improve names (and translate german names)
parent
ed58557824
commit
0625b4c8c1
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@ -9,57 +9,58 @@ const defaultSettings = {
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const settings = Object.assign(defaultSettings, require('Storage').readJSON('cc_clock24.json', 1) || {});
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const c = {
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const center = {
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"x": g.getWidth()/2,
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"y": g.getHeight()/2
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};
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const zahlpos = (function() {
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const hourNumberPositions = (function() {
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let z = [];
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let sk = 1;
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for (let i = -10; i < 50; i += 5){
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let win = i * 2 * Math.PI / 60;
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let xsk = c.x + 2 + Math.cos(win) * (c.x - 10),
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ysk = c.y + 2 + Math.sin(win) * (c.x - 10);
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if (sk==3){ xsk -=10; }
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if (sk==6){ ysk -=10; }
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if (sk==9){ xsk +=10; }
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if (sk==12){ ysk +=10; }
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if (sk==10){ xsk +=3; }
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let alpha = i * 2 * Math.PI / 60;
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let xsk = center.x + 2 + Math.cos(alpha) * (center.x - 10),
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ysk = center.y + 2 + Math.sin(alpha) * (center.x - 10);
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if (sk==3){ xsk -= 10; }
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if (sk==6){ ysk -= 10; }
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if (sk==9){ xsk += 10; }
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if (sk==12){ ysk += 10; }
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if (sk==10){ xsk += 3; }
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z.push([sk, xsk, ysk]);
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sk += 1;
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}
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return z;
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})();
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const zeiger = function(len, dia, tim) {
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const x = c.x + Math.cos(tim) * len/2,
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y = c.y + Math.sin(tim) * len/2,
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const calcHandPolygon = function(len, dia, alpha) {
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const x = center.x + Math.cos(alpha) * len/2,
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y = center.y + Math.sin(alpha) * len/2,
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d = {
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"d": 3,
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"x": dia/2 * Math.cos(tim + Math.PI/2),
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"y": dia/2 * Math.sin(tim + Math.PI/2)
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"x": dia/2 * Math.cos(alpha + Math.PI/2),
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"y": dia/2 * Math.sin(alpha + Math.PI/2)
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},
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pol = [
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c.x - d.x,
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c.y - d.y,
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c.x + d.x,
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c.y + d.y,
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x + d.x,
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y + d.y,
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x - d.x,
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y - d.y
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];
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return pol;
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return [
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center.x - d.x,
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center.y - d.y,
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center.x + d.x,
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center.y + d.y,
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x + d.x,
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y + d.y,
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x - d.x,
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y - d.y
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];
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};
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const drawHands = function(d) {
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let m = d.getMinutes(), h = d.getHours(), s = d.getSeconds();
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const drawHands = function(date) {
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let m = date.getMinutes(),
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h = date.getHours(),
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s = date.getSeconds();
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g.setColor(1, 1, 1);
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let numHoursForHourHand = settings.show24HourMode? 24 : 12;
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if(h > numHoursForHourHand){
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if (h > numHoursForHourHand){
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h = h - numHoursForHourHand;
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}
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@ -69,29 +70,32 @@ const drawHands = function(d) {
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s = 2 * Math.PI / 60 * s - Math.PI/2;
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//g.setColor(1,0,0);
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const hz = zeiger(settings.shortHrHand? 88 : 100, 5, h);
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g.fillPoly(hz, true);
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const hourPolygon = calcHandPolygon(settings.shortHrHand? 88 : 100, 5, h);
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g.fillPoly(hourPolygon, true);
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//g.setColor(1, 1, 1);
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const minz = zeiger(150, 5, m);
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g.fillPoly(minz, true);
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const minutePolygon = calcHandPolygon(150, 5, m);
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g.fillPoly(minutePolygon, true);
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if (unlock){
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const sekz = zeiger(150, 2, s);
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g.fillPoly(sekz, true);
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const secondPolygon = calcHandPolygon(150, 2, s);
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g.fillPoly(secondPolygon, true);
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}
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g.fillCircle(c.x, c.y, 4);
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g.fillCircle(center.x, center.y, 4);
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};
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const drawText = function(d) {
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const drawText = function(date) {
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g.setFont("Vector", 10);
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g.setBgColor(0, 0, 0);
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g.setColor(1, 1, 1);
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const dateStr = require("locale").date(d);
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g.drawString(dateStr, c.x, c.y + 20, true);
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const batStr = Math.round(E.getBattery()/5) * 5 + "%";
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const dateStr = require("locale").date(date);
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g.drawString(dateStr, center.x, center.y + 20, true);
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const batteryStr = Math.round(E.getBattery()/5) * 5 + "%";
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if (Bangle.isCharging()) {
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g.setBgColor(1, 0, 0);
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}
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g.drawString(batStr, c.x, c.y + 40, true);
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g.drawString(batteryStr, center.x, center.y + 40, true);
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};
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const drawNumbers = function() {
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@ -100,11 +104,11 @@ const drawNumbers = function() {
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g.setColor(1, 1, 1);
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g.setBgColor(0, 0, 0);
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for(let i = 0; i < 12; i++){
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hour = zahlpos[i][0]
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hour = hourNumberPositions[i][0]
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if (settings.show24HourMode){
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hour *= 2;
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}
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g.drawString(hour, zahlpos[i][1], zahlpos[i][2], true);
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g.drawString(hour, hourNumberPositions[i][1], hourNumberPositions[i][2], true);
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}
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};
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@ -139,16 +143,18 @@ const queueDraw = function() {
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const draw = function() {
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// draw black rectangle in the middle to clear screen from scale and hands
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g.setColor(0, 0, 0);
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g.fillRect(10, 10, 2 * c.x - 10, 2 * c.x - 10);
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g.fillRect(10, 10, 2 * center.x - 10, 2 * center.x - 10);
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// prepare for drawing the text
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g.setFontAlign(0, 0);
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// do drawing
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drawNumbers();
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const d = new Date();
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const date = new Date();
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if (settings.textAboveHands) {
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drawHands(d); drawText(d);
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drawHands(date);
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drawText(date);
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} else {
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drawText(d); drawHands(d);
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drawText(date);
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drawHands(date);
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}
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queueDraw();
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};
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@ -158,14 +164,17 @@ const drawScale = function() {
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// clear the screen
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g.setBgColor(0, 0, 0);
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g.clear();
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// draw the ticks of the scale
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for (let i = -14; i < 47; i++){
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const win= i * 2 * Math.PI/60;
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const alpha = i * 2 * Math.PI/60;
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let d = 2;
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if (i % 5==0){ d =5; }
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g.fillPoly(zeiger(300, d, win), true);
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if (i % 5 == 0) {
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d = 5;
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}
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g.fillPoly(calcHandPolygon(300, d, alpha), true);
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g.setColor(0, 0, 0);
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g.fillRect(10, 10, 2 * c.x - 10, 2 * c.x - 10);
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g.fillRect(10, 10, 2 * center.x - 10, 2 * center.x - 10);
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g.setColor(1, 1, 1);
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}
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};
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@ -181,7 +190,10 @@ Bangle.setUI({
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Bangle.removeListener('charging', draw);
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// We clear drawTimout after removing all listeners, because they can add one again
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if (drawTimeout) clearTimeout(drawTimeout);
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if (drawTimeout) {
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clearTimeout(drawTimeout);
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}
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drawTimeout = undefined;
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require("widget_utils").show();
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}
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