateSeconds() {
|
||||
if (isDrawingSeconds || !showSeconds || showingClockInfo) return;
|
||||
isDrawingSeconds = true;
|
||||
if (isSeconds || !showSeconds || showingClockInfo || pendingSwitch) return;
|
||||
isSeconds = true;
|
||||
|
||||
const now = new Date();
|
||||
const currentMs = now.getMilliseconds();
|
||||
let seconds = now.getSeconds();
|
||||
let secondsNum = now.getSeconds();
|
||||
|
||||
const skipAnimation = lastSeconds === "";
|
||||
const skipAnimation = lastSeconds < 0;
|
||||
|
||||
// Declare digit variables once
|
||||
let s1, s2, prevS1, prevS2;
|
||||
|
||||
if (skipAnimation) {
|
||||
// Calculate how many tiles need to be drawn from blank
|
||||
const secondsStr = seconds.toString().padStart(2, '0');
|
||||
const tiles0 = calculateTilesToUpdate(positions.seconds.x[0], positions.seconds.y + widgetYOffset, SEC_SCALE, secondsStr[0], ' ');
|
||||
const tiles1 = calculateTilesToUpdate(positions.seconds.x[1], positions.seconds.y + widgetYOffset, SEC_SCALE, secondsStr[1], ' ');
|
||||
const tilesNeeded = tiles0.length + tiles1.length;
|
||||
s1 = (secondsNum / 10) | 0; // Bitwise OR for integer division
|
||||
s2 = secondsNum % 10;
|
||||
let tiles0 = calculateTilesToUpdate(positions.seconds.x[0], positions.seconds.y + widgetYOffset, SEC_SCALE, s1, -1);
|
||||
let tiles1 = calculateTilesToUpdate(positions.seconds.x[1], positions.seconds.y + widgetYOffset, SEC_SCALE, s2, -1);
|
||||
let tilesNeeded = tiles0.length + tiles1.length;
|
||||
|
||||
// Each tile takes ANIM_DELAY to draw in fast mode
|
||||
const estimatedDrawTime = tilesNeeded * ANIM_DELAY * 2 // Double for safety margin
|
||||
const timeUntilNextSecond = 1000 - currentMs;
|
||||
// Check time again after calculations
|
||||
const nowAfterCalc = new Date();
|
||||
const timeUntilNextSecond = 1000 - nowAfterCalc.getMilliseconds();
|
||||
const estimatedDrawTime = tilesNeeded * ANIM_DELAY * 2; // Double for safety margin
|
||||
|
||||
// If we can't finish in time, skip to next second
|
||||
if (estimatedDrawTime > timeUntilNextSecond) {
|
||||
seconds = (seconds + 1) % 60;
|
||||
// Get current time again to make sure we skip to the right second
|
||||
secondsNum = (new Date().getSeconds() + 1) % 60;
|
||||
}
|
||||
}
|
||||
|
||||
seconds = seconds.toString().padStart(2, '0');
|
||||
// Extract current and previous digits
|
||||
s1 = (secondsNum / 10) | 0; // Bitwise OR for integer division
|
||||
s2 = secondsNum % 10;
|
||||
prevS1 = lastSeconds < 0 ? -1 : (lastSeconds / 10) | 0;
|
||||
prevS2 = lastSeconds < 0 ? -1 : lastSeconds % 10;
|
||||
|
||||
function updateDigit(index) {
|
||||
if (seconds[index] !== (lastSeconds[index] || ' ')) {
|
||||
drawSecondDigit(index, seconds[index], lastSeconds[index] || ' ', () => {
|
||||
// Check if we should stop
|
||||
if (!isDrawing || pendingSwitch || showingClockInfo) {
|
||||
isSeconds = false;
|
||||
return;
|
||||
}
|
||||
|
||||
const currentDigit = index === 0 ? s1 : s2;
|
||||
const prevDigit = index === 0 ? prevS1 : prevS2;
|
||||
|
||||
if (currentDigit !== prevDigit) {
|
||||
drawSecondDigit(index, currentDigit, prevDigit, () => {
|
||||
if (index === 0) {
|
||||
updateDigit(1);
|
||||
} else {
|
||||
|
|
@ -463,13 +571,26 @@
|
|||
}
|
||||
|
||||
function finishSeconds() {
|
||||
lastSeconds = seconds;
|
||||
isDrawingSeconds = false;
|
||||
lastSeconds = secondsNum;
|
||||
isSeconds = false;
|
||||
animationTimeouts = [];
|
||||
g.flip();
|
||||
|
||||
// If we're locked after finishing animation, clear the seconds
|
||||
if (settings.seconds === "dynamic" && Bangle.isLocked() && !showingClockInfo) {
|
||||
clearSeconds();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we have a pending switch
|
||||
if (pendingSwitch) {
|
||||
setTimeout(switchToClockInfo, 10);
|
||||
return;
|
||||
}
|
||||
|
||||
if (secondsTimeout) clearTimeout(secondsTimeout);
|
||||
secondsTimeout = setTimeout(() => {
|
||||
if (showSeconds && !showingClockInfo) updateSeconds();
|
||||
if (showSeconds && !showingClockInfo && !pendingSwitch) updateSeconds();
|
||||
}, 1000 - new Date().getMilliseconds());
|
||||
}
|
||||
|
||||
|
|
@ -481,26 +602,65 @@
|
|||
}
|
||||
|
||||
function clearSeconds(callback) {
|
||||
if (isDrawingSeconds) {
|
||||
setTimeout(() => clearSeconds(callback), 50);
|
||||
// If not drawing seconds, just call callback
|
||||
if (lastSeconds < 0) {
|
||||
if (callback) callback();
|
||||
return;
|
||||
}
|
||||
|
||||
isDrawingSeconds = true;
|
||||
drawDigit(positions.seconds.x[0], positions.seconds.y + widgetYOffset, SEC_SCALE, " ", lastSeconds[0] || ' ', () => {
|
||||
drawDigit(positions.seconds.x[1], positions.seconds.y + widgetYOffset, SEC_SCALE, " ", lastSeconds[1] || ' ', () => {
|
||||
lastSeconds = "";
|
||||
isDrawingSeconds = false;
|
||||
// Cancel any pending seconds update
|
||||
if (secondsTimeout) {
|
||||
clearTimeout(secondsTimeout);
|
||||
secondsTimeout = null;
|
||||
}
|
||||
|
||||
// Always do sequential animated clearing
|
||||
isSeconds = true;
|
||||
const s1 = (lastSeconds / 10) | 0; // Bitwise OR for integer division
|
||||
const s2 = lastSeconds % 10;
|
||||
|
||||
drawDigit(positions.seconds.x[0], positions.seconds.y + widgetYOffset, SEC_SCALE, -1, s1, () => {
|
||||
drawDigit(positions.seconds.x[1], positions.seconds.y + widgetYOffset, SEC_SCALE, -1, s2, () => {
|
||||
lastSeconds = -1;
|
||||
isSeconds = false;
|
||||
animationTimeouts = []; // Clear animation timeouts to prevent memory leak
|
||||
if (callback) callback();
|
||||
});
|
||||
}, false, false);
|
||||
}, false, false);
|
||||
}
|
||||
|
||||
// ===== ANIMATION CLEANUP =====
|
||||
function cancelAllAnimations() {
|
||||
animationTimeouts.forEach(t => clearTimeout(t));
|
||||
animationTimeouts = [];
|
||||
}
|
||||
|
||||
// ===== SWITCHING FUNCTIONS (Optimized with direct state changes) =====
|
||||
function switchToClockInfo() {
|
||||
if (showingClockInfo || !clockInfoMenu) return;
|
||||
if (showingClockInfo || !clockInfoMenu) {
|
||||
pendingSwitch = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (secondsTimeout) clearTimeout(secondsTimeout);
|
||||
// Mark that we want to switch
|
||||
pendingSwitch = true;
|
||||
|
||||
// If seconds are drawing, wait a bit and retry
|
||||
if (isSeconds) {
|
||||
setTimeout(() => {
|
||||
if (pendingSwitch) switchToClockInfo();
|
||||
}, 100);
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear pending flag
|
||||
pendingSwitch = false;
|
||||
|
||||
cancelAllAnimations();
|
||||
if (secondsTimeout) {
|
||||
clearTimeout(secondsTimeout);
|
||||
secondsTimeout = null;
|
||||
}
|
||||
|
||||
const show = () => {
|
||||
showingClockInfo = true;
|
||||
|
|
@ -512,7 +672,7 @@
|
|||
g.flip();
|
||||
};
|
||||
|
||||
if (showSeconds && lastSeconds !== "") {
|
||||
if (showSeconds && lastSeconds >= 0) {
|
||||
clearSeconds(show);
|
||||
} else {
|
||||
show();
|
||||
|
|
@ -522,7 +682,8 @@
|
|||
function hideClockInfo() {
|
||||
if (!showingClockInfo) return;
|
||||
|
||||
userPreferClockInfo = false;
|
||||
pendingSwitch = false;
|
||||
cancelAllAnimations();
|
||||
showingClockInfo = false;
|
||||
clockInfoUnfocused = false;
|
||||
|
||||
|
|
@ -534,11 +695,12 @@
|
|||
function switchToSeconds() {
|
||||
if (!showingClockInfo || !showSeconds) return;
|
||||
|
||||
userPreferClockInfo = false;
|
||||
userDismissedClockInfo = true;
|
||||
pendingSwitch = false;
|
||||
cancelAllAnimations();
|
||||
userClockInfoPreference = 'hide';
|
||||
showingClockInfo = false;
|
||||
clockInfoUnfocused = false;
|
||||
lastSeconds = "";
|
||||
lastSeconds = -1;
|
||||
|
||||
g.setColor(g.theme.bg);
|
||||
g.fillRect(0, positions.seconds.y + widgetYOffset - 10, width, positions.seconds.y + widgetYOffset + 50);
|
||||
|
|
@ -547,12 +709,19 @@
|
|||
updateAndAnimTime();
|
||||
}
|
||||
|
||||
// ===== TOUCH HANDLING (Optimized with pre-computed areas) =====
|
||||
// ===== TOUCH HANDLING =====
|
||||
function setupTouchHandler() {
|
||||
Bangle.on("touch", (_, e) => {
|
||||
// Remove old handler if exists
|
||||
if (touchHandler) {
|
||||
Bangle.removeListener("touch", touchHandler);
|
||||
}
|
||||
|
||||
// Create new handler
|
||||
touchHandler = (_, e) => {
|
||||
if (showingClockInfo) {
|
||||
// Check if tap is on clock info area
|
||||
if (e.y >= secondsAreaTop && e.y <= clockInfoAreaBottom) {
|
||||
if (e.x >= secondsArea.left && e.x <= secondsArea.right &&
|
||||
e.y >= secondsArea.top && e.y <= secondsArea.bottom) {
|
||||
// Refocus if unfocused
|
||||
if (clockInfoUnfocused) {
|
||||
if (settings.haptics !== false) Bangle.buzz(50); // Haptic feedback for refocus
|
||||
|
|
@ -567,7 +736,7 @@
|
|||
}
|
||||
|
||||
// Check main time area for dismissal
|
||||
if (e.x >= 0 && e.x <= width && e.y >= widgetYOffset && e.y <= mainTimeAreaBottom) {
|
||||
if (e.y >= mainTimeArea.top && e.y <= mainTimeArea.bottom) {
|
||||
if (!clockInfoUnfocused) {
|
||||
// First tap: unfocus
|
||||
if (settings.haptics !== false) Bangle.buzz(40); // Light haptic for unfocus
|
||||
|
|
@ -581,26 +750,26 @@
|
|||
// Second tap: dismiss
|
||||
if (settings.haptics !== false) Bangle.buzz(60); // Slightly stronger haptic for dismiss
|
||||
if (showSeconds) {
|
||||
userPreferClockInfo = false;
|
||||
userDismissedClockInfo = true;
|
||||
switchToSeconds();
|
||||
} else {
|
||||
userDismissedClockInfo = true;
|
||||
userClockInfoPreference = 'hide';
|
||||
hideClockInfo();
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Check seconds area for switching to clock info
|
||||
if (e.x >= secondsAreaLeft && e.x <= secondsAreaRight &&
|
||||
e.y >= secondsAreaTop && e.y <= secondsAreaBottom) {
|
||||
if (e.x >= secondsArea.left && e.x <= secondsArea.right &&
|
||||
e.y >= secondsArea.top && e.y <= secondsArea.bottom) {
|
||||
if (settings.haptics !== false) Bangle.buzz(50); // Haptic feedback for showing clock info
|
||||
userPreferClockInfo = true;
|
||||
userDismissedClockInfo = false;
|
||||
userClockInfoPreference = 'show';
|
||||
switchToClockInfo();
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
// Add the handler
|
||||
Bangle.on("touch", touchHandler);
|
||||
}
|
||||
|
||||
// ===== CLOCK INFO SETUP =====
|
||||
|
|
@ -667,39 +836,25 @@
|
|||
function drawClock() {
|
||||
g.clear(Bangle.appRect);
|
||||
if (settings.widgets !== "hide") Bangle.drawWidgets();
|
||||
lastTime = "";
|
||||
lastSeconds = "";
|
||||
lastTime = -1;
|
||||
lastSeconds = -1;
|
||||
isColonDrawn = false;
|
||||
|
||||
// Load saved state
|
||||
loadDisplayState();
|
||||
|
||||
// Setup clock info and touch handler
|
||||
setupClockInfo();
|
||||
setupTouchHandler();
|
||||
|
||||
// Determine initial display based on saved preferences and current settings
|
||||
if (showingClockInfo && clockInfoMenu) {
|
||||
// User was viewing clock info - restore it but unfocused
|
||||
clockInfoUnfocused = true;
|
||||
clockInfoMenu.focus = false;
|
||||
clockInfoMenu.redraw();
|
||||
} else if (userPreferClockInfo && clockInfoMenu) {
|
||||
} else if (userClockInfoPreference === 'show' && clockInfoMenu) {
|
||||
// User prefers clock info - show it unfocused
|
||||
showingClockInfo = true;
|
||||
clockInfoUnfocused = true;
|
||||
clockInfoMenu.focus = false;
|
||||
clockInfoMenu.redraw();
|
||||
} else if (showSeconds && !userDismissedClockInfo) {
|
||||
// Seconds are enabled and user hasn't dismissed clock info
|
||||
showingClockInfo = false;
|
||||
clockInfoUnfocused = false;
|
||||
} else if (!showSeconds && !userDismissedClockInfo && settings.seconds === "dynamic" && clockInfoMenu) {
|
||||
// Dynamic mode when locked - show clock info unfocused if not dismissed
|
||||
showingClockInfo = true;
|
||||
clockInfoUnfocused = true;
|
||||
clockInfoMenu.focus = false;
|
||||
clockInfoMenu.redraw();
|
||||
} else {
|
||||
// Default: show nothing in seconds area
|
||||
showingClockInfo = false;
|
||||
|
|
@ -713,16 +868,56 @@
|
|||
Bangle.setUI({
|
||||
mode: "clock",
|
||||
remove: function() {
|
||||
// Stop all drawing
|
||||
isDrawing = false;
|
||||
pendingSwitch = false;
|
||||
isSeconds = false;
|
||||
|
||||
// Save current state
|
||||
saveDisplayState();
|
||||
|
||||
if (drawTimeout) clearTimeout(drawTimeout);
|
||||
if (secondsTimeout) clearTimeout(secondsTimeout);
|
||||
// Clear all timeouts
|
||||
if (drawTimeout) {
|
||||
clearTimeout(drawTimeout);
|
||||
drawTimeout = null;
|
||||
}
|
||||
if (secondsTimeout) {
|
||||
clearTimeout(secondsTimeout);
|
||||
secondsTimeout = null;
|
||||
}
|
||||
cancelAllAnimations();
|
||||
|
||||
// Remove event handlers
|
||||
if (touchHandler) {
|
||||
Bangle.removeListener("touch", touchHandler);
|
||||
touchHandler = null;
|
||||
}
|
||||
if (lockHandler) {
|
||||
Bangle.removeListener("lock", lockHandler);
|
||||
lockHandler = null;
|
||||
}
|
||||
|
||||
// Remove clock info menu
|
||||
if (clockInfoMenu) {
|
||||
clockInfoMenu.remove();
|
||||
clockInfoMenu = null;
|
||||
}
|
||||
|
||||
// Clear state variables
|
||||
showingClockInfo = false;
|
||||
clockInfoUnfocused = false;
|
||||
userClockInfoPreference = null;
|
||||
lastTime = -1;
|
||||
lastSeconds = -1;
|
||||
isColonDrawn = false;
|
||||
|
||||
// Clear caches
|
||||
Object.keys(colorCache).forEach(key => delete colorCache[key]);
|
||||
|
||||
// Restore widgets if hidden
|
||||
if (["hide", "swipe"].includes(settings.widgets)) {
|
||||
require("widget_utils").show();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
|
@ -731,15 +926,27 @@
|
|||
if (settings.widgets === "hide") require("widget_utils").hide();
|
||||
else if (settings.widgets === "swipe") require("widget_utils").swipeOn();
|
||||
|
||||
// ===== SETUP (run once) =====
|
||||
setupClockInfo();
|
||||
setupTouchHandler();
|
||||
|
||||
// ===== LOCK HANDLER =====
|
||||
Bangle.on('lock', function(isLocked) {
|
||||
// Remove old handler if exists
|
||||
if (lockHandler) {
|
||||
Bangle.removeListener('lock', lockHandler);
|
||||
}
|
||||
|
||||
// Create new handler
|
||||
lockHandler = function(isLocked) {
|
||||
if (settings.seconds === "dynamic") {
|
||||
showSeconds = !isLocked;
|
||||
pendingSwitch = false; // Clear any pending switch
|
||||
|
||||
if (isLocked) {
|
||||
if (!showingClockInfo && lastSeconds !== "") {
|
||||
if (!showingClockInfo && lastSeconds >= 0) {
|
||||
if (secondsTimeout) clearTimeout(secondsTimeout);
|
||||
clearSeconds(() => {
|
||||
if (!userDismissedClockInfo) {
|
||||
if (userClockInfoPreference === 'show') {
|
||||
showingClockInfo = true;
|
||||
clockInfoUnfocused = true;
|
||||
if (clockInfoMenu) {
|
||||
|
|
@ -751,15 +958,17 @@
|
|||
});
|
||||
}
|
||||
} else {
|
||||
if (!userPreferClockInfo && showingClockInfo && !userDismissedClockInfo) {
|
||||
if (showingClockInfo && userClockInfoPreference !== 'show') {
|
||||
switchToSeconds();
|
||||
} else if (showSeconds && !showingClockInfo && !userPreferClockInfo) {
|
||||
showingClockInfo = false;
|
||||
} else if (showSeconds && !showingClockInfo) {
|
||||
updateAndAnimTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
// Add the handler
|
||||
Bangle.on('lock', lockHandler);
|
||||
|
||||
// ===== START CLOCK =====
|
||||
drawClock();
|
||||
|
|
|
|||
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
|
|
@ -4,7 +4,7 @@
|
|||
"shortName": "Tile Clock",
|
||||
"version": "0.01",
|
||||
"description": "A tile-based digital clock with animated transitions, customizable borders, and clock info integration.",
|
||||
"icon": "screenshot.png",
|
||||
"icon": "icon.png",
|
||||
"dependencies" : { "clock_info":"module" },
|
||||
"screenshots": [
|
||||
{"url": "screenshot.png"},
|
||||
|
|
@ -17,7 +17,7 @@
|
|||
"supports": ["BANGLEJS2"],
|
||||
"readme": "README.md",
|
||||
"data": [
|
||||
{"name": "tileclk.settings.json"},
|
||||
{"name": "tileclk.json"},
|
||||
{"name": "tileclk.state.json"}
|
||||
],
|
||||
"storage": [
|
||||
|
|
|
|||
Loading…
Reference in New Issue