ptlaunch: Respect theme colors. Fix: Do not pollute global space with internal variables ans functions in boot.js
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2d1666d037
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cff3a99380
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@ -4858,7 +4858,7 @@
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"id": "ptlaunch",
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"id": "ptlaunch",
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"name": "Pattern Launcher",
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"name": "Pattern Launcher",
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"shortName": "Pattern Launcher",
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"shortName": "Pattern Launcher",
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"version": "0.10",
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"version": "0.11",
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"description": "Directly launch apps from the clock screen with custom patterns.",
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"description": "Directly launch apps from the clock screen with custom patterns.",
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"icon": "app.png",
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"icon": "app.png",
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"screenshots": [{"url":"main_menu_add.png"}, {"url":"add_pattern.png"}, {"url":"select_app.png"}, {"url":"main_menu_manage.png"}, {"url":"manage_patterns.png"}],
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"screenshots": [{"url":"main_menu_add.png"}, {"url":"add_pattern.png"}, {"url":"select_app.png"}, {"url":"main_menu_manage.png"}, {"url":"manage_patterns.png"}],
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@ -2,3 +2,4 @@
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0.02: Turn on lcd when launching an app if the lock screen was disabled in the settings
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0.02: Turn on lcd when launching an app if the lock screen was disabled in the settings
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0.03: Make tap to confirm new pattern more reliable. Also allow for easier creation of single circle patterns.
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0.03: Make tap to confirm new pattern more reliable. Also allow for easier creation of single circle patterns.
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0.10: Improve the management of existing patterns: Draw the linked pattern on the left hand side of the app name within a scroller, similar to the default launcher. Slighlty clean up the code to make it less horrible.
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0.10: Improve the management of existing patterns: Draw the linked pattern on the left hand side of the app name within a scroller, similar to the default launcher. Slighlty clean up the code to make it less horrible.
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0.11: Respect theme colors. Fix: Do not pollute global space with internal variables ans functions in boot.js
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@ -119,8 +119,7 @@ var recognizeAndDrawPattern = () => {
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return new Promise((resolve) => {
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return new Promise((resolve) => {
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E.showMenu();
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E.showMenu();
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g.clear();
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g.clear();
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g.setColor(0, 0, 0);
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drawCirclesWithPattern([]);
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CIRCLES.forEach((circle) => drawCircle(circle));
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var pattern = [];
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var pattern = [];
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@ -369,7 +368,6 @@ var drawAppWithPattern = (i, r, storedPatterns) => {
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offset: { x: 1, y: 3 + r.y },
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offset: { x: 1, y: 3 + r.y },
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});
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});
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g.setColor(0, 0, 0);
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if (!storedPattern.wrappedAppName) {
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if (!storedPattern.wrappedAppName) {
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storedPattern.wrappedAppName = g
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storedPattern.wrappedAppName = g
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.wrapString(app.name, g.getWidth() - 64)
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.wrapString(app.name, g.getWidth() - 64)
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@ -490,7 +488,10 @@ var drawCircle = (circle, drawBuffer, scale) => {
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log("drawing circle");
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log("drawing circle");
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log({ x: x, y: y, r: r });
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log({ x: x, y: y, r: r });
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drawBuffer.setColor(0);
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drawBuffer.fillCircle(x, y, r);
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drawBuffer.fillCircle(x, y, r);
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drawBuffer.setColor(1);
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drawBuffer.drawCircle(x, y, r);
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};
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};
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var cachedCirclesDrawings = {};
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var cachedCirclesDrawings = {};
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@ -535,17 +536,16 @@ var drawCirclesWithPattern = (pattern, options) => {
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{ msb: true }
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{ msb: true }
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);
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);
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drawBuffer.setColor(1);
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CIRCLES.forEach((circle) => drawCircle(circle, drawBuffer, scale));
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CIRCLES.forEach((circle) => drawCircle(circle, drawBuffer, scale));
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drawBuffer.setColor(0);
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drawBuffer.setColor(1);
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drawBuffer.setFontAlign(0, 0);
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drawBuffer.setFontAlign(0, 0);
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drawBuffer.setFont("6x8", 4 * scale);
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drawBuffer.setFont("Vector", scale === 1 ? 40 : 20);
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pattern.forEach((circleIndex, patternIndex) => {
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pattern.forEach((circleIndex, patternIndex) => {
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var circle = CIRCLES[circleIndex];
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var circle = CIRCLES[circleIndex];
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drawBuffer.drawString(
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drawBuffer.drawString(
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patternIndex + 1,
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patternIndex + 1,
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circle.x * scale,
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(circle.x + 5) * scale,
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circle.y * scale
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circle.y * scale
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);
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);
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});
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});
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@ -1,4 +1,5 @@
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var DEBUG = true;
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(function () {
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var DEBUG = false;
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var log = (message) => {
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var log = (message) => {
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if (DEBUG) {
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if (DEBUG) {
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console.log(JSON.stringify(message));
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console.log(JSON.stringify(message));
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@ -161,7 +162,6 @@ var debounce = (delay) => {
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});
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});
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};
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};
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(function () {
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var sui = Bangle.setUI;
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var sui = Bangle.setUI;
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Bangle.setUI = function (mode, cb) {
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Bangle.setUI = function (mode, cb) {
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sui(mode, cb);
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sui(mode, cb);
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