fixed wrong spelling in variable name

master
HeiLaut 2021-12-22 16:49:50 +01:00 committed by GitHub
parent f0a2767c8c
commit ad6ed2496e
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1 changed files with 4 additions and 6 deletions

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@ -1,6 +1,6 @@
const c={"x":g.getWidth()/2,"y":g.getHeight()/2}; const c={"x":g.getWidth()/2,"y":g.getHeight()/2};
let zahlpos=[]; let zahlpos=[];
let unlock = true; let unlock = false;
function zeiger(len,dia,tim){ function zeiger(len,dia,tim){
const x =c.x+ Math.cos(tim)*len/2, const x =c.x+ Math.cos(tim)*len/2,
@ -45,8 +45,9 @@ function draw(){
if (unlock){ if (unlock){
const sekz = zeiger(150,2,s); const sekz = zeiger(150,2,s);
g.fillPoly(sekz,true); g.fillPoly(sekz,true);
g.fillCircle(c.x,c.y,4);
} }
g.fillCircle(c.x,c.y,4);
} }
@ -94,7 +95,7 @@ g.clear();
drawScale(); drawScale();
draw(); draw();
let secondInteraval= setInterval(draw, 1000); let secondInterval= setInterval(draw, 1000);
// Stop updates when LCD is off, restart when on // Stop updates when LCD is off, restart when on
Bangle.on('lcdPower',on=>{ Bangle.on('lcdPower',on=>{
@ -122,6 +123,3 @@ Bangle.on('lock',on=>{
// Show launcher when middle button pressed // Show launcher when middle button pressed
Bangle.setUI("clock"); Bangle.setUI("clock");
// Load widgets
//Bangle.loadWidgets();
//Bangle.drawWidgets();