Merge pull request #3692 from buzden/fixup-andark-on-charging
andark: Restore redraw on charging and small fixupsmaster
commit
0662aa0234
|
|
@ -6,3 +6,4 @@
|
||||||
add settings for widgets, order of drawing and hour hand length
|
add settings for widgets, order of drawing and hour hand length
|
||||||
0.06: Fix issue showing widgets when app is fast-loaded into from launcher with widgets disabled
|
0.06: Fix issue showing widgets when app is fast-loaded into from launcher with widgets disabled
|
||||||
0.07: Enable fast loading and queue updates to the second
|
0.07: Enable fast loading and queue updates to the second
|
||||||
|
0.08: Restore redraw on charging event + fixup for safer fast-loading
|
||||||
|
|
|
||||||
|
|
@ -12,9 +12,9 @@ const zahlpos=(function() {
|
||||||
let z=[];
|
let z=[];
|
||||||
let sk=1;
|
let sk=1;
|
||||||
for(let i=-10;i<50;i+=5){
|
for(let i=-10;i<50;i+=5){
|
||||||
let win=i*2*Math.PI/60;
|
let win=i*2*Math.PI/60;
|
||||||
let xsk =c.x+2+Math.cos(win)*(c.x-10),
|
let xsk =c.x+2+Math.cos(win)*(c.x-10),
|
||||||
ysk =c.y+2+Math.sin(win)*(c.x-10);
|
ysk =c.y+2+Math.sin(win)*(c.x-10);
|
||||||
if(sk==3){xsk-=10;}
|
if(sk==3){xsk-=10;}
|
||||||
if(sk==6){ysk-=10;}
|
if(sk==6){ysk-=10;}
|
||||||
if(sk==9){xsk+=10;}
|
if(sk==9){xsk+=10;}
|
||||||
|
|
@ -26,8 +26,7 @@ const zahlpos=(function() {
|
||||||
return z;
|
return z;
|
||||||
})();
|
})();
|
||||||
|
|
||||||
|
const zeiger = function(len,dia,tim) {
|
||||||
let zeiger = function(len,dia,tim){
|
|
||||||
const x=c.x+ Math.cos(tim)*len/2,
|
const x=c.x+ Math.cos(tim)*len/2,
|
||||||
y=c.y + Math.sin(tim)*len/2,
|
y=c.y + Math.sin(tim)*len/2,
|
||||||
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
|
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
|
||||||
|
|
@ -35,7 +34,7 @@ let zeiger = function(len,dia,tim){
|
||||||
return pol;
|
return pol;
|
||||||
};
|
};
|
||||||
|
|
||||||
let drawHands = function(d) {
|
const drawHands = function(d) {
|
||||||
let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
|
let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
|
||||||
g.setColor(1,1,1);
|
g.setColor(1,1,1);
|
||||||
|
|
||||||
|
|
@ -62,33 +61,50 @@ let drawHands = function(d) {
|
||||||
g.fillCircle(c.x,c.y,4);
|
g.fillCircle(c.x,c.y,4);
|
||||||
};
|
};
|
||||||
|
|
||||||
let drawText = function(d) {
|
const drawText = function(d) {
|
||||||
g.setFont("Vector",10);
|
g.setFont("Vector",10);
|
||||||
g.setBgColor(0,0,0);
|
g.setBgColor(0,0,0);
|
||||||
g.setColor(1,1,1);
|
g.setColor(1,1,1);
|
||||||
let dateStr = require("locale").date(d);
|
const dateStr = require("locale").date(d);
|
||||||
g.drawString(dateStr, c.x, c.y+20, true);
|
g.drawString(dateStr, c.x, c.y+20, true);
|
||||||
let batStr = Math.round(E.getBattery()/5)*5+"%";
|
const batStr = Math.round(E.getBattery()/5)*5+"%";
|
||||||
if (Bangle.isCharging()) {
|
if (Bangle.isCharging()) {
|
||||||
g.setBgColor(1,0,0);
|
g.setBgColor(1,0,0);
|
||||||
}
|
}
|
||||||
g.drawString(batStr, c.x, c.y+40, true);
|
g.drawString(batStr, c.x, c.y+40, true);
|
||||||
};
|
};
|
||||||
|
|
||||||
let drawNumbers = function() {
|
const drawNumbers = function() {
|
||||||
//draws the numbers on the screen
|
//draws the numbers on the screen
|
||||||
g.setFont("Vector",20);
|
g.setFont("Vector",20);
|
||||||
g.setColor(1,1,1);
|
g.setColor(1,1,1);
|
||||||
g.setBgColor(0,0,0);
|
g.setBgColor(0,0,0);
|
||||||
for(let i = 0;i<12;i++){
|
for(let i = 0;i<12;i++){
|
||||||
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
|
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
let drawTimeout;
|
let drawTimeout;
|
||||||
let queueMillis = 1000;
|
let queueMillis = 1000;
|
||||||
|
let unlock = true;
|
||||||
|
|
||||||
let queueDraw = function() {
|
const updateState = function() {
|
||||||
|
if (Bangle.isLCDOn()) {
|
||||||
|
if (!Bangle.isLocked()) {
|
||||||
|
queueMillis = 1000;
|
||||||
|
unlock = true;
|
||||||
|
} else {
|
||||||
|
queueMillis = 60000;
|
||||||
|
unlock = false;
|
||||||
|
}
|
||||||
|
draw();
|
||||||
|
} else {
|
||||||
|
if (drawTimeout) clearTimeout(drawTimeout);
|
||||||
|
drawTimeout = undefined;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const queueDraw = function() {
|
||||||
if (drawTimeout) clearTimeout(drawTimeout);
|
if (drawTimeout) clearTimeout(drawTimeout);
|
||||||
drawTimeout = setTimeout(function() {
|
drawTimeout = setTimeout(function() {
|
||||||
drawTimeout = undefined;
|
drawTimeout = undefined;
|
||||||
|
|
@ -96,7 +112,7 @@ let queueDraw = function() {
|
||||||
}, queueMillis - (Date.now() % queueMillis));
|
}, queueMillis - (Date.now() % queueMillis));
|
||||||
};
|
};
|
||||||
|
|
||||||
let draw = function(){
|
const draw = function() {
|
||||||
// draw black rectangle in the middle to clear screen from scale and hands
|
// draw black rectangle in the middle to clear screen from scale and hands
|
||||||
g.setColor(0,0,0);
|
g.setColor(0,0,0);
|
||||||
g.fillRect(10,10,2*c.x-10,2*c.x-10);
|
g.fillRect(10,10,2*c.x-10,2*c.x-10);
|
||||||
|
|
@ -114,7 +130,7 @@ let draw = function(){
|
||||||
};
|
};
|
||||||
|
|
||||||
//draws the scale once the app is startet
|
//draws the scale once the app is startet
|
||||||
let drawScale = function(){
|
const drawScale = function() {
|
||||||
// clear the screen
|
// clear the screen
|
||||||
g.setBgColor(0,0,0);
|
g.setBgColor(0,0,0);
|
||||||
g.clear();
|
g.clear();
|
||||||
|
|
@ -136,40 +152,26 @@ let drawScale = function(){
|
||||||
Bangle.setUI({
|
Bangle.setUI({
|
||||||
mode: "clock",
|
mode: "clock",
|
||||||
remove: function() {
|
remove: function() {
|
||||||
if (drawTimeout) clearTimeout(drawTimeout);
|
|
||||||
drawTimeout = undefined;
|
|
||||||
Bangle.removeListener('lcdPower', updateState);
|
Bangle.removeListener('lcdPower', updateState);
|
||||||
Bangle.removeListener('lock', updateState);
|
Bangle.removeListener('lock', updateState);
|
||||||
|
Bangle.removeListener('charging', draw);
|
||||||
|
// We clear drawTimout after removing all listeners, because they can add one again
|
||||||
|
if (drawTimeout) clearTimeout(drawTimeout);
|
||||||
|
drawTimeout = undefined;
|
||||||
require("widget_utils").show();
|
require("widget_utils").show();
|
||||||
}});
|
}
|
||||||
|
});
|
||||||
// Load widgets if needed, and make them show swipeable
|
// Load widgets if needed, and make them show swipeable
|
||||||
if (settings.loadWidgets) {
|
if (settings.loadWidgets) {
|
||||||
Bangle.loadWidgets();
|
Bangle.loadWidgets();
|
||||||
require("widget_utils").swipeOn();
|
require("widget_utils").swipeOn();
|
||||||
} else if (global.WIDGETS) require("widget_utils").hide();
|
} else if (global.WIDGETS) require("widget_utils").hide();
|
||||||
|
|
||||||
let updateState = function() {
|
|
||||||
if (Bangle.isLCDOn()) {
|
|
||||||
if (!Bangle.isLocked()) {
|
|
||||||
queueMillis = 1000;
|
|
||||||
unlock = true;
|
|
||||||
} else {
|
|
||||||
queueMillis = 60000;
|
|
||||||
unlock = false;
|
|
||||||
}
|
|
||||||
draw();
|
|
||||||
} else {
|
|
||||||
if (drawTimeout) clearTimeout(drawTimeout);
|
|
||||||
drawTimeout = undefined;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Stop updates when LCD is off, restart when on
|
// Stop updates when LCD is off, restart when on
|
||||||
Bangle.on('lcdPower', updateState);
|
Bangle.on('lcdPower', updateState);
|
||||||
|
|
||||||
Bangle.on('lock', updateState);
|
Bangle.on('lock', updateState);
|
||||||
|
Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected
|
||||||
|
|
||||||
let unlock = true;
|
|
||||||
updateState();
|
updateState();
|
||||||
drawScale();
|
drawScale();
|
||||||
draw();
|
draw();
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
{ "id": "andark",
|
{ "id": "andark",
|
||||||
"name": "Analog Dark",
|
"name": "Analog Dark",
|
||||||
"shortName":"AnDark",
|
"shortName":"AnDark",
|
||||||
"version":"0.07",
|
"version":"0.08",
|
||||||
"description": "analog clock face without disturbing widgets",
|
"description": "analog clock face without disturbing widgets",
|
||||||
"icon": "andark_icon.png",
|
"icon": "andark_icon.png",
|
||||||
"type": "clock",
|
"type": "clock",
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue