diff --git a/apps/pong/README.md b/apps/pong/README.md
new file mode 100644
index 000000000..ea4939539
--- /dev/null
+++ b/apps/pong/README.md
@@ -0,0 +1,28 @@
+# Pong
+
+A clone of the Atari game Pong
+
+
+
+## Features
+
+- Play against a dumb AI
+- Play local Multiplayer against your friends
+
+## Controls
+
+Player's controls:
+- UP: BTN1
+- DOWN: BTN2
+long press to move faster
+
+Restart a game:
+- RESET: BTN3
+
+Buttons for player 2:
+- UP: BTN4
+- DOWN: BTN5
+
+## Creator
+
+
diff --git a/apps/pong/app.js b/apps/pong/app.js
index 272eaf2e7..ba34d60b5 100644
--- a/apps/pong/app.js
+++ b/apps/pong/app.js
@@ -38,12 +38,12 @@ const constrain = (n, low, high) => Math.max(Math.min(n, high), low);
const random = (min, max) => Math.random() * (max - min) + min;
const intersects = (circ, rect, right) => {
var c = circ.pos;
- c.r = circ.r;
- if (c.y - c.r < rect.pos.y + rect.height && c.y + c.r > rect.pos.y) {
+ var r = circ.r;
+ if (c.y - r < rect.pos.y + rect.height && c.y + r > rect.pos.y) {
if (right) {
- return c.x + c.r > rect.pos.x - rect.width*2 && c.x < rect.pos.x + rect.width
+ return c.x + r > rect.pos.x - rect.width*2 && c.x < rect.pos.x + rect.width
} else {
- return c.x - c.r < rect.pos.x + rect.width*2 && c.x > rect.pos.x - rect.width
+ return c.x - r < rect.pos.x + rect.width*2 && c.x > rect.pos.x - rect.width
}
}
return false;