BangleApps/apps/tevtimer/lib.js

483 lines
12 KiB
JavaScript

const Storage = require('Storage');
const Sched = require('sched');
const Time_utils = require('time_utils');
// Convenience functions //
function mod(n, m) {
// Modulus function that works like Python's % operator
return ((n % m) + m) % m;
}
function ceil(value) {
// JavaScript's Math.ceil function is weird, too
// Attempt to work around it
return Math.ceil(Math.round(value * 1e10) / 1e10);
}
// Data models //
class PrimitiveTimer {
// A simple timer object that can be used as a countdown or countup
// timer. It can be paused and resumed, and it can be reset to its
// original value. It can also be saved to and loaded from a
// persistent storage.
constructor(origin, is_running, rate, name, id) {
// origin: initial value of the timer
// is_running: true if the timer should begin running immediately,
// false if it should be paused
// rate: rate of the timer, in units per second. Positive for
// countup, negative for countdown
// name: name of the timer (can be empty)
// id: ID of the timer
this.origin = origin || 0;
// default rate +1 unit per 1000 ms, countup
this.rate = rate || 0.001;
this.name = name || '';
this.id = id || 0;
this.vibrate_pattern = ';;;';
this.buzz_count = 4;
this.chain_id = null;
this._start_time = Date.now();
this._pause_time = is_running ? null : this._start_time;
}
display_name() {
// Return a string to display as the timer name
// If the name is empty, return a generated name
return this.name ? this.name : this.provisional_name();
}
provisional_name() {
// Return a generated name for the timer based on the timer's
// origin and current value
return (
format_duration_2(this.to_msec(this.origin))
+ ' / '
+ format_duration_2(this.to_msec())
);
}
display_status() {
// Return a string representing the timer's status
// (e.g. running, paused, expired)
let status = '';
// Indicate timer expired if its current value is <= 0 and it's
// a countdown timer
if (this.get() <= 0 && this.rate < 0) {
status += '!';
}
if (this.is_running()) {
status += '>';
}
return status;
}
is_running() {
// Return true if the timer is running, false if it is paused
return !this._pause_time;
}
start() {
// Start the timer if it is paused
if (!this.is_running()) {
this._start_time += Date.now() - this._pause_time;
this._pause_time = null;
}
}
pause() {
// Pause the timer if it is running
if (this.is_running()) {
this._pause_time = Date.now();
}
}
reset() {
this.set(this.origin);
}
get() {
// Return the current value of the timer, in rate units
const now = Date.now();
const elapsed =
(now - this._start_time)
- (this.is_running() ? 0 : (now - this._pause_time));
return this.origin + (this.rate * elapsed);
}
set(new_value) {
// Set the timer to a new value, in rate units
const now = Date.now();
this._start_time = (now - new_value / this.rate)
+ (this.origin / this.rate);
if (!this.is_running()) {
this._pause_time = now;
}
}
to_msec(value) {
// Convert given timer value to milliseconds using this.rate
// Uses the current value of the timer if no value is provided
if (value === undefined) {
value = this.get();
}
return Math.ceil(value / Math.abs(this.rate));
}
dump() {
// Serialize the timer object to a JSON-compatible object
return {
cls: 'PrimitiveTimer',
version: 0,
origin: this.origin,
rate: this.rate,
name: this.name,
id: this.id,
chain_id: this.chain_id,
start_time: this._start_time,
pause_time: this._pause_time,
vibrate_pattern: this.vibrate_pattern,
buzz_count: this.buzz_count,
};
}
static load(data) {
// Deserialize a JSON-compatible object to a PrimitiveTimer
// object
if (!(data.cls == 'PrimitiveTimer' && data.version == 0)) {
console.error('Incompatible data type for loading PrimitiveTimer state');
}
let loaded = new this(data.origin, false, data.rate, data.name, data.id);
loaded.chain_id = data.chain_id;
loaded._start_time = data.start_time;
loaded._pause_time = data.pause_time;
loaded.vibrate_pattern = data.vibrate_pattern;
loaded.buzz_count = data.buzz_count;
return loaded;
}
}
function format_duration(msec, have_seconds) {
// Format a duration in milliseconds as a string in HH:MM format
// (have_seconds is false) or HH:MM:SS format (have_seconds is true)
if (msec < 0) {
return '-' + format_duration(-msec, have_seconds);
}
const time = Time_utils.decodeTime(msec);
time.h += time.d * 24;
let str = time.h + ":" + ("0" + time.m).slice(-2);
if (have_seconds) {
str += ":" + ("0" + time.s).slice(-2);
}
return str;
}
function format_duration_2(msec) {
// Like `time_utils.formatDuration`, but handles negative durations
// and returns '0s' instead of an empty string for a duration of zero
let s = Time_utils.formatDuration(Math.abs(msec))
if (s === '') {
return '0s';
}
if (msec < 0) {
return '- ' + s;
}
return s;
}
// Persistent state //
const TIMERS_FILENAME = 'tevtimer.timers.json';
const SETTINGS_FILENAME = 'tevtimer.json';
const SCHEDULED_SAVE_TIMEOUT = 15000;
var SAVE_TIMERS_TIMEOUT = null;
var SAVE_SETTINGS_TIMEOUT = null;
function next_id() {
// Find the next unused ID number for timers
let max_id = 0;
for (let timer of TIMERS) {
if (timer.id > max_id) {
max_id = timer.id;
}
}
return max_id + 1;
}
function find_timer_by_id(id) {
// Return index of timer with ID id, or -1 if not found
for (let idx = 0; idx < TIMERS.length; idx++) {
if (TIMERS[idx].id == id) {
return idx;
}
}
return -1;
}
function load_timers() {
// Load timers from persistent storage
// If no timers are found, create and return a default timer
console.log('loading timers');
let timers = Storage.readJSON(TIMERS_FILENAME, true) || [];
if (timers.length) {
// Deserialize timer objects
timers = timers.map(t => PrimitiveTimer.load(t));
} else {
timers = [new PrimitiveTimer(600, false, -0.001, '', 1)];
timers[0].end_alarm = true;
}
return timers;
}
function save_timers() {
// Save TIMERS to persistent storage
console.log('saving timers');
const dumped_timers = TIMERS.map(t => t.dump());
if (!Storage.writeJSON(TIMERS_FILENAME, dumped_timers)) {
E.showAlert('Trouble saving timers');
}
}
function schedule_save_timers() {
// Schedule a save of the timers to persistent storage
// after a timeout. This is used to reduce the number of
// writes to the flash storage when several changes are
// made in a short time.
if (SAVE_TIMERS_TIMEOUT === null) {
console.log('scheduling timer save');
SAVE_TIMERS_TIMEOUT = setTimeout(() => {
save_timers();
SAVE_TIMERS_TIMEOUT = null;
}, SCHEDULED_SAVE_TIMEOUT);
} else {
console.log('timer save already scheduled');
}
}
function save_settings() {
// Save SETTINGS to persistent storage
console.log('saving settings');
if (!Storage.writeJSON(SETTINGS_FILENAME, SETTINGS)) {
E.showAlert('Trouble saving settings');
}
}
function schedule_save_settings() {
// Schedule a save of the settings to persistent storage
// after a timeout. This is used to reduce the number of
// writes to the flash storage when several changes are
// made in a short time.
if (SAVE_SETTINGS_TIMEOUT === null) {
console.log('scheduling settings save');
SAVE_SETTINGS_TIMEOUT = setTimeout(() => {
save_settings();
SAVE_SETTINGS_TIMEOUT = null;
}, SCHEDULED_SAVE_TIMEOUT);
} else {
console.log('settings save already scheduled');
}
}
// Default settings
// List of actions in menu, in order presented
const ACTIONS = [
'start/stop',
'reset',
'timers',
'edit',
'edit_start',
'format',
];
// Map of action IDs to their UI displayed names
const ACTION_NAMES = {
'start/stop': 'Start/stop',
'reset': 'Reset',
'timers': 'Timers',
'edit': 'Edit timer',
'edit_start': 'Edit start',
'format': 'Format',
};
const SETTINGS = Object.assign({
'format': {
'row1': 'time hh:mm',
'row2': 'start hh:mm:ss',
'row3': 'current hh:mm:ss',
},
'button_act': 'start/stop',
'left_tap_act': 'edit_start',
'right_tap_act': 'edit_start',
'confirm_reset': 'auto',
'confirm_delete': true,
'alarm_return': false,
'auto_reset': false,
}, Storage.readJSON(SETTINGS_FILENAME, true) || {});
var TIMERS = load_timers();
// Persistent data convenience functions
function delete_timer(timers, timer) {
// Find `timer` in array `timers` and remove it.
// Return the next timer in the list, or the last one if `timer`
// was the last one in the list.
const idx = timers.indexOf(timer);
if (idx !== -1) {
timers.splice(idx, 1);
} else {
console.warn('delete_timer: Bug? Tried to delete a timer not in list');
}
// Return another timer to switch UI to after deleting the focused
// one
return timers[Math.min(idx, timers.length - 1)];
}
function add_timer(timers, timer) {
// Create a independent timer object duplicating `timer`, assign it a
// new unique ID, and add it to the top of the array `timers`.
// Return the new timer object.
// This is used to create a new timer from an existing one.
// Create a copy of current timer object
const new_timer = PrimitiveTimer.load(timer.dump());
// Assign a new ID to the timer
new_timer.id = next_id();
// Place it at the top of the list
timers.unshift(new_timer);
return new_timer;
}
function set_last_viewed_timer(timer) {
// Move `timer` to the top of the list of timers, so it will be
// displayed first when the timer list is shown.
const idx = TIMERS.indexOf(timer);
if (idx == -1) {
console.warn('set_last_viewed_timer: Bug? Called with a timer not found in list');
} else if (idx == 0) {
console.debug('set_last_viewed_timer: Already set as last timer');
} else {
// Move timer to top of list
TIMERS.splice(idx, 1);
TIMERS.unshift(timer);
set_timers_dirty();
}
}
function set_timers_dirty() {
// Mark the timers as modified and schedule a write to
// persistent storage.
setTimeout(update_system_alarms, 500);
schedule_save_timers();
}
function set_settings_dirty() {
// Mark the settings as modified and schedule a write to
// persistent storage.
schedule_save_settings();
}
// Alarm handling //
function delete_system_alarms() {
// Delete system alarms associated with the tevtimer app (except those
// that are snoozed, so that they will trigger later)
var alarms = Sched.getAlarms().filter(a => a.appid == 'tevtimer');
for (let alarm of alarms) {
if (alarm.ot === undefined) {
console.debug('delete_system_alarms: delete sched alarm ' + alarm.id);
Sched.setAlarm(alarm.id, undefined);
} else {
// Avoid deleting timers awaiting snoozing
console.debug('delete_system_alarms: skipping snoozed alarm ' + alarm.id);
}
}
Sched.reload();
}
function set_system_alarms() {
// Set system alarms (via `sched` app) for running countdown timers
// that will expire in the future.
for (let idx = 0; idx < TIMERS.length; idx++) {
let timer = TIMERS[idx];
let time_to_next_alarm = timer.to_msec();
if (timer.is_running() && time_to_next_alarm > 0) {
console.debug('set_system_alarms: set sched alarm ' + timer.id
+ ' (' + time_to_next_alarm + ' ms)');
Sched.setAlarm(timer.id, {
appid: 'tevtimer',
timer: time_to_next_alarm,
msg: '',
js: "load('tevtimer.alarm.js');",
as: true, // Allow auto-snooze if not immediately dismissed
});
}
}
Sched.reload();
}
function update_system_alarms() {
// Refresh system alarms (`sched` app) to reflect changes to timers
delete_system_alarms();
set_system_alarms();
}
// Make sure we save timers and settings when switching to another app
// or rebooting
E.on('kill', () => { save_timers(); });
E.on('kill', () => { save_settings(); });
exports = {TIMERS, SETTINGS, ACTIONS, ACTION_NAMES,
mod, ceil,
next_id, find_timer_by_id,
load_timers, save_timers, schedule_save_timers, save_settings, schedule_save_settings,
PrimitiveTimer,
format_duration, format_duration_2,
delete_timer, add_timer, set_last_viewed_timer, set_timers_dirty, set_settings_dirty,
update_system_alarms};