saclock: add "monochrome" setting for Bangle.js 2

Only for Bangle.js 2, because part of the "simple" is that we draw to a
graphics buffer, and B1 doesn't have enough memory for a colour buffer.
(Drawing directly would involve sprinkling y-offsets and
"redraw background" all over the code; doable, but no longer simple)
master
Richard de Boer 2023-09-22 20:38:11 +02:00
parent e5493caa9d
commit db75324d00
No known key found for this signature in database
8 changed files with 40 additions and 13 deletions

View File

@ -1,2 +1,3 @@
0.01: New App! 0.01: New App!
0.02: Hide widgets instead of not loading them at all 0.02: Hide widgets instead of not loading them at all
0.03: Bangle.js 2: add "monochrome" setting

View File

@ -30,11 +30,15 @@ function move(points, x, y) {
let clock = new (require("ClockFace"))({ let clock = new (require("ClockFace"))({
settingsFile: "saclock.settings.json", settingsFile: "saclock.settings.json",
init: function() { init: function() {
if (process.env.HWVERSION<2) this.multicol = false; // colored buffer won't fit in Bangle.js 1 memory :-(
// create a graphics buffer, and pre-draw the outer ring // create a graphics buffer, and pre-draw the outer ring
const bs = Math.min(Bangle.appRect.w, Bangle.appRect.h); // buffer size const bs = Math.min(Bangle.appRect.w, Bangle.appRect.h); // buffer size
this.r = Math.min(Bangle.appRect.w, Bangle.appRect.h)/2; // outer radius this.r = Math.min(Bangle.appRect.w, Bangle.appRect.h)/2 - 1; // outer radius
this.buffer = Graphics.createArrayBuffer(bs, bs, 1, {msb: true}); this.bits = this.multicol ? 16 : 1;
this.buffer = Graphics.createArrayBuffer(bs, bs, this.bits, {msb: true});
let buf = this.buffer; let buf = this.buffer;
buf.setColor(g.theme.bg).fillRect(0,0, bs,bs);
buf.setColor(this.multicol ? g.theme.bgH : g.theme.fg);
buf.fillCircle(this.r, this.r, this.r); // only fill this once: we only draw inside the inner ring buf.fillCircle(this.r, this.r, this.r); // only fill this once: we only draw inside the inner ring
}, },
update: function(time) { update: function(time) {
@ -48,8 +52,8 @@ let clock = new (require("ClockFace"))({
hr = ((time.getHours()%12)+(time.getMinutes()/60))/12*Math.TAU, // hour hand rotation hr = ((time.getHours()%12)+(time.getMinutes()/60))/12*Math.TAU, // hour hand rotation
ml = 0.8*r2, // minute hand length ml = 0.8*r2, // minute hand length
mr = time.getMinutes()/60*Math.TAU, // minute hand rotation mr = time.getMinutes()/60*Math.TAU, // minute hand rotation
x = Math.floor((Bangle.appRect.x+Bangle.appRect.x2)/2), // "real" clock center, only x = Math.ceil((Bangle.appRect.x+Bangle.appRect.x2)/2), // "real" clock center, only
y = Math.floor((Bangle.appRect.y+Bangle.appRect.y2)/2); // used for drawing buffer y = Math.ceil((Bangle.appRect.y+Bangle.appRect.y2)/2); // used for drawing buffer
let buf = this.buffer; let buf = this.buffer;
function drawHand(length, radians) { function drawHand(length, radians) {
@ -67,13 +71,18 @@ let clock = new (require("ClockFace"))({
} }
buf.setColor(g.theme.bg).fillCircle(c, c, r2); // clear inside buf.setColor(g.theme.bg).fillCircle(c, c, r2); // clear inside
buf.setColor(g.theme.fg); buf.setColor(this.multicol ? g.theme.fg2 : g.theme.fg);
drawHand(hl, hr); // hour hand drawHand(hl, hr); // hour hand
buf.setColor(g.theme.fg);
drawHand(ml, mr); // minute hand drawHand(ml, mr); // minute hand
buf.fillCircle(c, c, Math.floor(hw)); // hands joiner buf.fillCircle(c, c, Math.floor(hw)); // hands joiner
if (!this.multicol && !g.theme.dark) {
// apparently 1-bit g.drawImage swaps fg/bg colors for light themes?
g.setColor(g.theme.bg).setBgColor(g.theme.fg);
}
g.drawImage({ g.drawImage({
width: buf.getWidth(), height: buf.getHeight(), width: buf.getWidth(), height: buf.getHeight(),
buffer: buf.buffer buffer: buf.buffer, bpp: this.bits,
}, x, y, {rotate: 0}); // setting `rotate` centers the image on x,y }, x, y, {rotate: 0}); // setting `rotate` centers the image on x,y
}, },
}); });

View File

@ -1,9 +1,13 @@
{ "id": "saclock", { "id": "saclock",
"name": "Simple analog clock", "name": "Simple analog clock",
"shortName":"Analog clock", "shortName":"Analog clock",
"version":"0.02", "version":"0.03",
"description": "A very basic analog clock", "description": "A very basic analog clock",
"screenshots": [{"url":"screenshot.png"}], "screenshots": [
{"url":"screenshot1.png"},
{"url":"screenshot2.png"},
{"url":"screenshot3.png"}
],
"icon": "icon.png", "icon": "icon.png",
"type": "clock", "type": "clock",
"tags": "clock,analog", "tags": "clock,analog",

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

View File

@ -1,10 +1,23 @@
(function(back) { (function(back) {
let settings = require("Storage").readJSON("saclock.settings.json", true)||{};
function save(key, value) {
settings[key] = value;
require("Storage").writeJSON("saclock.settings.json", settings);
}
let menu = { let menu = {
"": {"title": /*LANG*/"Analog Clock"}, "": {"title": /*LANG*/"Analog Clock"},
/*LANG*/"< Back": back, /*LANG*/"< Back": back
}; };
require("ClockFace_menu").addSettingsFile(menu, "saclock.settings.json", [ if (process.env.HWVERSION>1) { // Bangle.js 1 memory won't fit a coloured graphics buffer
"hideWidgets" menu[/*LANG*/"Monochrome"] = {
]); // saved as "multicol" so the default is monochrome (as in previous version)
value: !settings.multicol,
onchange: v => save("multicol", !v),
}
}
require("ClockFace_menu").addItems(menu, save, {
hideWidgets: settings.hideWidgets,
});
E.showMenu(menu); E.showMenu(menu);
}); });