{ const defaultSettings = { loadWidgets : false, textAboveHands : false, shortHrHand : false }; const settings = Object.assign(defaultSettings, require('Storage').readJSON('andark.json',1)||{}); const c={"x":g.getWidth()/2,"y":g.getHeight()/2}; const zahlpos=(function() { let z=[]; let sk=1; for(let i=-10;i<50;i+=5){ let win=i*2*Math.PI/60; let xsk =c.x+2+Math.cos(win)*(c.x-10), ysk =c.y+2+Math.sin(win)*(c.x-10); if(sk==3){xsk-=10;} if(sk==6){ysk-=10;} if(sk==9){xsk+=10;} if(sk==12){ysk+=10;} if(sk==10){xsk+=3;} z.push([sk,xsk,ysk]); sk+=1; } return z; })(); const zeiger = function(len,dia,tim) { const x=c.x+ Math.cos(tim)*len/2, y=c.y + Math.sin(tim)*len/2, d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)}, pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y]; return pol; }; const drawHands = function(d) { let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds(); g.setColor(1,1,1); if(h>12){ h=h-12; } //calculates the position of the minute, second and hour hand h=2*Math.PI/12*(h+m/60)-Math.PI/2; //more accurate //m=2*Math.PI/60*(m+s/60)-Math.PI/2; m=2*Math.PI/60*(m)-Math.PI/2; s=2*Math.PI/60*s-Math.PI/2; //g.setColor(1,0,0); const hz = zeiger(settings.shortHrHand?88:100,5,h); g.fillPoly(hz,true); //g.setColor(1,1,1); const minz = zeiger(150,5,m); g.fillPoly(minz,true); if (unlock){ const sekz = zeiger(150,2,s); g.fillPoly(sekz,true); } g.fillCircle(c.x,c.y,4); }; const drawText = function(d) { g.setFont("Vector",10); g.setBgColor(0,0,0); g.setColor(1,1,1); const dateStr = require("locale").date(d); g.drawString(dateStr, c.x, c.y+20, true); const batStr = Math.round(E.getBattery()/5)*5+"%"; if (Bangle.isCharging()) { g.setBgColor(1,0,0); } g.drawString(batStr, c.x, c.y+40, true); }; const drawNumbers = function() { //draws the numbers on the screen g.setFont("Vector",20); g.setColor(1,1,1); g.setBgColor(0,0,0); for(let i = 0;i<12;i++){ g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true); } }; let drawTimeout; let queueMillis = 1000; let unlock = true; const updateState = function() { if (Bangle.isLCDOn()) { if (!Bangle.isLocked()) { queueMillis = 1000; unlock = true; } else { queueMillis = 60000; unlock = false; } draw(); } else { if (drawTimeout) clearTimeout(drawTimeout); drawTimeout = undefined; } }; const queueDraw = function() { if (drawTimeout) clearTimeout(drawTimeout); drawTimeout = setTimeout(function() { drawTimeout = undefined; draw(); }, queueMillis - (Date.now() % queueMillis)); }; const draw = function() { // draw black rectangle in the middle to clear screen from scale and hands g.setColor(0,0,0); g.fillRect(10,10,2*c.x-10,2*c.x-10); // prepare for drawing the text g.setFontAlign(0,0); // do drawing drawNumbers(); const d=new Date(); if (settings.textAboveHands) { drawHands(d); drawText(d); } else { drawText(d); drawHands(d); } queueDraw(); }; //draws the scale once the app is startet const drawScale = function() { // clear the screen g.setBgColor(0,0,0); g.clear(); // draw the ticks of the scale for(let i=-14;i<47;i++){ const win=i*2*Math.PI/60; let d=2; if(i%5==0){d=5;} g.fillPoly(zeiger(300,d,win),true); g.setColor(0,0,0); g.fillRect(10,10,2*c.x-10,2*c.x-10); g.setColor(1,1,1); } }; //// main running sequence //// // Show launcher when middle button pressed, and widgets that we're clock Bangle.setUI({ mode: "clock", remove: function() { Bangle.removeListener('lcdPower', updateState); Bangle.removeListener('lock', updateState); Bangle.removeListener('charging', draw); // We clear drawTimout after removing all listeners, because they can add one again if (drawTimeout) clearTimeout(drawTimeout); drawTimeout = undefined; require("widget_utils").show(); } }); // Load widgets if needed, and make them show swipeable if (settings.loadWidgets) { Bangle.loadWidgets(); require("widget_utils").swipeOn(); } else if (global.WIDGETS) require("widget_utils").hide(); // Stop updates when LCD is off, restart when on Bangle.on('lcdPower', updateState); Bangle.on('lock', updateState); Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected updateState(); drawScale(); draw(); }