BangleApps/apps/daymoon/app.js

261 lines
8.2 KiB
JavaScript

const LOCATION_FILE = "mylocation.json";
let location;
var Utils = require("graphics_utils");
var SunCalc = require("suncalc");
var RADII = {
moon: 40,
arcMin: 48,
arcMax: 63,
dots: 55,
needle: 54,
};
var COL = {
moon: 65535, //
txture: 33792, // 0.5 ,0.5,0
shadow: 8196, // .125,0, .125
day: 40159, //0.6, 0.6,1
night: 6, // 0, 0, 0.2
ndots: 2047, // 0, 1, 1 cyan
ddots: 0,
needle: 63488, // 1, 0, 0 red
stime: 2047
};
const TAU = 2.0 * Math.PI;
const MX = g.getWidth() / 2,
MY = 24 + 3 + RADII.arcMax;
const DAY_MILLIS = 86400000;
const M_POS = {
x: MX,
y: MY,
r: RADII.moon
};
// images
const moon_texture = {
width: 80,
height: 80,
bpp: 1,
transparent: 0,
buffer: require("heatshrink").decompress(atob("ABsRqAJHkEiBA0N0uq1AIEgNVqtRqoJEgUiAAQJEioTBAAIzEl2q12oxATECQdVioJD/eqne60UCHQoADoAJBgf+xWrFIOACYUFCYo8Cj/73f70er0ROHAANUBIM//3///q1WIFAV1qtXCggJB//7CYO6keikBOHKAUDCIInClSgCgonBu4TK1W73ShBMQxkCh5OC//uFIInBi91q5PFCYISC3er//iOwXVE41UCYf+9//9AnCJopVBqEv/+/3//E4P6kUgJw4nDKAP+14TB1Xoq4hBEwYFBqgnB3Wr3e737KB/QnIqp3B32OKAYTBE4Z4BAoYnBEoRSC0fyE5ITBJ4WuCYP4J4J3CeQQFClbvBJgOqn5kBnRPKTwJMB1B4B92qEgQACJ4JTBkYnBYwOilYsBO5NUhYmB9+qxGC9TxBEYTvFqki3Y8B1Uikei3+oionIgGrO4OqwGC9H/xATK1/7E4UAnU7kATIqEAl/uE4WA12u0ATJgSgB/+ikUgnW70EFCY9AgGDE4PowEAlWowEBCZJ4BneggUgkRSBCZEAgEKJoIEBgEIAYQOCKYcVBIMqJgIEBgQSCgAQBqiJDRQIOBEwYAEMgNRiITBqKKBCYJJBE4xQGMQIABlBPHHgInDHQQjEAQJTCHgbFEABg8EBg5SDCgxNDABI="))
};
const needle = {
width: 23,
height: 10,
bpp: 1,
transparent: 0,
buffer: atob("//+B///D///AAAHgAADgAAHAAA9///j//+H//gA=")
};
/*
now use SunCalc.getMoonIllumination()
previously used these:
https://github.com/espruino/BangleApps/blob/master/apps/widmp/widget.js
https://github.com/deirdreobyrne/LunarPhase
modified to be based on millisec instead of sec, and to use tau = 2*pi
*/
// requires the myLocation app
function loadLocation() {
location = require("Storage").readJSON(LOCATION_FILE, 1) || {
"lat": 45,
"lon": -71.3,
"location": "Nashua"
}; //{"lat":51.5072,"lon":0.1276,"location":"London"};
}
function drawMoon(shadowShape) {
g.setColor(0, 0, 0).fillCircle(MX, MY, RADII.arcMax + 3);
g.setColor(COL.moon).fillCircle(MX, MY, RADII.moon - 1);
g.setColor(COL.txture).drawImage(moon_texture, MX, MY, {
rotate: 0
});
// TODO: can set the rotation here to the parallacticAngle from getMoonPosition
g.setColor(COL.shadow).fillPoly(shadowShape);
// TODO: set rotation of the fillPoly? parallactic-mp.angle I think.
// Use g.transformVertices to do the rotation
}
function drawDayRing(times) {
let r_ = RADII.arcMin;
let rm = RADII.arcMax;
let rd = RADII.dots;
let radT = [tToRad(times[0]), tToRad(times[1])];
let hhmm = [require("locale").time(times[0], 1), require("locale").time(times[1], 1)];
g.setColor(COL.day);
Utils.fillArc(g, MX, MY, r_, rm, radT[0], radT[1]);
g.setColor(COL.night);
Utils.fillArc(g, MX, MY, r_, rm, radT[1] - TAU, radT[0]);
// write sunrise/sunset times
g.setFont('6x8').setColor(COL.stime);
g.setFontAlign(0, 1, 3).drawString(hhmm[0], MX - rm - 2, MY);
g.setFontAlign(0, 1, 1).drawString(hhmm[1], MX + rm + 2, MY);
// draw dots
let edges = [];
let isDay = false;
let flag = false;
if (radT[1] > TAU) {
edges = [radT[1] - TAU, radT[0]];
g.setColor(COL.ddots);
isDay = true;
} else {
edges = [radT[0], radT[1]];
g.setColor(COL.ndots);
isDay = false;
}
for (var i = 0; i < 24; i++) {
let a = i * TAU / 24;
if (!flag && a > edges[0] && a < edges[1]) {
//first cross
if (isDay) {
g.setColor(COL.ndots);
} else {
g.setColor(COL.ddots);
}
flag = true;
} else if (flag && a > edges[1]) {
//second cross
if (isDay) {
g.setColor(COL.ddots);
} else {
g.setColor(COL.ndots);
}
flag = false;
}
let dotSize = (i % 3 == 0) ? 2 : 1;
let pX = MX + Math.cos(a) * rd;
let pY = MY + Math.sin(a) * rd;
g.fillCircle(pX, pY, dotSize);
}
let labels = ['6P', '12A', '6A', '12P'];
let qX = [rd - 9, 2, 11 - rd, 2];
let qY = [1, rd - 10, 1, 12 - rd];
g.setFont('4x6').setFontAlign(0, 0, 0).setColor(COL.ndots);
for (var j = 0; j < 4; j++) {
g.drawString(labels[j], MX + qX[j], MY + qY[j]);
}
}
function drawHHMM(d) {
var HM = require("locale").time(d, 1 /*omit seconds*/ ).split(":");
// write digital time
g.setBgColor(0, 0, 0).setColor(1, 1, 1).setFontVector(45);
g.setFontAlign(1, 1, 0).drawString(" " + HM[0], MX - 20, g.getHeight() + 3);
g.setFontAlign(-1, 1, 0).drawString(HM[1] + " ", MX + 30, g.getHeight() + 3);
// TODO: use the meridian text AM/PM or blank for 24 hr.
// var meridian = require("locale").meridian(d);
}
function moonShade(pos, mp) {
pos = pos !== undefined ? pos : M_POS;
mp = mp !== undefined ? mp : SunCalc.getMoonIllumination(new Date());
// pos has x,y, r for the drawing, mp is from SunCalc Moon Illumination
let k = mp.fraction;
// k is the percent along the equator of the terminator
const pts = Math.min(pos.r >> 1, 32);
// this gives r/2 pts on the way down and up, capped at 64 total for polyfill
let a = [],
b = [],
s1 = 1,
s2 = 0;
// scale s1 is 1 or -1 for fixed edge of the shadow; defined via case switches below
// scale s2 factor for the moving edge of the shadow
// need to do some computation to simplify for new/full moon if k 'close enough' to 0 or 1/-1
//
let isWaxing = (mp.phase < 0.5);
s1 = isWaxing ? -1 : 1;
s2 = isWaxing ? 1 - 2 * k : 2 * k - 1;
let tr = (pos.r + 1);
for (var i = 0; i < pts; i++) {
// down stroke on the outer shadow
var t = i * Math.PI / (pts + 1); //pts+1 so we leave the last point for the starting of going up
let cirX = Math.sin(t) * tr;
let cirY = Math.cos(t) * tr;
a.push(pos.x + s1 * cirX); //x
a.push(pos.y + cirY); //y
b.push(pos.x + s2 * cirX); //x for shadow edge
b.push(pos.y - cirY); //y going up for shadow edge
}
return a.concat(b);
}
function tToRad(date) {
date = (date !== undefined) ? new Date(date.getTime()) : new Date();
let milli = date - new Date(date.setHours(0, 0, 0, 0));
return (milli / DAY_MILLIS + 0.25) * TAU;
}
function draw(date) {
d = date !== undefined ? date : new Date();
//var d = new Date(),
var a = tToRad(d),
shape = moonShade(M_POS, SunCalc.getMoonIllumination(d)),
sTimes = SunCalc.getTimes(d, location.lat, location.lon),
daylight = [sTimes.sunrise, sTimes.sunset];
//clear time area
g.clearRect(Bangle.appRect); //g.setColor(0).fillRect(0, 176 - 45, 176, 176);
drawMoon(shape);
drawDayRing(daylight);
drawHHMM(d);
// draw pointer
// TODO: Maybe later make this an overlay that can be removed?? -avoid drawing so much every minute/second
g.setColor(COL.needle).drawImage(needle, MX + RADII.needle * Math.cos(a), MY + RADII.needle * Math.sin(a), {
rotate: a
});
}
const shotTimes = [1720626960000, 1729184400000, 1738298880000, 1717575420000];
/*first quarter -2 days moon at 10:20 in the summer
jun 10 2024 10:56
full moon at 12 noon near fall equinox
Sep 17 2024 12:00
new moon at 11pm in winter
dec 30 2024 23:48
3rd quarter moon at 03:17 am
May 5 2024 03:17*/
function screenshots(times) {
let d = new Date();
for (let t of times) {
d.setTime(t);
draw(d);
g.dump();
}
}
// Clear the screen once, at startup
g.reset();
// requires the myLocation app
loadLocation();
g.setBgColor(0, 0, 0).clear();
// draw immediately at first
draw();
// now draw every second
// eventually maybe update the moon just every hour??
var secondInterval = setInterval(draw, 10000); //was 1000
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower', on => {
if (secondInterval) clearInterval(secondInterval);
secondInterval = undefined;
if (on) {
secondInterval = setInterval(draw, 10000); //was 1000
draw(); // draw immediately
}
});
/* Show launcher when middle button pressed
This should be done *before* Bangle.loadWidgets so that
widgets know if they're being loaded into a clock app or not */
Bangle.setUI("clock");
// Load widgets
Bangle.loadWidgets();
g.setTheme({
fg: "#fff",
bg: "#000",
fg2: "#fff",
bg2: "#004",
fgH: "#fff",
bgH: "#00f",
dark: true
});
Bangle.drawWidgets();