Matrix Clock Update: Matrix clock currently only works with the black theme, we extend to other themes

- setting panel is added so the colour scheme can be selected
master
lu713691 2022-07-06 16:05:16 +01:00
parent 970c344c11
commit c8059ce006
4 changed files with 160 additions and 58 deletions

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@ -2,3 +2,4 @@
0.02: Support for Bangle 2
0.03: Keep the date from being overwritten, use correct colour from theme for clearing
0.04: Removed "wake LCD on face-up"-feature: A watch-face should not set things like "wake LCD on face-up".
0.05: Added support to other color themes (other then black)

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@ -9,18 +9,76 @@
**/
const Locale = require('locale');
const SHARD_COLOR =[0,1.0,0];
const PREFERENCE_FILE = "matrixclock.settings.json";
const settings = Object.assign({'color': 'theme'},
require('Storage').readJSON(PREFERENCE_FILE, true) || {});
const colors = {
'green': [0,1.0,0],
'red' : [1.0,0.0,0.0],
'blue' : [0.0,0.0,1.0],
'black': [0.0,0.0,0.0],
'white': [1.0,1.0,1.0],
'yellow': [1.0,1.0,0.0],
'purple': [1.0,0.0,1.0]
};
const bg2fg_color = {
'green' : 'white',
'red' : 'white',
'blue': 'white',
'black' : 'green',
'white': 'black',
'yellow': 'black',
'purple': 'yellow'
};
function int2Color(color_int){
var blue_int = color_int & 31;
var blue = (blue_int)/31.0;
var green_int = (color_int >> 5) & 31;
var green = (green_int)/31.0;
var red_int = (color_int >> 11) & 31;
var red = red_int/ 31.0;
return [red,green,blue];
}
var fg_color = colors.black;
var bg_color = colors.white;
// now lets deal with the settings
if(settings.color == "theme"){
bg_color = int2Color(g.theme.bg);
if(g.theme.bg == 0) {
fg_color = colors.green;
} else {
fg_color = int2Color(g.theme.fg);
}
} else {
bg_color = colors[settings.color];
fg_color = colors[bg2fg_color[settings.color]];
g.setBgColor(bg_color[0],bg_color[1],bg_color[2]);
}
if(fg_color == undefined)
fg_color = colors.black;
if(bg_color == undefined)
bg_color = colors.white;
const SHARD_FONT_SIZE = 12;
const SHARD_Y_START = 30;
const w = g.getWidth();
/**
* The text shard object is responsible for creating the
* shards of text that move down the screen. As the
* shard moves down the screen the latest character added
* is brightest with characters being coloured darker and darker
* going back to the eldest
*/
* The text shard object is responsible for creating the
* shards of text that move down the screen. As the
* shard moves down the screen the latest character added
* is brightest with characters being coloured darker and darker
* going back to the eldest
*/
class TextShard {
constructor(x,y,length){
@ -34,44 +92,46 @@ class TextShard {
this.txt = [];
}
/**
* The add method call adds another random character to
* the chain
*/
* The add method call adds another random character to
* the chain
*/
add(){
this.txt.push(randomChar());
}
/**
* The show method displays the latest shard image to the
* screen with the following rules:
* - latest addition is brightest, oldest is darker
* - display up to defined length of characters only
* of the shard to save cpu
*/
* The show method displays the latest shard image to the
* screen with the following rules:
* - latest addition is brightest, oldest is darker
* - display up to defined length of characters only
* of the shard to save cpu
*/
show(){
g.setFontAlign(-1,-1,0);
for(var i=0; i<Math.min(this.txt.length, this.length + 1) ; i++){
idx = this.txt.length - i - 1;
var idx = this.txt.length - i - 1;
var color_strength=1 - i/this.length;
if(i > this.length - 2){
color_strength = 0;
}
g.setColor(color_strength*SHARD_COLOR[0],
color_strength*SHARD_COLOR[1],
color_strength*SHARD_COLOR[2]);
var bg_color_strength = 1 - color_strength;
g.setColor(Math.abs(color_strength*fg_color[0] - bg_color_strength*bg_color[0]),
Math.abs(color_strength*fg_color[1] - bg_color_strength*bg_color[1]),
Math.abs(color_strength*fg_color[2] - bg_color_strength*bg_color[2])
);
g.setFont("Vector",SHARD_FONT_SIZE);
g.drawString(this.txt[idx], this.x, this.y + idx*SHARD_FONT_SIZE);
}
}
/**
* Method tests to see if any part of the shard chain is still
* visible on the screen
*/
* Method tests to see if any part of the shard chain is still
* visible on the screen
*/
isVisible(){
return (this.y + (this.txt.length - this.length - 2)*SHARD_FONT_SIZE < g.getHeight());
return (this.y + (this.txt.length - this.length - 2)*SHARD_FONT_SIZE < g.getHeight());
}
/**
* resets the shard back to the top of the screen
*/
* resets the shard back to the top of the screen
*/
reset(){
this.y = SHARD_Y_START;
this.txt = [];
@ -79,8 +139,8 @@ class TextShard {
}
/**
* random character chooser to be called by the shard when adding characters
*/
* random character chooser to be called by the shard when adding characters
*/
const CHAR_CODE_START = 33;
const CHAR_CODE_LAST = 126;
const CHAR_CODE_LENGTH = CHAR_CODE_LAST - CHAR_CODE_START;
@ -112,14 +172,13 @@ var timeStr = "";
var dateStr = "";
var last_draw_time = null;
const TIME_X_COORD = 20;
const TIME_Y_COORD = g.getHeight() / 2;
const DATE_X_COORD = 170;
const DATE_Y_COORD = 30;
const RESET_PROBABILITY = 0.5;
/**
* main loop to draw the clock face
*/
* main loop to draw the clock face
*/
function draw_clock(){
// first move all the shards down the screen
for(var i=0; i<this.shards.length; i++){
@ -147,22 +206,22 @@ function draw_clock(){
g.setFont("Vector", g.getWidth() / 5);
g.setFontAlign(0,-1);
if(last_draw_time == null || now.getMinutes() != last_draw_time.getMinutes()){
g.setColor(g.theme.bg);
g.setColor(bg_color[0],bg_color[1],bg_color[2]);
g.drawString(timeStr, w/2, TIME_Y_COORD);
timeStr = format_time(now);
}
g.setColor(SHARD_COLOR[0], SHARD_COLOR[1], SHARD_COLOR[2]);
g.setColor(fg_color[0], fg_color[1], fg_color[2]);
g.drawString(timeStr, w/2, TIME_Y_COORD);
//
// draw date when it changes
g.setFont("Vector",15);
g.setFontAlign(0,-1,0);
if(last_draw_time == null || now.getDate() != last_draw_time.getDate()){
g.setColor(g.theme.bg);
g.setColor(bg_color[0],bg_color[1],bg_color[2]);
g.drawString(dateStr, w/2, DATE_Y_COORD);
dateStr = format_date(now);
}
g.setColor(SHARD_COLOR[0], SHARD_COLOR[1], SHARD_COLOR[2]);
g.setColor(fg_color[0], fg_color[1], fg_color[2]);
g.drawString(dateStr, w/2, DATE_Y_COORD);
last_draw_time = now;
}
@ -188,13 +247,13 @@ function format_time(now){
}
function format00(num){
var value = (num | 0);
if(value > 99 || value < 0)
throw "must be between in range 0-99";
if(value < 10)
return "0" + value.toString();
else
return value.toString();
var value = (num | 0);
if(value > 99 || value < 0)
throw "must be between in range 0-99";
if(value < 10)
return "0" + value.toString();
else
return value.toString();
}
// The interval reference for updating the clock
@ -215,12 +274,12 @@ function startTimers(){
clearTimers();
if (Bangle.isLCDOn()) {
intervalRef = setInterval(() => {
if (!shouldRedraw()) {
//console.log("draw clock callback - skipped redraw");
} else {
draw_clock();
}
}, 100
if (!shouldRedraw()) {
//console.log("draw clock callback - skipped redraw");
} else {
draw_clock();
}
}, 100
);
draw_clock();
} else {

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@ -0,0 +1,40 @@
(function(back) {
const PREFERENCE_FILE = "matrixclock.settings.json";
var settings = Object.assign({color_scheme : "theme"},
require('Storage').readJSON(PREFERENCE_FILE, true) || {});
console.log("loaded:" + JSON.stringify(settings));
function writeSettings() {
console.log("saving:" + JSON.stringify(settings));
require('Storage').writeJSON(PREFERENCE_FILE, settings);
}
// Helper method which uses int-based menu item for set of string values
function stringItems(startvalue, writer, values) {
return {
value: (startvalue === undefined ? 0 : values.indexOf(startvalue)),
format: v => values[v],
min: 0,
max: values.length - 1,
wrap: true,
step: 1,
onchange: v => {
writer(values[v]);
writeSettings();
}
};
}
// Helper method which breaks string set settings down to local settings object
function stringInSettings(name, values) {
return stringItems(settings[name], v => settings[name] = v, values);
}
// Show the menu
E.showMenu({
"" : { "title" : "Matrix Clock" },
"< Back" : () => back(),
"Colour": stringInSettings("color_scheme", ["theme", "black", "purple", "red", "white"])
});
})

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@ -1,7 +1,7 @@
{
"id": "matrixclock",
"name": "Matrix Clock",
"version": "0.04",
"version": "0.05",
"description": "inspired by The Matrix, a clock of the same style",
"icon": "matrixclock.png",
"screenshots": [{"url":"screenshot_matrix.png"}],
@ -12,6 +12,8 @@
"allow_emulator": true,
"storage": [
{"name":"matrixclock.app.js","url":"matrixclock.js"},
{ "name":"matrixclock.settings.js","url":"matrixclock.settings.js"},
{"name":"matrixclock.img","url":"matrixclock-icon.js","evaluate":true}
]
],
"data": [{"name": "matrixclock.settings.json"}]
}