From bf7af6abddd54f8c52f649c85fe80940bb832c63 Mon Sep 17 00:00:00 2001 From: Andy Smy <47543767+AndySmee@users.noreply.github.com> Date: Mon, 12 May 2025 15:58:38 +0100 Subject: [PATCH] Update README.md --- apps/umpire/README.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/apps/umpire/README.md b/apps/umpire/README.md index a8b8ddd1e..674ae692c 100644 --- a/apps/umpire/README.md +++ b/apps/umpire/README.md @@ -85,7 +85,10 @@ The app now includes logging of other sensor data from the watch. the following 2. **Battery Level** - In order to assess whether the heart rate monitor is running the battery down, the battery percentage is logged on every ball. 3. **Heart Rate Monitoring** - The main menu includes an option to "Start HRM" and then the heart rate is logged on every ball. -N.B. The HRM takes about 5 seconds to start measuring the umpire's heart rate. Once switched on, the HRM has two additional features: +N.B. The HRM takes about 5 seconds to start measuring the umpire's heart rate. -a. **Battery Saving** - After the Call og Time the HRM is powered down until Play is called and the next ball is logged. -b. **Auto-logging** - The Settings has an additional item which is a heartbeat rate over which the app should automatically log an event. Once the umpire's heart rate goes over the limit for 10 consecutive seconds an event will be logged and the in-play screen will show the heart rate on every refresh. Until the heart rate falls below the threshold no further extra events will be logged. A further evwnt will not be triggered until the limit is exceeded again for 20 consecutive seconds. +Once switched on, the HRM has two additional features: + +- **Battery Saving** - After the Call of Time the HRM is powered down until (Play is called and) the next ball is logged. + +- **Auto-logging** - The app Settings menu has an additional item which is a heartbeat rate over which the app should automatically log an event. Once the umpire's heart rate goes over the limit for 10 consecutive seconds an event will be logged and the in-play screen will show the heart rate on every refresh. Until the heart rate falls below the threshold no further heart events will be logged. A further event will not be triggered until the limit is exceeded again for 20 consecutive seconds. The HRM can be stopped from the main menu during the match.