exports.interface = function(cb, conf) { // Configuration for the indicator: conf = conf?conf:{}; const USE_MAP = conf.useMap || false; const USE_INCR = conf.useIncr || true; const ROTATE = conf.horizontal || false; const X_START = ROTATE?(conf.yStart || 5):(conf.xStart || 176-55); const WIDTH = conf.width-9 || 50-9; // -9 to compensate for the border. const Y_START = ROTATE?(conf.xStart || 176-55):(conf.yStart || 5); const HEIGHT = conf.height-5 || 165-5; // -5 to compensate for the border. const STEPS = conf.steps || 30; //Default corresponds to my phones volume range, [0,30]. Maybe it should be 31. Math is hard sometimes... const OVERSIZE_R = conf.oversizeR || 0; const OVERSIZE_L = conf.oversizeL || 0; const TIMEOUT = conf.timeout || 1; const COL_FG = conf.colorFG || g.theme.fg2; const COL_BG = conf.colorBG || g.theme.bg2; const LAZY = conf.lazy || true; const STEP_SIZE = HEIGHT/STEPS; // Initialize the level let level; let prevLevel = conf.currLevel || STEPS/2; let levelHeight; let firstRun = true; let ebLast = 0; let exFirst; let dragSlider = e=>{ "ram"; E.stopEventPropagation&&E.stopEventPropagation(); if (timeout) {clearTimeout(timeout); timeout = undefined;} if (e.b==0 && !timeout) timeout = setTimeout(remove, 1000*TIMEOUT); let input = Math.min(ROTATE?175-e.x:e.y, 170); input = Math.round(input/STEP_SIZE); if (ebLast==0) exFirst = ROTATE?175-e.y:e.x; // If draging on the indicator, adjust one-to-one. if (USE_MAP && exFirst>X_START-OVERSIZE_L*WIDTH && exFirst32) { if (dy>0) { dy-=32; incr = 1;} else { dy+=32; incr = -1;} Bangle.buzz(20); level = Math.min(Math.max(prevLevel-incr,0),STEPS); cb("incr",incr); draw(level); } } ebLast = e.b; }; let draw = (level)=>{ "ram"; // Draw the indicator. // Should be displayed when a relevant drag event is detected. // Should time out. // If user drags directly on the draw area, adjust level one-to-one. // Pauses and resets the time out when interacted with. if (firstRun || !LAZY) { g.setColor(COL_FG).fillRect({x:X_START,y:Y_START,w:WIDTH+8,y2:Y_START+HEIGHT+5,r:0}); // To get outer border... } if (level == prevLevel) {if (!firstRun) return; if (firstRun) firstRun = false;} levelHeight = level==0?WIDTH:level*STEP_SIZE; // Math.max(level*STEP_SIZE,STEP_SIZE); prevLevel = level; g.setColor(COL_BG). fillRect({x:X_START+2,y:Y_START+2,w:WIDTH+4,y2:Y_START+HEIGHT+2,r:0}). // ... and here it's made hollow. setColor(0==level?COL_BG:COL_FG). fillRect({x:X_START+4,y:Y_START+4+HEIGHT-levelHeight,w:WIDTH,y2:Y_START+HEIGHT,r:0}); // Here the bar is drawn. //print(level); //print(process.memory().usage); }; let remove = ()=> { Bangle.removeListener('drag', dragSlider); cb("remove", prevLevel); }; let timeout; if (TIMEOUT!=='no') timeout = setTimeout(remove, 1000*TIMEOUT); let dy = 0; g.reset(); Bangle.prependListener('drag', dragSlider); }