faster circles rendering
parent
a0d3d15dbf
commit
e303c15ac2
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@ -34,3 +34,4 @@
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0.18: Improved clkinfo handling and using it for the weather circle
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0.19: Remove old code and fixing clkinfo handling (fix HRM and other items that change)
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Remove settings for what is displayed and instead allow circles to be changed by swiping
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0.20: Add much faster circle rendering (250ms -> 40ms)
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@ -288,8 +288,7 @@ function drawInnerCircleAndTriangle(w) {
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function drawGauge(cx, cy, percent, color) {
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let offset = 15;
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let end = 360 - offset;
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let radius = radiusInner + (circleCount == 3 ? 3 : 2);
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let size = radiusOuter - radiusInner - 2;
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let radius = radiusOuter+1;
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if (percent <= 0) return; // no gauge needed
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if (percent > 1) percent = 1;
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@ -299,14 +298,18 @@ function drawGauge(cx, cy, percent, color) {
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color = getGradientColor(color, percent);
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g.setColor(color);
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// FIXME: this one loop takes 0.25 sec EACH TIME the function is called
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for (let i = startRotation; i > endRotation - size; i -= size) {
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let r = i * Math.PI / 180; // radians
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g.fillCircle(
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// convert to radians
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startRotation *= Math.PI / 180;
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let amt = Math.PI / 10;
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endRotation = (endRotation * Math.PI / 180) - amt;
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// all we need to draw is an arc, because we'll fill the center
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let poly = [cx,cy];
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for (let r = startRotation; r > endRotation; r -= amt)
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poly.push(
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cx + radius * Math.sin(r),
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cy + radius * Math.cos(r), size);
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}
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cy + radius * Math.cos(r)
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);
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g.fillPoly(poly);
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}
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function writeCircleText(w, content) {
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@ -1,7 +1,7 @@
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{ "id": "circlesclock",
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"name": "Circles clock",
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"shortName":"Circles clock",
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"version":"0.19",
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"version":"0.20",
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"description": "A clock with three or four circles for different data at the bottom in a probably familiar style",
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"icon": "app.png",
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"screenshots": [{"url":"screenshot-dark.png"}, {"url":"screenshot-light.png"}, {"url":"screenshot-dark-4.png"}, {"url":"screenshot-light-4.png"}],
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