remove setuichange app as this is all built into firmware now - fix #3435

master
Gordon Williams 2025-03-05 09:45:40 +00:00
parent ad33d70d8a
commit f7bd9b0528
6 changed files with 0 additions and 314 deletions

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0.01: New App!
0.02: Fix case where we tried to push to Bangle.btnWatches but it wasn't defined.
0.03: Throw exception if trying to add custom drag handler on mode updown and leftright.
0.04: Bangle.js 1 support. No change to Bangle.js 2.

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# setUI Proposals Preview
Try out changes to setUI that may or may not eventually en up in the Bangle.js firmware.
## Usage
Just install it and it modifies setUI at boot time.
## Features
- Add custom handlers on top of the standard modes as well. Previously this was only possible for mode == "custom".
- The goal here is to make it possible to move all input handling inside `setUI` where today some apps add on extra handlers outside of `setUI` calls.
- Change the default behaviour of the hardware button to act immediately on press down. Previously it has been acting on button release.
- This makes the interaction slightly snappier.
- In addition to the existing `btn` key a new `btnRelease` key can now be specified. `btnRelease` will let you listen to the rising edge of the hardware button.
## Requests
Please report your experience and thoughts on this issue:
[ Discussion: HW buttons should act on 'rising' edge #3435 ](https://github.com/espruino/BangleApps/issues/3435) or on the related forum conversation [Making Bangle.js more responsive](https://forum.espruino.com/conversations/397606/).
## Creator
The changes done here were done by thyttan with help from Gordon Williams.

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Bangle.setUI = (function(mode, cb) {
var options = {};
if ("object"==typeof mode) {
options = mode;
mode = options.mode;
if (!mode) throw new Error("Missing mode in setUI({...})");
}
var redraw = true;
if (global.WIDGETS && WIDGETS.back) {
redraw = false;
WIDGETS.back.remove(mode && options.back);
}
if (Bangle.btnWatches) {
Bangle.btnWatches.forEach(clearWatch);
delete Bangle.btnWatches;
}
if (Bangle.swipeHandler) {
Bangle.removeListener("swipe", Bangle.swipeHandler);
delete Bangle.swipeHandler;
}
if (Bangle.touchHandler) {
Bangle.removeListener("touch", Bangle.touchHandler);
delete Bangle.touchHandler;
}
delete Bangle.uiRedraw;
delete Bangle.CLOCK;
if (Bangle.uiRemove) {
let r = Bangle.uiRemove;
delete Bangle.uiRemove; // stop recursion if setUI is called inside uiRemove
r();
}
g.reset();// reset graphics state, just in case
if (!mode) return;
if (mode=="updown") {
Bangle.btnWatches = [
setWatch(function() { cb(-1); }, BTN1, {repeat:1,edge:"rising"}),
setWatch(function() { cb(1); }, BTN3, {repeat:1,edge:"rising"}),
setWatch(function() { cb(); }, BTN2, {repeat:1,edge:"rising"})
];
} else if (mode=="leftright") {
Bangle.btnWatches = [
setWatch(function() { cb(-1); }, BTN1, {repeat:1,edge:"rising"}),
setWatch(function() { cb(1); }, BTN3, {repeat:1,edge:"rising"}),
setWatch(function() { cb(); }, BTN2, {repeat:1,edge:"rising"})
];
Bangle.swipeHandler = d => {cb(d);};
Bangle.on("swipe", Bangle.swipeHandler);
Bangle.touchHandler = d => {cb();};
Bangle.on("touch", Bangle.touchHandler);
} else if (mode=="clock") {
Bangle.CLOCK=1;
Bangle.btnWatches = [
setWatch(Bangle.showLauncher, BTN2, {repeat:1,edge:"rising"})
];
} else if (mode=="clockupdown") {
Bangle.CLOCK=1;
Bangle.btnWatches = [
setWatch(function() { cb(-1); }, BTN1, {repeat:1,edge:"rising"}),
setWatch(function() { cb(1); }, BTN3, {repeat:1,edge:"rising"}),
setWatch(Bangle.showLauncher, BTN2, {repeat:1,edge:"rising"})
];
} else if (mode=="custom") {
if (options.clock) {
Bangle.btnWatches = [
setWatch(Bangle.showLauncher, BTN2, {repeat:1,edge:"rising"})
];
}
} else
throw new Error("Unknown UI mode "+E.toJS(mode));
if (options.clock) Bangle.CLOCK=1;
if (options.touch) {
Bangle.touchHandler = options.touch;
Bangle.on("touch", Bangle.touchHandler);
}
if (options.swipe) {
Bangle.swipeHandler = options.swipe;
Bangle.on("swipe", Bangle.swipeHandler);
}
if ((options.btn || options.btnRelease) && !Bangle.btnWatches) Bangle.btnWatches = [];
if (options.btn) Bangle.btnWatches.push(
setWatch(function() { options.btn(1); }, BTN1, {repeat:1,edge:"rising"}),
setWatch(function() { options.btn(2); }, BTN2, {repeat:1,edge:"rising"}),
setWatch(function() { options.btn(3); }, BTN3, {repeat:1,edge:"rising"})
);
if (options.btnRelease) Bangle.btnWatches.push(
setWatch(function() { options.btn(1); }, BTN1, {repeat:1,edge:"falling"}),
setWatch(function() { options.btn(2); }, BTN2, {repeat:1,edge:"falling"}),
setWatch(function() { options.btn(3); }, BTN3, {repeat:1,edge:"falling"})
);
if (options.remove) // handler for removing the UI (intervals/etc)
Bangle.uiRemove = options.remove;
if (options.redraw) // handler for redrawing the UI
Bangle.uiRedraw = options.redraw;
if (options.back) {
var touchHandler = (z) => {
if (z==1) options.back();
};
Bangle.on("touch", touchHandler);
var btnWatch;
if (Bangle.btnWatches===undefined) // only add back button handler if there's no existing watch on BTN1
btnWatch = setWatch(function() {
btnWatch = undefined;
options.back();
}, BTN3, {edge:"rising"});
WIDGETS = Object.assign({back:{
area:"tl", width:24,
draw:e=>g.reset().setColor("#f00").drawImage(atob("GBiBAAAYAAH/gAf/4A//8B//+D///D///H/P/n+H/n8P/n4f/vwAP/wAP34f/n8P/n+H/n/P/j///D///B//+A//8Af/4AH/gAAYAA=="),e.x,e.y),
remove:(noclear)=>{
if (btnWatch) clearWatch(btnWatch);
Bangle.removeListener("touch", touchHandler);
if (!noclear) g.reset().clearRect({x:WIDGETS.back.x, y:WIDGETS.back.y, w:24,h:24});
delete WIDGETS.back;
if (!noclear) Bangle.drawWidgets();
}
}},global.WIDGETS);
if (redraw) Bangle.drawWidgets();
}
})

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Bangle.setUI = (function(mode, cb) {
var options = {};
if ("object"==typeof mode) {
options = mode;
mode = options.mode;
if (!mode) throw new Error("Missing mode in setUI({...})");
}
var redraw = true;
if (global.WIDGETS && WIDGETS.back) {
redraw = false;
WIDGETS.back.remove(mode && options.back);
}
if (Bangle.btnWatches) {
Bangle.btnWatches.forEach(clearWatch);
delete Bangle.btnWatches;
}
if (Bangle.swipeHandler) {
Bangle.removeListener("swipe", Bangle.swipeHandler);
delete Bangle.swipeHandler;
}
if (Bangle.dragHandler) {
Bangle.removeListener("drag", Bangle.dragHandler);
delete Bangle.dragHandler;
}
if (Bangle.touchHandler) {
Bangle.removeListener("touch", Bangle.touchHandler);
delete Bangle.touchHandler;
}
delete Bangle.uiRedraw;
delete Bangle.CLOCK;
if (Bangle.uiRemove) {
let r = Bangle.uiRemove;
delete Bangle.uiRemove; // stop recursion if setUI is called inside uiRemove
r();
}
g.reset();// reset graphics state, just in case
if (!mode) return;
function b() {
try{Bangle.buzz(30);}catch(e){}
}
if (mode=="updown") {
if (options.drag) throw new Error("Custom drag handler not supported in mode updown!")
var dy = 0;
Bangle.dragHandler = e=>{
dy += e.dy;
if (!e.b) dy=0;
while (Math.abs(dy)>32) {
if (dy>0) { dy-=32; cb(1) }
else { dy+=32; cb(-1) }
Bangle.buzz(20);
}
};
Bangle.on('drag',Bangle.dragHandler);
Bangle.touchHandler = d => {b();cb();};
Bangle.btnWatches = [
setWatch(function() { b();cb(); }, BTN1, {repeat:1, edge:"rising"}),
];
} else if (mode=="leftright") {
if (options.drag) throw new Error("Custom drag handler not supported in mode leftright!")
var dx = 0;
Bangle.dragHandler = e=>{
dx += e.dx;
if (!e.b) dx=0;
while (Math.abs(dx)>32) {
if (dx>0) { dx-=32; cb(1) }
else { dx+=32; cb(-1) }
Bangle.buzz(20);
}
};
Bangle.on('drag',Bangle.dragHandler);
Bangle.touchHandler = d => {b();cb();};
Bangle.btnWatches = [
setWatch(function() { b();cb(); }, BTN1, {repeat:1, edge:"rising"}),
];
} else if (mode=="clock") {
Bangle.CLOCK=1;
Bangle.btnWatches = [
setWatch(Bangle.showLauncher, BTN1, {repeat:1,edge:"rising"})
];
} else if (mode=="clockupdown") {
Bangle.CLOCK=1;
Bangle.touchHandler = (d,e) => {
if (e.x < 120) return;
b();cb((e.y > 88) ? 1 : -1);
};
Bangle.btnWatches = [
setWatch(Bangle.showLauncher, BTN1, {repeat:1,edge:"rising"})
];
} else if (mode=="custom") {
if (options.clock) {
Bangle.btnWatches = [
setWatch(Bangle.showLauncher, BTN1, {repeat:1,edge:"rising"})
];
}
} else
throw new Error("Unknown UI mode "+E.toJS(mode));
if (options.clock) Bangle.CLOCK=1;
if (options.touch)
Bangle.touchHandler = options.touch;
if (options.drag) {
Bangle.dragHandler = options.drag;
Bangle.on("drag", Bangle.dragHandler);
}
if (options.swipe) {
Bangle.swipeHandler = options.swipe;
Bangle.on("swipe", Bangle.swipeHandler);
}
if ((options.btn || options.btnRelease) && !Bangle.btnWatches) Bangle.btnWatches = [];
if (options.btn) Bangle.btnWatches.push(setWatch(options.btn.bind(options), BTN1, {repeat:1,edge:"rising"}))
if (options.btnRelease) Bangle.btnWatches.push(setWatch(options.btnRelease.bind(options), BTN1, {repeat:1,edge:"falling"}))
if (options.remove) // handler for removing the UI (intervals/etc)
Bangle.uiRemove = options.remove;
if (options.redraw) // handler for redrawing the UI
Bangle.uiRedraw = options.redraw;
if (options.back) {
var touchHandler = (_,e) => {
if (e.y<36 && e.x<48) {
e.handled = true;
E.stopEventPropagation();
options.back();
}
};
Bangle.on("touch", touchHandler);
// If a touch handler was needed for setUI, add it - but ignore touches if they've already gone to the 'back' handler
if (Bangle.touchHandler) {
var uiTouchHandler = Bangle.touchHandler;
Bangle.touchHandler = (_,e) => {
if (!e.handled) uiTouchHandler(_,e);
};
Bangle.on("touch", Bangle.touchHandler);
}
var btnWatch;
if (Bangle.btnWatches===undefined) // only add back button handler if there's no existing watch on BTN1
btnWatch = setWatch(function() {
btnWatch = undefined;
options.back();
}, BTN1, {edge:"rising"});
WIDGETS = Object.assign({back:{
area:"tl", width:24,
draw:e=>g.reset().setColor("#f00").drawImage(atob("GBiBAAAYAAH/gAf/4A//8B//+D///D///H/P/n+H/n8P/n4f/vwAP/wAP34f/n8P/n+H/n/P/j///D///B//+A//8Af/4AH/gAAYAA=="),e.x,e.y),
remove:(noclear)=>{
if (btnWatch) clearWatch(btnWatch);
Bangle.removeListener("touch", touchHandler);
if (!noclear) g.reset().clearRect({x:WIDGETS.back.x, y:WIDGETS.back.y, w:24,h:24});
delete WIDGETS.back;
if (!noclear) Bangle.drawWidgets();
}
}},global.WIDGETS);
if (redraw) Bangle.drawWidgets();
} else { // If a touch handler was needed for setUI, add it
if (Bangle.touchHandler)
Bangle.on("touch", Bangle.touchHandler);
}
})

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{ "id": "setuichange",
"name": "SetUI Proposals preview",
"version":"0.04",
"description": "Try out potential future changes to `Bangle.setUI`. Makes hardware button interaction snappier. Makes it possible to set custom event handlers on any type/mode, not just `\"custom\"`. Please provide feedback - see `Read more...` below.",
"icon": "app.png",
"tags": "",
"type": "bootloader",
"supports" : ["BANGLEJS","BANGLEJS2"],
"readme": "README.md",
"storage": [
{"name":"setuichange.0.boot.js","url":"boot-b1.js", "supports": ["BANGLEJS"]},
{"name":"setuichange.0.boot.js","url":"boot-b2.js", "supports": ["BANGLEJS2"]}
]
}