bug fix undoGame levels
parent
164683fce5
commit
d0c9de6919
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@ -383,7 +383,7 @@ class Cell {
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function undoGame() {
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if (scores.lastScores.length > 0) {
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if (scores.lastScores.length) {
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g.clear();
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allSquares.forEach(sq => {
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sq.popFromUndo();
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@ -396,7 +396,7 @@ function undoGame() {
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updUndoLvlIndex();
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snapshot.make();
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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Bangle.drawWidgets();
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}
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}
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function addToUndo() {
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@ -516,8 +516,8 @@ function drawPopUp(message,cb) {
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rDims.x+10, rDims.y2-40
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]);
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buttons.all.forEach(btn => {btn.disable();});
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const btnYes = new Button('yes', rDims.x+16, rDims.y2-80, 54, btnAtribs.h, 'YES', btnAtribs.fg, btnAtribs.bg, cb, true);
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const btnNo = new Button('no', rDims.x2-80, rDims.y2-80, 54, btnAtribs.h, 'NO', btnAtribs.fg, btnAtribs.bg, cb, true);
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const btnYes = new Button('yes', rDims.x+16, rDims.y2-88, 54, btnAtribs.h, 'YES', btnAtribs.fg, btnAtribs.bg, cb, true);
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const btnNo = new Button('no', rDims.x2-80, rDims.y2-88, 54, btnAtribs.h, 'NO', btnAtribs.fg, btnAtribs.bg, cb, true);
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btnYes.draw();
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btnNo.draw();
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g.setColor('#000000');
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