203 lines
4.4 KiB
JavaScript
203 lines
4.4 KiB
JavaScript
// ----- const -----
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const defaultSettings = {
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loadWidgets : false,
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textAboveHands : false,
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shortHrHand : false,
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show24HourMode : false
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};
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const settings = Object.assign(defaultSettings, require('Storage').readJSON('cc_abstract.json', 1) || {});
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const center = {
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"x": g.getWidth()/2,
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"y": g.getHeight()/2
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};
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const parameters = {
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"earthOrbitRadius": 80,
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"venusOrbitRadius": 60,
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"mercuryOrbitRadius": 40,
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"earthRadius": 8,
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"venusRadius": 6,
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"mercuryRadius": 4,
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"sunRadius": 12,
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"maxSunRadius": 115
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};
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// ----- global vars -----
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let drawTimeout;
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let queueMillis = 1000;
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let unlock = true;
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let lastBatteryStates = [E.getBattery()];
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// ----- functions -----
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function updateState() {
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updateBatteryStates();
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if (Bangle.isLCDOn()) {
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if (!Bangle.isLocked()) {
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queueMillis = 1000;
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unlock = true;
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}
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else {
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queueMillis = 60000;
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unlock = false;
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}
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draw();
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}
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else {
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if (drawTimeout)
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clearTimeout(drawTimeout);
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drawTimeout = undefined;
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}
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}
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function updateBatteryStates() {
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lastBatteryStates.push(E.getBattery());
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if (lastBatteryStates.length > 5)
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lastBatteryStates.shift(); // remove 1st item
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}
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function draw() {
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drawBackground();
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drawHands();
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queueDraw();
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}
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function drawBackground() {
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clearScreen();
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drawSun();
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}
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function clearScreen() {
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g.setBgColor(0, 0, 0);
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g.clear();
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}
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function drawSun() {
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const batteryState = calcAvgBatteryState();
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if (batteryState <= 25)
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g.setColor(1, 0, 0); // red sun, if battery low
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else
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g.setColor(1, 1, 0);
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let r = parameters.sunRadius;
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if (batteryState <= 20) {
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const relSize = (20 - batteryState) / 20;
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const dr = parameters.maxSunRadius - parameters.sunRadius;
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r = parameters.sunRadius + relSize * dr;
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}
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g.fillCircle(center.x, center.y, r);
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}
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function drawHands() {
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const date = new Date();
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drawHourHand(date.getHours(), date.getMinutes());
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drawMinuteHand(date.getMinutes());
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if (unlock) {
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drawSecondHand(date.getSeconds());
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}
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}
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function drawHourHand(hours, minutes) {
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const r = parameters.earthOrbitRadius;
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const phi = 30 * (hours + minutes/60) * (Math.PI / 180) - Math.PI/2;
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const x = center.x + r * Math.cos(phi);
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const y = center.y + r * Math.sin(phi);
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g.setColor(1, 1, 1);
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g.drawCircle(center.x, center.y, r);
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g.setColor(0, 1, 1);
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g.fillCircle(x, y, parameters.earthRadius);
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}
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function drawMinuteHand(minutes) {
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const r = parameters.venusOrbitRadius;
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const phi = 6 * minutes * (Math.PI / 180) - Math.PI/2;
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const x = center.x + r * Math.cos(phi);
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const y = center.y + r * Math.sin(phi);
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g.setColor(1, 1, 1);
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g.drawCircle(center.x, center.y, r);
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g.setColor(1, 1, 1);
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g.fillCircle(x, y, parameters.venusRadius);
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}
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function drawSecondHand(seconds) {
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const r = parameters.mercuryOrbitRadius;
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const phi = 6 * seconds * (Math.PI / 180) - Math.PI/2;
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const x = center.x + r * Math.cos(phi);
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const y = center.y + r * Math.sin(phi);
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g.setColor(1, 1, 1);
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g.drawCircle(center.x, center.y, r);
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g.setColor(1, 0, 1);
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g.fillCircle(x, y, parameters.mercuryRadius);
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}
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function calcAvgBatteryState() {
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const n = lastBatteryStates.length;
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if (n == 0)
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return 100;
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let sum = lastBatteryStates.reduce((acc, value) => acc + value, 0);
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return Math.round(sum / n);
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}
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function queueDraw() {
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if (drawTimeout)
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clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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draw();
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}, queueMillis - (Date.now() % queueMillis));
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}
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//// main running sequence ////
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// Show launcher when middle button pressed, and widgets that we're clock
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Bangle.setUI({
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mode: "clock",
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remove: function() {
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Bangle.removeListener('lcdPower', updateState);
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Bangle.removeListener('lock', updateState);
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Bangle.removeListener('charging', draw);
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// We clear drawTimout after removing all listeners, because they can add one again
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if (drawTimeout)
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clearTimeout(drawTimeout);
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drawTimeout = undefined;
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require("widget_utils").show();
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}
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});
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// Load widgets if needed, and make them show swipeable
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if (settings.loadWidgets) {
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Bangle.loadWidgets();
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require("widget_utils").swipeOn();
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}
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else if (global.WIDGETS) {
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require("widget_utils").hide();
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}
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// Stop updates when LCD is off, restart when on
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Bangle.on('lcdPower', updateState);
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Bangle.on('lock', updateState);
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Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected
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updateState();
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draw();
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