moved arrow_img to global scope, so it is nit loaded on every drawCompass() call, set min change to 9 degrees
parent
37d45d2618
commit
f76eb21f38
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@ -5,6 +5,7 @@ var pal_bb = new Uint16Array([0x0000,0x07ff],0,1); // black, blue
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// having 3 2 color pallette keeps the memory requirement lower
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var buf1 = Graphics.createArrayBuffer(160,160,1, {msb:true});
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var buf2 = Graphics.createArrayBuffer(80,40,1, {msb:true});
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var arrow_img = require("heatshrink").decompress(atob("lEowIPMjAEDngEDvwED/4DCgP/wAEBgf/4AEBg//8AEBh//+AEBj///AEBn///gEBv///wmCAAImCAAIoBFggE/AkaaEABo="));
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function flip1(x,y) {
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g.drawImage({width:160,height:160,bpp:1,buffer:buf1.buffer, palette:pal_by},x,y);
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@ -46,17 +47,15 @@ function clear_previous() {
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function drawCompass(course) {
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if(!candraw) return;
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if (Math.abs(previous.course - course) < 12) return; // reduce number of draws due to compass jitter
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if (Math.abs(previous.course - course) < 9) return; // reduce number of draws due to compass jitter
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previous.course = course;
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var img = require("heatshrink").decompress(atob("lEowIPMjAEDngEDvwED/4DCgP/wAEBgf/4AEBg//8AEBh//+AEBj///AEBn///gEBv///wmCAAImCAAIoBFggE/AkaaEABo="));
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buf1.setColor(1);
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buf1.fillCircle(80,80,79,79);
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buf1.setColor(0);
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buf1.fillCircle(80,80,69,69);
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buf1.setColor(1);
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buf1.drawImage(img, 80, 80, {scale:3, rotate:radians(course)} );
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buf1.drawImage(arrow_img, 80, 80, {scale:3, rotate:radians(course)} );
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flip1(40, 30);
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}
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