messages 0.48: When getting new message from the clock, only buzz once the messages app is loaded
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e071978335
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f70ccd5aea
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@ -61,3 +61,4 @@
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0.46: Add 'Vibrate Timer' option to set how long to vibrate for, and fix Repeat:off
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Fix message removal from widget bar (previously caused exception as .hide has been removed)
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0.47: Add new Icons (Nextbike, Mattermost, etc.)
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0.48: When getting new message from the clock, only buzz once the messages app is loaded
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@ -0,0 +1,5 @@
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/* Called when we have a new message when we're in the clock...
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BUZZ_ON_NEW_MESSAGE is set so when messages.app.js loads it knows
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that it should buzz */
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global.BUZZ_ON_NEW_MESSAGE = true;
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eval(require("Storage").read("messages.app.js"));
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@ -353,8 +353,18 @@ function checkMessages(options) {
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// we have >0 messages
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var newMessages = MESSAGES.filter(m=>m.new&&m.id!="music");
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// If we have a new message, show it
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if (options.showMsgIfUnread && newMessages.length)
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return showMessage(newMessages[0].id);
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if (options.showMsgIfUnread && newMessages.length) {
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showMessage(newMessages[0].id);
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// buzz after showMessage, so beingbusy during layout doesn't affect the buzz pattern
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if (global.BUZZ_ON_NEW_MESSAGE) {
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// this is set if we entered the messages app by loading `messages.new.js`
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// ... but only buzz the first time we view a new message
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global.BUZZ_ON_NEW_MESSAGE = false;
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// messages.buzz respects quiet mode - no need to check here
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WIDGETS.messages.buzz(newMessages[0].src);
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}
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return;
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}
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// no new messages: show playing music? (only if we have playing music to show)
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if (options.openMusic && MESSAGES.some(m=>m.id=="music" && m.track && m.state=="play"))
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return showMessage('music');
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@ -68,23 +68,20 @@ exports.pushMessage = function(event) {
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if(quiet && quietNoAutOpn) {
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loadMessages = false;
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}
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// first, buzz
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if (!quiet && loadMessages && global.WIDGETS && WIDGETS.messages){
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WIDGETS.messages.buzz(event.src);
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if(unlockWatch != false){
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Bangle.setLocked(false);
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Bangle.setLCDPower(1); // turn screen on
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}
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}
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// after a delay load the app, to ensure we have all the messages
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if (exports.messageTimeout) clearTimeout(exports.messageTimeout);
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exports.messageTimeout = setTimeout(function() {
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exports.messageTimeout = undefined;
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// if we're in a clock or it's important, go straight to messages app
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if (loadMessages){
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return load("messages.app.js");
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if(!quiet && unlockWatch){
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Bangle.setLocked(false);
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Bangle.setLCDPower(1); // turn screen on
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}
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if (!quiet && (!global.WIDGETS || !WIDGETS.messages)) return Bangle.buzz(); // no widgets - just buzz to let someone know
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// we will buzz when we enter the messages app
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return load("messages.new.js");
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}
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if (!quiet && (!global.WIDGETS || !WIDGETS.messages)) return Bangle.buzz(); // no widgets - just buzz once to let someone know
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if (global.WIDGETS && WIDGETS.messages) WIDGETS.messages.update(messages);
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}, 500);
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}
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@ -1,7 +1,7 @@
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{
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"id": "messages",
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"name": "Messages",
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"version": "0.47",
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"version": "0.48",
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"description": "App to display notifications from iOS and Gadgetbridge/Android",
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"icon": "app.png",
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"type": "app",
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@ -10,6 +10,7 @@
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"readme": "README.md",
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"storage": [
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{"name":"messages.app.js","url":"app.js"},
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{"name":"messages.new.js","url":"app-newmessage.js"},
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{"name":"messages.settings.js","url":"settings.js"},
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{"name":"messages.img","url":"app-icon.js","evaluate":true},
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{"name":"messages.wid.js","url":"widget.js"},
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