master
frederic wagner 2022-07-19 10:05:34 +02:00
parent a93fc07bd8
commit ab5f4ed3de
4 changed files with 63 additions and 26 deletions

4
apps/gipy/ChangeLog Normal file
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@ -0,0 +1,4 @@
0.01: Initial code
0.05: We now buzz before reaching a waypoint. Display is only updated when not
locked. We detect leaving path and finding path again. We display remaining distance to
next point.

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@ -1,17 +1,13 @@
- nearest_segment : use highest_completed_segment to disambiguate
- gps direction is weak when speed is low
- add a version number to gpc files
- water points
- detect reached waypoints - store several tracks
- beep when reaching waypoint
- display distance to next waypoint
- display average speed
- turn off gps when moving to next waypoint - turn off gps when moving to next waypoint
- beep when moving away from path
- display average speed
- dynamic map rescale - dynamic map rescale
- display scale (100m) - display scale (100m)
- store several tracks
- water points
- compress path - compress path
- add a version number to gpc files

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@ -4,10 +4,14 @@ let simulated = false;
class Status { class Status {
constructor(path) { constructor(path) {
this.path = path; this.path = path;
this.on_path = false; // are we on the path or lost ?
this.position = null; // where we are this.position = null; // where we are
this.cos_direction = null; // cos of where we look at this.cos_direction = null; // cos of where we look at
this.sin_direction = null; // sin of where we look at this.sin_direction = null; // sin of where we look at
this.current_segment = null; // which segment is closest this.current_segment = null; // which segment is closest
this.highest_completed_segment = -1; // remember what we already acomplished to disambiguate nearest path when some segments are takend in both directions
this.reaching = null; // which waypoint are we reaching ?
this.distance_to_next_point = null; // how far are we from next point ?
let r = [0]; let r = [0];
// let's do a reversed prefix computations on all distances: // let's do a reversed prefix computations on all distances:
@ -23,26 +27,61 @@ class Status {
this.remaining_distances = r; // how much distance remains at start of each segment this.remaining_distances = r; // how much distance remains at start of each segment
} }
update_position(new_position, direction) { update_position(new_position, direction) {
if (Bangle.isLocked() && this.position !== null && new_position.lon == this.position.lon && new_position.lat == this.position.lat) { if (Bangle.isLocked() && this.position !== null && new_position.lon == this.position.lon && new_position.lat == this.position.lat) {
return; return;
} }
this.cos_direction = Math.cos(-direction - Math.PI / 2.0); this.cos_direction = Math.cos(-direction - Math.PI / 2.0);
this.sin_direction = Math.sin(-direction - Math.PI / 2.0); this.sin_direction = Math.sin(-direction - Math.PI / 2.0);
this.position = new_position; this.position = new_position;
if (this.is_lost()) {
this.current_segment = this.path.nearest_segment(this.position, 0, path.len - 1); // detect segment we are on now
} else { let next_segment = this.path.nearest_segment(this.position, Math.max(0, this.current_segment-1), Math.min(this.current_segment+2, path.len - 1));
this.current_segment = this.path.nearest_segment(this.position, Math.max(0, current_segment-1), Math.min(current_segment+2, path.len - 1));
if (this.is_lost(next_segment)) {
// it did not work, try anywhere
next_segment = this.path.nearest_segment(this.position, 0, path.len - 1);
}
// now check if we strayed away from path or back to it
let lost = this.is_lost(next_segment);
if (this.on_path == lost) {
if (lost) {
Bangle.buzz(); // we lost path
setTimeout(()=>Bangle.buzz(), 300);
} else {
Bangle.buzz(); // we found path back
}
this.on_path = !lost;
}
if (this.current_segment != next_segment) {
if (this.current_segment == next_segment - 1) {
this.highest_completed_segment = this.current_segment;
}
}
this.current_segment = next_segment;
// check if we are nearing the next point on our path and alert the user
let next_point = this.current_segment + 1;
this.distance_to_next_point = Math.ceil(this.position.distance(this.path.point(next_point)));
if (this.reaching != next_point && this.distance_to_next_point <= 20) {
this.reaching = next_point;
Bangle.buzz();
}
// re-display unless locked
if (!Bangle.isLocked()) {
this.display();
} }
this.display();
} }
remaining_distance() { remaining_distance() {
return this.remaining_distances[this.current_segment+1] + this.position.distance(this.path.point(this.current_segment+1)); return this.remaining_distances[this.current_segment+1] + this.position.distance(this.path.point(this.current_segment+1));
} }
is_lost() { is_lost(segment) {
let distance_to_nearest = this.position.fake_distance_to_segment(this.path.point(this.current_segment), this.path.point(this.current_segment+1)); let distance_to_nearest = this.position.fake_distance_to_segment(this.path.point(segment), this.path.point(segment+1));
// TODO: if more than something then we are lost let meters = 6371e3 * distance_to_nearest;
return true; return (meters > 20);
} }
display() { display() {
g.clear(); g.clear();
@ -61,7 +100,7 @@ class Status {
let hours = now.getHours().toString(); let hours = now.getHours().toString();
g.setFont("6x8:2").drawString(hours + ":" + minutes, 0, g.getHeight() - 49); g.setFont("6x8:2").drawString(hours + ":" + minutes, 0, g.getHeight() - 49);
g.drawString("d. " + rounded_distance + "/" + total, 0, g.getHeight() - 32); g.drawString("d. " + rounded_distance + "/" + total, 0, g.getHeight() - 32);
g.drawString("seg." + (this.current_segment + 1) + "/" + path.len, 0, g.getHeight() - 15); g.drawString("seg." + (this.current_segment + 1) + "/" + path.len + " " + this.distance_to_next_point + "m", 0, g.getHeight() - 15);
} }
display_map() { display_map() {
// don't display all segments, only those neighbouring current segment // don't display all segments, only those neighbouring current segment
@ -207,8 +246,8 @@ class Point {
// We find projection of point p onto the line. // We find projection of point p onto the line.
// It falls where t = [(p-v) . (w-v)] / |w-v|^2 // It falls where t = [(p-v) . (w-v)] / |w-v|^2
// We clamp t from [0,1] to handle points outside the segment vw. // We clamp t from [0,1] to handle points outside the segment vw.
let t = let t = Math.max(0, Math.min(1, (this.minus(v)).dot(w.minus(v)) / l2));
Math.max(0, Math.min(1, (this.minus(v)).dot(w.minus(v)) / l2));
let projection = v.plus((w.minus(v)).times(t)); // Projection falls on the segment let projection = v.plus((w.minus(v)).times(t)); // Projection falls on the segment
return this.fake_distance(projection); return this.fake_distance(projection);
} }
@ -254,5 +293,3 @@ if (simulated) {
Bangle.setGPSPower(true, "gipy"); Bangle.setGPSPower(true, "gipy");
Bangle.on('GPS', set_coordinates); Bangle.on('GPS', set_coordinates);
} }

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@ -2,7 +2,7 @@
"id": "gipy", "id": "gipy",
"name": "Gipy", "name": "Gipy",
"shortName": "Gipy", "shortName": "Gipy",
"version": "0.04", "version": "0.05",
"description": "Follow gpx files", "description": "Follow gpx files",
"allow_emulator":false, "allow_emulator":false,
"icon": "gipy.png", "icon": "gipy.png",