229 lines
5.2 KiB
JavaScript
229 lines
5.2 KiB
JavaScript
// ----- const -----
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const defaultSettings = {
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loadWidgets: false
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};
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const settings = Object.assign(defaultSettings, require('Storage').readJSON('cc_abstract.json', 1) || {});
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const center = {
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"x": g.getWidth()/2,
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"y": g.getHeight()/2
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};
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// ----- global vars -----
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let drawTimeout;
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let queueMillis = 1000;
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let unlock = true;
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let lastBatteryStates = [E.getBattery()];
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// ----- functions -----
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function updateState() {
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updateBatteryStates();
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if (Bangle.isLCDOn()) {
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if (!Bangle.isLocked()) {
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queueMillis = 1000;
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unlock = true;
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}
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else {
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queueMillis = 60000;
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unlock = false;
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}
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draw();
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}
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else {
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if (drawTimeout)
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clearTimeout(drawTimeout);
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drawTimeout = undefined;
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}
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}
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function updateBatteryStates() {
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lastBatteryStates.push(E.getBattery());
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if (lastBatteryStates.length > 5)
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lastBatteryStates.shift(); // remove 1st item
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}
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function draw() {
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clearScreen();
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drawTicks();
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drawHands();
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queueDraw();
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}
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function clearScreen() {
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g.setBgColor(0, 0, 0);
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g.clear();
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}
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function drawTicks() { // draws the scale once the app is startet
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for (let i = 1; i <= 12; i++) {
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const phi = 30 * i * (Math.PI / 180);
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const r = 80;
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const x = center.x + r * Math.cos(phi);
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const y = center.y + r * Math.sin(phi);
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g.setColor(1, 1, 1);
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g.fillCircle(x, y, 2);
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}
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}
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function drawHands() {
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const date = new Date();
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const batteryState = calcAvgBatteryState();
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setColorByBatteryState(batteryState);
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drawHourHand(date.getHours(), date.getMinutes());
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setColorByBatteryState(batteryState);
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drawMinuteHand(date.getMinutes());
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if (unlock) {
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setColorByBatteryState(batteryState);
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drawSecondHand(date.getSeconds());
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}
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}
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function setColorByBatteryState(batteryState) {
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if (batteryState <= 20)
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g.setColor(1, 0, 0);
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else if (batteryState <= 40)
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g.setColor(1, 1, 0);
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else
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g.setColor(0, 1, 1);
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}
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function drawHourHand(hours, minutes) {
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const hand_len = 40;
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const hand_thickness = 14;
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const border_thickness = 3;
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const hour_angle = 30 * (hours + minutes/60) * (Math.PI / 180) - Math.PI/2;
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const hourPolygon = calcOval(center.x, center.y, hour_angle, hand_len, hand_thickness/2);
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// g.drawPoly(hourPolygon, true);
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g.fillPoly(hourPolygon);
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if (!unlock) {
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const innerPolygon = calcOval(center.x, center.y, hour_angle, hand_len, hand_thickness/2 - border_thickness);
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g.setColor(0, 0, 0);
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g.fillPoly(innerPolygon);
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}
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}
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function drawMinuteHand(minutes) {
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const hand_dist = 60;
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const hand_len = 12;
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const hand_thickness = 6;
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const minute_angle = 6 * minutes * (Math.PI / 180) - Math.PI/2;
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const x0 = center.x + hand_dist * Math.cos(minute_angle);
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const y0 = center.y + hand_dist * Math.sin(minute_angle);
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const minutePolygon = calcOval(x0, y0, minute_angle, hand_len, hand_thickness/2);
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g.fillPoly(minutePolygon);
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}
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function drawSecondHand(seconds) {
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const hand_radius = 6;
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const r = 80;
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const second_angle = 6 * seconds * (Math.PI / 180) - Math.PI/2;
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const x = center.x + r * Math.cos(second_angle);
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const y = center.y + r * Math.sin(second_angle);
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g.fillCircle(x, y, hand_radius);
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}
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function calcOval(x0, y0, phi0, len, r) {
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// * 2 * * 3 *
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// * A B *
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// * 1 * * 4 *
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//
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// A: (x0, y0)
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// dist(A, B): len
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// dist(A, 1): r
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// atan2(A, B): phi
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var polygon = [];
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const n = 4;
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const dphi = Math.PI / n; // pi=180°
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// half circle around A
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for (let i = 0; i <= n; i += 1) {
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const phi = phi0 + Math.PI/2 + i * dphi;
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polygon.push(x0 + r * Math.cos(phi));
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polygon.push(y0 + r * Math.sin(phi));
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}
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// half circle around B
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const x1 = x0 + len * Math.cos(phi0);
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const y1 = y0 + len * Math.sin(phi0);
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for (let i = 0; i <= n; i += 1) {
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const phi = phi0 - Math.PI/2 + i * dphi;
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polygon.push(x1 + r * Math.cos(phi));
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polygon.push(y1 + r * Math.sin(phi));
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}
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return polygon;
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}
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function calcAvgBatteryState() {
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const n = lastBatteryStates.length;
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if (n == 0)
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return 100;
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let sum = lastBatteryStates.reduce((acc, value) => acc + value, 0);
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return Math.round(sum / n);
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}
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function queueDraw() {
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if (drawTimeout)
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clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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draw();
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}, queueMillis - (Date.now() % queueMillis));
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}
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//// main running sequence ////
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// Show launcher when middle button pressed, and widgets that we're clock
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Bangle.setUI({
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mode: "clock",
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remove: function() {
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Bangle.removeListener('lcdPower', updateState);
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Bangle.removeListener('lock', updateState);
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Bangle.removeListener('charging', draw);
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// We clear drawTimout after removing all listeners, because they can add one again
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if (drawTimeout)
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clearTimeout(drawTimeout);
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drawTimeout = undefined;
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require("widget_utils").show();
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}
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});
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// Load widgets if needed, and make them show swipeable
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if (settings.loadWidgets) {
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Bangle.loadWidgets();
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require("widget_utils").swipeOn();
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}
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else if (global.WIDGETS) {
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require("widget_utils").hide();
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}
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// Stop updates when LCD is off, restart when on
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Bangle.on('lcdPower', updateState);
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Bangle.on('lock', updateState);
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Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected
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updateState();
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drawTicks();
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draw();
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