BangleApps/apps/sweepclock/sweepclock.js

301 lines
8.3 KiB
JavaScript

const screen_center_x = g.getWidth()/2;
const screen_center_y = g.getHeight()/2;
require("FontCopasetic40x58Numeric").add(Graphics);
class Hand {
constructor(centerX,
centerY,
length,
tolerance,
draw_test,
red,
green,
blue){
this.centerX = centerX;
this.centerY = centerY;
this.length = length;
this.red = red;
this.green = green;
this.blue = blue;
this.last_x = centerX;
this.last_y = centerY;
this.tolerance = tolerance;
this.draw_test = draw_test;
this.angle = -1;
this.last_draw_time = null;
}
// method to move the hand to a new angle
moveTo(angle){
if(Math.abs(angle - this.angle) > this.tolerance || this.draw_test(this.angle,this.last_draw_time) ){
g.setColor(0,0,0);
g.drawLine(this.centerX, this.centerY, this.last_x, this.last_y);
g.setColor(this.red,this.green,this.blue);
x2 = this.centerX + this.length*Math.cos(angle);
y2 = this.centerY + this.length*Math.sin(angle);
g.setColor(this.red,this.green,this.blue);
g.drawLine(this.centerX, this.centerY, x2, y2);
this.last_x = x2;
this.last_y = y2;
this.angle = angle;
this.last_draw_time = new Date();
return true;
} else {
return false;
}
}
}
class ThickHand {
constructor(centerX,
centerY,
length,
tolerance,
draw_test,
red,
green,
blue,
start_height,
thickness){
this.centerX = centerX;
this.centerY = centerY;
this.length = length;
this.red = red;
this.green = green;
this.blue = blue;
this.thickness = thickness;
this.start_height = start_height;
this.delta_top = Math.atan(thickness/(2*length));
this.delta_base = Math.atan(thickness/(2*start_height));
this.last_x1 = centerX;
this.last_y1 = centerY;
this.last_x2 = centerX;
this.last_y2 = centerY;
this.last_x3 = centerX;
this.last_y3 = centerY;
this.last_x4 = centerX;
this.last_y4 = centerY;
this.tolerance = tolerance;
this.draw_test = draw_test;
this.angle = -1;
this.last_draw_time = null;
}
// method to move the hand to a new angle
moveTo(angle){
if(Math.abs(angle - this.angle) > this.tolerance || this.draw_test(this.angle - this.delta_base,this.angle + this.delta_base ,this.last_draw_time) ){
g.setColor(0,0,0);
g.fillPoly([this.last_x1,
this.last_y1,
this.last_x2,
this.last_y2,
this.last_x3,
this.last_y3,
this.last_x4,
this.last_y4
]);
g.setColor(this.red,this.green,this.blue);
// bottom left
x1 = this.centerX +
this.start_height*Math.cos(angle - this.delta_base);
y1 = this.centerY + this.start_height*Math.sin(angle - this.delta_base);
// bottom right
x2 = this.centerX +
this.start_height*Math.cos(angle + this.delta_base);
y2 = this.centerY + this.start_height*Math.sin(angle + this.delta_base);
// top right
x3 = this.centerX + this.length*Math.cos(angle + this.delta_top);
y3 = this.centerY + this.length*Math.sin(angle + this.delta_top);
// top left
x4 = this.centerX + this.length*Math.cos(angle - this.delta_top);
y4 = this.centerY + this.length*Math.sin(angle - this.delta_top);
g.setColor(this.red,this.green,this.blue);
g.fillPoly([x1,y1,
x2,y2,
x3,y3,
x4,y4
]);
this.last_x1 = x1;
this.last_y1 = y1;
this.last_x2 = x2;
this.last_y2 = y2;
this.last_x3 = x3;
this.last_y3 = y3;
this.last_x4 = x4;
this.last_y4 = y4;
this.angle = angle;
this.last_draw_time = new Date();
return true;
} else {
return false;
}
}
}
let force_redraw = false;
let seconds_hand = new Hand(screen_center_x,
screen_center_y,
100,
0,
(angle, last_draw_time) => false,
1.0,0.0,0.0);
let minutes_hand_redraw = function(angle, last_draw_time){
return force_redraw || (seconds_hand.angle > angle &&
Math.abs(seconds_hand.angle - angle) <2*Math.PI/25 &&
new Date().getTime() - last_draw_time.getTime() > 500);
};
let minutes_hand = new Hand(screen_center_x,
screen_center_y,
80,
2*Math.PI/250,
minutes_hand_redraw,
1.0,1.0,1.0);
let hour_hand_redraw = function(angle_from, angle_to, last_draw_time){
return force_redraw || (seconds_hand.angle >= angle_from &&
seconds_hand.angle <= angle_to &&
new Date().getTime() - last_draw_time.getTime() > 500);
};
let hours_hand = new ThickHand(screen_center_x,
screen_center_y,
40,
2*Math.PI/600,
hour_hand_redraw,
1.0,1.0,1.0,
5,
4);
function draw_clock(){
date = new Date();
draw_hour_digit(date);
draw_seconds(date);
draw_mins(date);
draw_hours(date);
force_redraw = false;
}
function draw_seconds(date){
seconds = date.getSeconds() + date.getMilliseconds()/1000;
seconds_frac = seconds / 60;
seconds_angle = 2*Math.PI*seconds_frac - (Math.PI/2.0);
seconds_hand.moveTo(seconds_angle);
}
function draw_mins(date,seconds_angle){
mins = date.getMinutes() + date.getSeconds()/60 + date.getMilliseconds()/(60*1000);
mins_frac = mins / 60;
mins_angle = 2*Math.PI*mins_frac - (Math.PI/2.0);
redraw = minutes_hand.moveTo(mins_angle);
if(redraw){
//console.log(date.getSeconds() + " redraw mins");
}
}
function draw_hours(date){
hours = (date.getHours() % 12) + date.getMinutes()/60 + date.getSeconds()/3600;
hours_frac = hours / 12;
hours_angle = 2*Math.PI*hours_frac - (Math.PI/2.0);
redraw = hours_hand.moveTo(hours_angle);
if(redraw){
//console.log(date.getSeconds() + " redraw hours");
}
}
let curr_hour_x = -1;
let curr_hour_y = -1;
let curr_hour_str = null;
const font_width = 40;
const font_height = 58;
function draw_hour_digit(date){
hours = date.getHours() % 12;
mins = date.getMinutes();
if(mins > 30){
hours = (hours +1) % 12;
}
if(hours == 0){
hours = 12;
}
hours_frac = hours / 12;
angle = 2*Math.PI*hours_frac - (Math.PI/2.0);
x = screen_center_x + 70*Math.cos(angle) - font_width/2;
y = screen_center_y + 70*Math.sin(angle) - font_height/2;
g.setFontCopasetic40x58Numeric();
txt = hours.toString();
if(curr_hour_str != null && curr_hour_str != txt){
g.setColor(0,0,0);
g.drawString(curr_hour_str,curr_hour_x,curr_hour_y);
console.log("erasing old hour");
}
g.setColor(1,1,1);
g.drawString(txt,x,y);
curr_hour_x = x;
curr_hour_y = y;
curr_hour_str = txt;
}
// The interval reference for updating the clock
let intervalRef = null;
function clearTimers(){
if(intervalRef) {
clearInterval(intervalRef);
intervalRef = null;
}
}
function startTimers(){
setTimeout(scheduleDrawClock,100);
draw_clock();
}
function scheduleDrawClock(){
if(intervalRef) clearTimers();
intervalRef = setInterval(draw_clock, 100);
draw_clock();
}
function reset_clock(){
g.clear();
force_redraw = true;
}
Bangle.on('lcdPower', (on) => {
if (on) {
console.log("lcdPower: on");
Bangle.drawWidgets();
reset_clock();
startTimers();
} else {
console.log("lcdPower: off");
reset_clock();
clearTimers();
}
});
Bangle.on('faceUp',function(up){
console.log("faceUp: " + up + " LCD: " + Bangle.isLCDOn());
if (up && !Bangle.isLCDOn()) {
//console.log("faceUp and LCD off");
clearTimers();
Bangle.setLCDPower(true);
}
});
g.clear();
Bangle.loadWidgets();
Bangle.drawWidgets();
startTimers();
// Show launcher when middle button pressed
setWatch(Bangle.showLauncher, BTN2,{repeat:false,edge:"falling"});
function button1pressed(){
console.log("button 1 pressed");
}
// Handle button 1 being pressed
setWatch(button1pressed, BTN1,{repeat:true,edge:"falling"});