260 lines
8.1 KiB
JavaScript
260 lines
8.1 KiB
JavaScript
const LOCATION_FILE = "mylocation.json";
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let location;
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var Utils = require("graphics_utils");
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var SunCalc = require("suncalc");
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var RADII = {
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moon: 40,
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arcMin: 48,
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arcMax: 63,
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dots: 55,
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needle: 54,
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};
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var COL = {
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moon: 65535, //
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txture: 33792, // 0.5 ,0.5,0
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shadow: 8196, // .125,0, .125
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day: 40159, //0.6, 0.6,1
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night: 6, // 0, 0, 0.2
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ndots: 2047, // 0, 1, 1 cyan
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ddots: 0,
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needle: 63488, // 1, 0, 0 red
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stime: 2047
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};
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const TAU = 2.0 * Math.PI;
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const MX = g.getWidth() / 2,
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MY = 24 + 3 + RADII.arcMax;
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const DAY_MILLIS = 86400000;
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const M_POS = {
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x: MX,
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y: MY,
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r: RADII.moon
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};
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// images
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const moon_texture = {
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width: 80,
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height: 80,
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bpp: 1,
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transparent: 0,
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buffer: require("heatshrink").decompress(atob("ABsRqAJHkEiBA0N0uq1AIEgNVqtRqoJEgUiAAQJEioTBAAIzEl2q12oxATECQdVioJD/eqne60UCHQoADoAJBgf+xWrFIOACYUFCYo8Cj/73f70er0ROHAANUBIM//3///q1WIFAV1qtXCggJB//7CYO6keikBOHKAUDCIInClSgCgonBu4TK1W73ShBMQxkCh5OC//uFIInBi91q5PFCYISC3er//iOwXVE41UCYf+9//9AnCJopVBqEv/+/3//E4P6kUgJw4nDKAP+14TB1Xoq4hBEwYFBqgnB3Wr3e737KB/QnIqp3B32OKAYTBE4Z4BAoYnBEoRSC0fyE5ITBJ4WuCYP4J4J3CeQQFClbvBJgOqn5kBnRPKTwJMB1B4B92qEgQACJ4JTBkYnBYwOilYsBO5NUhYmB9+qxGC9TxBEYTvFqki3Y8B1Uikei3+oionIgGrO4OqwGC9H/xATK1/7E4UAnU7kATIqEAl/uE4WA12u0ATJgSgB/+ikUgnW70EFCY9AgGDE4PowEAlWowEBCZJ4BneggUgkRSBCZEAgEKJoIEBgEIAYQOCKYcVBIMqJgIEBgQSCgAQBqiJDRQIOBEwYAEMgNRiITBqKKBCYJJBE4xQGMQIABlBPHHgInDHQQjEAQJTCHgbFEABg8EBg5SDCgxNDABI="))
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};
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const needle = {
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width: 23,
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height: 10,
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bpp: 1,
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transparent: 0,
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buffer: atob("//+B///D///AAAHgAADgAAHAAA9///j//+H//gA=")
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};
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/*
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now use SunCalc.getMoonIllumination()
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previously used these:
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https://github.com/espruino/BangleApps/blob/master/apps/widmp/widget.js
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https://github.com/deirdreobyrne/LunarPhase
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modified to be based on millisec instead of sec, and to use tau = 2*pi
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*/
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// requires the myLocation app
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function loadLocation() {
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location = require("Storage").readJSON(LOCATION_FILE, 1) || {
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"lat": 45,
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"lon": -71.3,
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"location": "Nashua"
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}; //{"lat":51.5072,"lon":0.1276,"location":"London"};
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}
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function drawMoon(shadowShape) {
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g.setColor(0, 0, 0).fillCircle(MX, MY, RADII.arcMax + 3);
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g.setColor(COL.moon).fillCircle(MX, MY, RADII.moon - 1);
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g.setColor(COL.txture).drawImage(moon_texture, MX, MY, {
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rotate: 0
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});
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// TODO: can set the rotation here to the parallacticAngle from getMoonPosition
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g.setColor(COL.shadow).fillPoly(shadowShape);
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// TODO: set rotation of the fillPoly? parallactic-mp.angle I think.
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// Use g.transformVertices to do the rotation
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}
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function drawDayRing(times) {
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let r_ = RADII.arcMin;
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let rm = RADII.arcMax;
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let rd = RADII.dots;
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let radT = [tToRad(times[0]), tToRad(times[1])];
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let hhmm = [require("locale").time(times[0], 1), require("locale").time(times[1], 1)];
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g.setColor(COL.day);
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Utils.fillArc(g, MX, MY, r_, rm, radT[0], radT[1]);
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g.setColor(COL.night);
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Utils.fillArc(g, MX, MY, r_, rm, radT[1] - TAU, radT[0]);
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// write sunrise/sunset times
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g.setFont('6x8').setColor(COL.stime);
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g.setFontAlign(0, 1, 3).drawString(hhmm[0], MX - rm - 2, MY);
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g.setFontAlign(0, 1, 1).drawString(hhmm[1], MX + rm + 2, MY);
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// draw dots
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let edges = [];
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let isDay = false;
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let flag = false;
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if (radT[1] > TAU) {
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edges = [radT[1] - TAU, radT[0]];
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g.setColor(COL.ddots);
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isDay = true;
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} else {
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edges = [radT[0], radT[1]];
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g.setColor(COL.ndots);
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isDay = false;
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}
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for (var i = 0; i < 24; i++) {
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let a = i * TAU / 24;
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if (!flag && a > edges[0] && a < edges[1]) {
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//first cross
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if (isDay) {
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g.setColor(COL.ndots);
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} else {
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g.setColor(COL.ddots);
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}
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flag = true;
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} else if (flag && a > edges[1]) {
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//second cross
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if (isDay) {
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g.setColor(COL.ddots);
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} else {
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g.setColor(COL.ndots);
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}
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flag = false;
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}
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let dotSize = (i % 3 == 0) ? 2 : 1;
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let pX = MX + Math.cos(a) * rd;
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let pY = MY + Math.sin(a) * rd;
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g.fillCircle(pX, pY, dotSize);
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}
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let labels = ['6P', '12A', '6A', '12P'];
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let qX = [rd - 9, 2, 11 - rd, 2];
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let qY = [1, rd - 10, 1, 12 - rd];
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g.setFont('4x6').setFontAlign(0, 0, 0).setColor(COL.ndots);
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for (var j = 0; j < 4; j++) {
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g.drawString(labels[j], MX + qX[j], MY + qY[j]);
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}
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}
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function drawHHMM(d) {
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var HM = require("locale").time(d, 1 /*omit seconds*/ ).split(":");
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// write digital time
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g.setBgColor(0, 0, 0).setColor(1, 1, 1).setFontVector(45);
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g.setFontAlign(1, 1, 0).drawString(" " + HM[0], MX - 20, g.getHeight() + 3);
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g.setFontAlign(-1, 1, 0).drawString(HM[1] + " ", MX + 30, g.getHeight() + 3);
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// TODO: use the meridian text AM/PM or blank for 24 hr.
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// var meridian = require("locale").meridian(d);
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}
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function moonShade(pos, mp) {
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pos = pos !== undefined ? pos : M_POS;
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mp = mp !== undefined ? mp : SunCalc.getMoonIllumination(new Date());
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// pos has x,y, r for the drawing, mp is from SunCalc Moon Illumination
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let k = mp.fraction;
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// k is the percent along the equator of the terminator
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const pts = Math.min(pos.r >> 1, 32);
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// this gives r/2 pts on the way down and up, capped at 64 total for polyfill
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let a = [],
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b = [],
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s1 = 1,
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s2 = 0;
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// scale s1 is 1 or -1 for fixed edge of the shadow; defined via case switches below
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// scale s2 factor for the moving edge of the shadow
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// need to do some computation to simplify for new/full moon if k 'close enough' to 0 or 1/-1
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//
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let isWaxing = (mp.phase < 0.5);
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s1 = isWaxing ? -1 : 1;
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s2 = isWaxing ? 1 - 2 * k : 2 * k - 1;
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let tr = (pos.r + 1);
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for (var i = 0; i < pts; i++) {
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// down stroke on the outer shadow
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var t = i * Math.PI / (pts + 1); //pts+1 so we leave the last point for the starting of going up
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let cirX = Math.sin(t) * tr;
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let cirY = Math.cos(t) * tr;
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a.push(pos.x + s1 * cirX); //x
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a.push(pos.y + cirY); //y
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b.push(pos.x + s2 * cirX); //x for shadow edge
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b.push(pos.y - cirY); //y going up for shadow edge
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}
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return a.concat(b);
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}
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function tToRad(date) {
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date = (date !== undefined) ? new Date(date.getTime()) : new Date();
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let milli = date - new Date(date.setHours(0, 0, 0, 0));
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return (milli / DAY_MILLIS + 0.25) * TAU;
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}
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function draw(date) {
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var d = date !== undefined ? date : new Date();
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var a = tToRad(d),
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shape = moonShade(M_POS, SunCalc.getMoonIllumination(d)),
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sTimes = SunCalc.getTimes(d, location.lat, location.lon),
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daylight = [sTimes.sunrise, sTimes.sunset];
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//clear time area
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g.clearRect(Bangle.appRect); //g.setColor(0).fillRect(0, 176 - 45, 176, 176);
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drawMoon(shape);
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drawDayRing(daylight);
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drawHHMM(d);
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// draw pointer
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// TODO: Maybe later make this an overlay that can be removed?? -avoid drawing so much every minute/second
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g.setColor(COL.needle).drawImage(needle, MX + RADII.needle * Math.cos(a), MY + RADII.needle * Math.sin(a), {
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rotate: a
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});
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}
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/*
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const shotTimes = [1720626960000, 1729184400000, 1738298880000, 1717575420000];
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let desc =`first quarter -2 days moon at 10:20 in the summer
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jun 10 2024 10:56
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full moon at 12 noon near fall equinox
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Sep 17 2024 12:00
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new moon at 11pm in winter
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dec 30 2024 23:48
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3rd quarter moon at 03:17 am
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May 5 2024 03:17`
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function screenshots(times) {
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let d = new Date();
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for (let t of times) {
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d.setTime(t);
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draw(d);
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g.dump();
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}
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}
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*/
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// Clear the screen once, at startup
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g.reset();
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// requires the myLocation app
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loadLocation();
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g.setBgColor(0, 0, 0).clear();
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// draw immediately at first
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draw();
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// now draw every second
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// eventually maybe update the moon just every hour??
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var secondInterval = setInterval(draw, 10000); //was 1000
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// Stop updates when LCD is off, restart when on
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Bangle.on('lcdPower', on => {
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if (secondInterval) clearInterval(secondInterval);
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secondInterval = undefined;
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if (on) {
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secondInterval = setInterval(draw, 10000); //was 1000
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draw(); // draw immediately
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}
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});
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/* Show launcher when middle button pressed
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This should be done *before* Bangle.loadWidgets so that
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widgets know if they're being loaded into a clock app or not */
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Bangle.setUI("clock");
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// Load widgets
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Bangle.loadWidgets();
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g.setTheme({
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fg: "#fff",
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bg: "#000",
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fg2: "#fff",
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bg2: "#004",
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fgH: "#fff",
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bgH: "#00f",
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dark: true
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});
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Bangle.drawWidgets(); |