Less redrawing of keys and fixed memory leak on valuePositions array

master
David Volovskiy 2025-04-22 22:08:51 -04:00
parent bb719c5703
commit 15a367e3e3
1 changed files with 29 additions and 37 deletions

View File

@ -36,7 +36,7 @@ const buttonHeight = 12;
const buttonX = 78;
const buttonY = 3;
let valuePositions = [];
let keysDrawn = false;
const headerHeight = 16;
const usableHeight = h - headerHeight;
const maxLines = Math.floor(usableHeight / lineHeight);
@ -143,7 +143,6 @@ let draw = function() {
g.clear();
g.setFontAlign(-1, -1);
g.setFont("Vector", 10);
valuePositions = [];
g.setColor(clrs.tab);
@ -180,9 +179,11 @@ let redraw = function() {
const key = kvMatch[1];
let value = kvMatch[2];
if (prevVals.key == value) continue;
prevVals.key = value;
let valPrev = (prevVals[key] && prevVals[key].text) || null;
if (valPrev === value) continue;
if (!keysDrawn) {
prevVals[key] = {};
// Key
g.setColor(clrs.keys);
const keyText = indent + `"${key}"`;
@ -194,6 +195,15 @@ let redraw = function() {
const colonText = ": ";
g.drawString(colonText, valueX, y);
valueX += g.stringWidth(colonText);
prevVals[key].x = valueX;
prevVals[key].y = y;
}
prevVals[key].text = value;
let pos = prevVals[key];
// Clear prev values
g.setColor(clrs.bg);
g.fillRect(pos.x, pos.y, w, pos.y + lineHeight);
// Value color
const endComma = value.endsWith(',');
@ -205,36 +215,18 @@ let redraw = function() {
} else {
g.setColor(clrs.ints);
}
g.drawString(value, valueX, y);
g.drawString(value, pos.x, pos.y);
if (endComma){
g.setColor(clrs.brackets);
g.drawString(',', valueX + g.stringWidth(value), y);
}
valuePositions.push({
key,
x: valueX,
y,
text: value
});
} else {
g.setColor(clrs.brackets);
g.drawString(line, numWidth, y);
g.drawString(',', pos.x + g.stringWidth(value), pos.y);
}
}
};
let clearVals = function() {
g.setFont("Vector", fontSize);
g.setFontAlign(-1, -1);
valuePositions.forEach(pos => {
g.setColor(clrs.bg);
g.fillRect(pos.x, pos.y, w, pos.y + lineHeight);
});
}
keysDrawn = true;
};
let redrawValues = function() {
loadJson();
clearVals();
redraw();
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = setTimeout(function() {