diff --git a/apps/bowserWF/app.js b/apps/bowserWF/app.js index e53d945cc..f391c0845 100644 --- a/apps/bowserWF/app.js +++ b/apps/bowserWF/app.js @@ -37,66 +37,138 @@ digitPositions = [ // relative to the box {x:74, y:6}, {x:93, y:6}, ]; -var drawTimeout; const animation_duration = 1; // seconds -const animation_steps = 20; +const animation_steps = 20; const jump_height = 45; // top coordinate of the jump const seconds_per_minute = 60; -function draw() { - const now = new Date(); - g.drawImage(background, 0, 0); - var boxTL_x = 27; var boxTL_y = 29; - var sprite_TL_x = 72; var sprite_TL_y = 161 - sprite.height; - const seconds = now.getSeconds()%seconds_per_minute + now.getMilliseconds()/1000; - const hours = now.getHours(); - const minutes = now.getMinutes(); - - var time_advance = seconds / animation_duration; - - if (time_advance < 0.5) { - sprite_TL_y += (jump_height - sprite_TL_y) * time_advance * 2; - } else if (time_advance < 1) { - sprite_TL_y = jump_height + (sprite_TL_y-jump_height) * (time_advance-0.5) * 2; - } - const box_penetration = boxTL_y + boxes.height - sprite_TL_y; - if (box_penetration > 0) { - boxTL_y -= box_penetration; - } - g.drawImage(boxes, boxTL_x, boxTL_y); - g.drawImage(numbers[(hours / 10) >> 0], boxTL_x+digitPositions[0].x, boxTL_y+digitPositions[0].y); - g.drawImage(numbers[(hours % 10) >> 0], boxTL_x+digitPositions[1].x, boxTL_y+digitPositions[1].y); - g.drawImage(numbers[(minutes / 10) >> 0], boxTL_x+digitPositions[2].x, boxTL_y+digitPositions[2].y); - g.drawImage(numbers[(minutes % 10) >> 0], boxTL_x+digitPositions[3].x, boxTL_y+digitPositions[3].y); - g.drawImage(sprite, sprite_TL_x, sprite_TL_y); - Bangle.drawWidgets(); - - const timeout = time_advance <= 1? - animation_duration / animation_steps - : (seconds_per_minute - seconds); - setTimeout( _=>{ - drawTimeout = undefined; - draw(); - }, timeout * 1000); -} +const ClockFace = require("ClockFace"); +const clock = new ClockFace({ + precision: 60, // just once a minute -// Clear the screen once, at startup -g.setTheme({bg:"#00f",fg:"#fff",dark:true}).clear(); + init: function() { + // Clear the screen once, at startup + g.setTheme({ bg: "#00f", fg: "#fff", dark: true }).clear(); -Bangle.on('lcdPower',on=>{ - if (on) { - draw(); // draw immediately, queue redraw - } else { // stop draw timer - if (drawTimeout) { - clearTimeout(drawTimeout); - } - drawTimeout = undefined; - } + this.drawing = true; + + this.simpleDraw = function(now) { + var boxTL_x = 27; + var boxTL_y = 29; + var sprite_TL_x = 72; + var sprite_TL_y = 161 - sprite.height; + const seconds = + (now.getSeconds() % seconds_per_minute) + now.getMilliseconds() / 1000; + const hours = + this.is12Hour && now.getHours() > 12 + ? now.getHours() - 12 + : now.getHours(); + + const minutes = now.getMinutes(); + + g.drawImage(boxes, boxTL_x, boxTL_y); + g.drawImage( + numbers[(hours / 10) >> 0], + boxTL_x + digitPositions[0].x, + boxTL_y + digitPositions[0].y + ); + g.drawImage( + numbers[hours % 10 >> 0], + boxTL_x + digitPositions[1].x, + boxTL_y + digitPositions[1].y + ); + g.drawImage( + numbers[(minutes / 10) >> 0], + boxTL_x + digitPositions[2].x, + boxTL_y + digitPositions[2].y + ); + g.drawImage( + numbers[minutes % 10 >> 0], + boxTL_x + digitPositions[3].x, + boxTL_y + digitPositions[3].y + ); + }; + }, + + pause: function() { + this.drawing = false; + }, + + resume: function() { + this.drawing = true; + }, + + draw: function(now) { + if (!this.drawing) { + this.simpleDraw(now); + return; + } + g.drawImage(background, 0, 0); + var boxTL_x = 27; + var boxTL_y = 29; + var sprite_TL_x = 72; + var sprite_TL_y = 161 - sprite.height; + const seconds = + (now.getSeconds() % seconds_per_minute) + now.getMilliseconds() / 1000; + const hours = + this.is12Hour && now.getHours() > 12 + ? now.getHours() - 12 + : now.getHours(); + + const minutes = now.getMinutes(); + + var time_advance = seconds / animation_duration; + + if (time_advance < 0.5) { + sprite_TL_y += (jump_height - sprite_TL_y) * time_advance * 2; + } else if (time_advance < 1) { + sprite_TL_y = + jump_height + (sprite_TL_y - jump_height) * (time_advance - 0.5) * 2; + } + const box_penetration = boxTL_y + boxes.height - sprite_TL_y; + if (box_penetration > 0) { + boxTL_y -= box_penetration; + } + g.drawImage(boxes, boxTL_x, boxTL_y); + g.drawImage( + numbers[(hours / 10) >> 0], + boxTL_x + digitPositions[0].x, + boxTL_y + digitPositions[0].y + ); + g.drawImage( + numbers[hours % 10 >> 0], + boxTL_x + digitPositions[1].x, + boxTL_y + digitPositions[1].y + ); + g.drawImage( + numbers[(minutes / 10) >> 0], + boxTL_x + digitPositions[2].x, + boxTL_y + digitPositions[2].y + ); + g.drawImage( + numbers[minutes % 10 >> 0], + boxTL_x + digitPositions[3].x, + boxTL_y + digitPositions[3].y + ); + g.drawImage(sprite, sprite_TL_x, sprite_TL_y); + // Bangle.drawWidgets(); + + if (this.drawing) { + const timeout = + time_advance <= 1 ? animation_duration / animation_steps : -999; + if (timeout > 0) { + setTimeout((_) => { + this.draw(new Date()); + }, timeout * 1000); + } + } + }, + + update: function(date, changed) { + if (this.drawing && changed.m) { + this.draw(date); + } + }, }); -// Show launcher when middle button pressed -Bangle.setUI("clock"); -// Load widgets -Bangle.loadWidgets(); - -draw(); +clock.start();