From bec573c1abdfa31c8700b585aa35d622c51ae250 Mon Sep 17 00:00:00 2001 From: Michael Kronenwett Date: Mon, 13 Dec 2021 01:02:57 +0100 Subject: [PATCH] Create snaky.app.js --- apps/snaky/snaky.app.js | 185 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 185 insertions(+) create mode 100644 apps/snaky/snaky.app.js diff --git a/apps/snaky/snaky.app.js b/apps/snaky/snaky.app.js new file mode 100644 index 000000000..7ce032fcf --- /dev/null +++ b/apps/snaky/snaky.app.js @@ -0,0 +1,185 @@ +//Bangle.setLCDMode("176x176"); +Bangle.setLCDTimeout(0); + +const H = g.getWidth(); +const W = g.getHeight(); +let running = true; +let score = 0; +let d; +const gridSize = 29; +const tileSize = 6; +let nextX = 0; +let nextY = 0; +const defaultTailSize = 3; +let tailSize = defaultTailSize; +const snakeTrail = []; +const snake = { x: 10, y: 10 }; +const apple = { x: Math.floor(Math.random() * gridSize), y: Math.floor(Math.random() * gridSize) }; + +function drawBackground(){ + g.setColor("#000000"); + g.fillRect(0, 0, H, W); +} + +function drawBackgroundSuccess(){ + g.setColor("#00FFFF"); + g.fillRect(0, 0, H, W); +} + +function drawApple(){ + g.setColor("#FF0000"); + g.fillCircle((apple.x * tileSize) + tileSize/2, (apple.y * tileSize) + tileSize/2, tileSize/2); +} + +function drawSnake(){ + g.setColor("#008000"); + for (let i = 0; i < snakeTrail.length; i++) { + g.fillRect(snakeTrail[i].x * tileSize, snakeTrail[i].y * tileSize, snakeTrail[i].x * tileSize + tileSize, snakeTrail[i].y * tileSize + tileSize); + + //snake bites it's tail + if (snakeTrail[i].x === snake.x && snakeTrail[i].y === snake.y && tailSize > defaultTailSize) { + Bangle.buzz(1000); + gameOver(); + } + } + g.setColor("#FFFFFF"); + g.fillRect(snake.x*tileSize, snake.y*tileSize, snake.x*tileSize+ tileSize, snake.y*tileSize + tileSize); + + g.setColor("#0000ff"); + g.fillRect((snake.x*tileSize)+1, (snake.y*tileSize)+2, (snake.x*tileSize)+2, (snake.y*tileSize)+4); + + g.setColor("#0000ff"); + g.fillRect((snake.x*tileSize)+tileSize-1, (snake.y*tileSize)+2, (snake.x*tileSize)+tileSize-2, (snake.y*tileSize)+4); + +} + +function drawScore(){ + g.setColor("#555555"); + g.setFont("Vector20"); + g.setFontAlign(0, 0); + g.drawString("Score:" + score, W / 2, 10); +} + +function gameStart() { + running = true; + score = 0; +} + +function gameOver() { + g.clear(); + g.setColor("#000000"); + g.setFont("Vector12"); + g.drawString("GAME OVER!", W / 2, H / 2 - 20); + g.drawString("Score: " + score, W / 2, H / 2 - 10); + g.drawString("Tap to Restart", W / 2, H / 2 + 10); + running = false; + tailSize = defaultTailSize; +} + +function draw() { + if (!running) { + return; + } + + g.clear(); + + // move snake in next pos + snake.x += nextX; + snake.y += nextY; + + // snake over game world + if (snake.x < 0) { + snake.x = gridSize - 1; + } + if (snake.x > gridSize - 1) { + snake.x = 0; + } + + if (snake.y < 0) { + snake.y = gridSize - 1; + } + if (snake.y > gridSize - 1) { + snake.y = 0; + } + + //snake bite apple + if (snake.x === apple.x && snake.y === apple.y) { + Bangle.beep(20); + drawBackgroundSuccess(); + tailSize++; + score++; + + apple.x = Math.floor(Math.random() * gridSize); + apple.y = Math.floor(Math.random() * gridSize); + drawApple(); + } + + drawBackground(); + drawApple(); + drawSnake(); + drawScore(); + + //set snake trail + snakeTrail.push({ x: snake.x, y: snake.y }); + while (snakeTrail.length > tailSize) { + snakeTrail.shift(); + } + + g.flip(); +} + +let dDiff = 10; + +Bangle.on('drag', function(a) { + + if (a.dx > dDiff ) { // right + if (d !== 'l') + { + nextX = 1; + nextY = 0; + d = 'r'; + } + } + + if (a.dx < -dDiff ) { // left + if (d !== 'r') + { + nextX = -1; + nextY = 0; + d = 'l'; + } + } + + if (a.dy < -dDiff) { // Up + if (d !== 'd') { + nextX = 0; + nextY = -1; + d = 'u'; + } + } + + + if (a.dy > dDiff) { // Down + if (d !== 'u') + { + nextX = 0; + nextY = 1; + d = 'd'; + } + } + +}); + + + + +Bangle.on('touch', button => { + if (!running) { + gameStart(); + } +}); + + +// render X times per second +const x = 5; +setInterval(draw, 1000 / x);