slevel 0.04: Now work with different themes
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991fd5c78f
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ec850868c9
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@ -838,7 +838,7 @@
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{
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{
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"id": "slevel",
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"id": "slevel",
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"name": "Spirit Level",
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"name": "Spirit Level",
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"version": "0.03",
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"version": "0.04",
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"description": "Show the current angle of the watch, so you can use it to make sure something is absolutely flat",
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"description": "Show the current angle of the watch, so you can use it to make sure something is absolutely flat",
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"icon": "spiritlevel.png",
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"icon": "spiritlevel.png",
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"tags": "tool",
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"tags": "tool",
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@ -854,6 +854,7 @@
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"version": "0.07",
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"version": "0.07",
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"description": "Show currently installed apps, free space, and allow their deletion from the watch",
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"description": "Show currently installed apps, free space, and allow their deletion from the watch",
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"icon": "files.png",
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"icon": "files.png",
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"screenshots": [{"url":"screenshot.png"}],
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"tags": "tool,system,files",
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"tags": "tool,system,files",
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"supports": ["BANGLEJS","BANGLEJS2"],
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"supports": ["BANGLEJS","BANGLEJS2"],
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"storage": [
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"storage": [
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@ -1,3 +1,4 @@
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0.01: New App!
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0.01: New App!
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0.02: Updated to work with both Bangle.js 1 and 2.
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0.02: Updated to work with both Bangle.js 1 and 2.
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0.03: Now also visible on Bangle.js 2
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0.03: Now also visible on Bangle.js 2
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0.04: Now work with different themes
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After Width: | Height: | Size: 2.5 KiB |
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@ -3,12 +3,6 @@ var old = {x:0,y:0};
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var W = g.getWidth();
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var W = g.getWidth();
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var H = g.getHeight();
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var H = g.getHeight();
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// colour definitions for Bangle.js 2
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const RED = "#ff0000";
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const GRN = "#00ff00";
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const BLU = "#0000ff";
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const HwVer = process.env.HWVERSION;
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Bangle.on('accel',function(v) {
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Bangle.on('accel',function(v) {
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var max = Math.max(Math.abs(v.x),Math.abs(v.y),Math.abs(v.z));
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var max = Math.max(Math.abs(v.x),Math.abs(v.y),Math.abs(v.z));
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if (Math.abs(v.y)==max) {
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if (Math.abs(v.y)==max) {
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@ -20,21 +14,17 @@ Bangle.on('accel',function(v) {
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var d = Math.sqrt(v.x*v.x+v.y*v.y);
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var d = Math.sqrt(v.x*v.x+v.y*v.y);
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var ang = Math.atan2(d,Math.abs(v.z))*180/Math.PI;
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var ang = Math.atan2(d,Math.abs(v.z))*180/Math.PI;
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if (2 == HwVer) g.setColor(RED); else
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g.reset();
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g.setColor(1,1,1);
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g.clearRect(W*(1/4),0,W*(3/4),16);// clear behind text
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g.setFont("6x8",2);
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g.setFont("6x8",2).setFontAlign(0,-1).drawString(ang.toFixed(1),W/2,0);
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g.setFontAlign(0,-1);
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g.clearRect(W*(1/4),0,W*(3/4),H*(1/16));
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g.drawString(ang.toFixed(1),W/2,0);
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var n = {
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var n = {
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x:E.clip(W/2+v.x*256,4,W-4),
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x:E.clip(W/2+v.x*256,4,W-4),
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y:E.clip(H/2+v.y*256,4,H-4)};
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y:E.clip(H/2+v.y*256,4,H-4)};
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g.clearRect(old.x-3,old.y-3,old.x+6,old.y+6);
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g.clearRect(old.x-3,old.y-3,old.x+6,old.y+6); // clear old marker
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if (2 == HwVer) g.setColor(GRN); else
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g.setColor("#0f0");
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g.setColor(1,1,1);
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g.fillRect(n.x-3,n.y-3,n.x+6,n.y+6); // draw new marker
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g.fillRect(n.x-3,n.y-3,n.x+6,n.y+6);
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// draw rings
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if (2 == HwVer) g.setColor(BLU); else
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g.setColor("#f00");
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g.setColor(1,0,0);
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g.drawCircle(W/2,H/2,W*(1/12));
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g.drawCircle(W/2,H/2,W*(1/12));
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g.drawCircle(W/2,H/2,W*(1/4));
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g.drawCircle(W/2,H/2,W*(1/4));
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g.drawCircle(W/2,H/2,W*(5/12));
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g.drawCircle(W/2,H/2,W*(5/12));
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