parent
e8e52a5e9c
commit
27d0b043e3
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@ -1,5 +1,7 @@
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{
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// ----- const -----
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const defaultSettings = {
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loadWidgets : false,
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textAboveHands : false,
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@ -21,17 +23,67 @@ const hourNumberPositions = (function() {
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let alpha = i * 2 * Math.PI / 60;
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let xsk = center.x + 2 + Math.cos(alpha) * (center.x - 10),
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ysk = center.y + 2 + Math.sin(alpha) * (center.x - 10);
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if (sk==3){ xsk -= 10; }
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if (sk==6){ ysk -= 10; }
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if (sk==9){ xsk += 10; }
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if (sk==12){ ysk += 10; }
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if (sk==10){ xsk += 3; }
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z.push([sk, xsk, ysk]);
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sk += 1;
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}
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return z;
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})();
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// ----- global vars -----
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let drawTimeout;
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let queueMillis = 1000;
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let unlock = true;
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// ----- functions -----
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const updateState = function() {
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if (Bangle.isLCDOn()) {
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if (!Bangle.isLocked()) {
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queueMillis = 1000;
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unlock = true;
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}
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else {
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queueMillis = 60000;
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unlock = false;
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}
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draw();
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}
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else {
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if (drawTimeout)
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clearTimeout(drawTimeout);
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drawTimeout = undefined;
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}
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};
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const drawScale = function() { // draws the scale once the app is startet
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// clear the screen
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g.setBgColor(0, 0, 0);
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g.clear();
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// draw the ticks of the scale
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for (let i = -14; i < 47; i++){
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const alpha = i * 2 * Math.PI/60;
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let thickness = 2;
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if (i % 5 == 0) {
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thickness = 5;
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}
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g.fillPoly(calcHandPolygon(300, thickness, alpha), true);
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g.setColor(0, 0, 0);
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g.fillRect(10, 10, 2 * center.x - 10, 2 * center.x - 10);
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g.setColor(1, 1, 1);
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}
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};
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const calcHandPolygon = function(len, dia, alpha) {
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const x = center.x + Math.cos(alpha) * len/2,
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y = center.y + Math.sin(alpha) * len/2,
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@ -53,6 +105,50 @@ const calcHandPolygon = function(len, dia, alpha) {
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return polygon;
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};
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// ----- draw ----
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const draw = function() {
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// draw black rectangle in the middle to clear screen from scale and hands
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g.setColor(0, 0, 0);
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g.fillRect(10, 10, 2 * center.x - 10, 2 * center.x - 10);
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// prepare for drawing the text
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g.setFontAlign(0, 0);
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// do drawing
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drawNumbers();
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const date = new Date();
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if (settings.textAboveHands) {
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drawHands(date);
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drawText(date);
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}
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else {
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drawText(date);
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drawHands(date);
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}
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queueDraw();
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};
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const drawNumbers = function() {
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g.setFont("Vector", 20);
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const batteryState = E.getBattery();
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if (batteryState < 20)
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g.setColor(1, 0, 0); // draw in red, if battery is low
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else
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g.setColor(1, 1, 1);
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g.setBgColor(0, 0, 0);
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for(let i = 0; i < 12; i++){
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let hour = hourNumberPositions[i][0];
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if (settings.show24HourMode)
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hour *= 2;
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g.drawString(hour, hourNumberPositions[i][1], hourNumberPositions[i][2], true);
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}
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};
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const drawHands = function(date) {
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let m = date.getMinutes(),
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h = date.getHours(),
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@ -65,40 +161,35 @@ const drawHands = function(date) {
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h = h - numHoursForHourHand;
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}
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// calculates the position of the minute, second and hour hand
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h = 2 * Math.PI / numHoursForHourHand * (h + m/60) - Math.PI/2;
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m = 2 * Math.PI / 60 * m - Math.PI/2;
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s = 2 * Math.PI / 60 * s - Math.PI/2;
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const hour_angle = 2 * Math.PI / numHoursForHourHand * (h + m/60) - Math.PI/2,
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minute_angle = 2 * Math.PI / 60 * m - Math.PI/2,
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second_angle = 2 * Math.PI / 60 * s - Math.PI/2;
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//g.setColor(1,0,0);
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const hourPolygon = calcHandPolygon(settings.shortHrHand? 88 : 100, 5, h);
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const hourPolygon = calcHandPolygon(settings.shortHrHand? 88 : 100, 5, hour_angle);
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g.fillPoly(hourPolygon, true);
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//g.setColor(1, 1, 1);
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const minutePolygon = calcHandPolygon(150, 5, m);
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const minutePolygon = calcHandPolygon(150, 5, minute_angle);
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g.fillPoly(minutePolygon, true);
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if (unlock){
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const secondPolygon = calcHandPolygon(150, 2, s);
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const secondPolygon = calcHandPolygon(150, 2, second_angle);
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g.fillPoly(secondPolygon, true);
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}
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g.fillCircle(center.x, center.y, 4);
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};
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const drawText = function(date) {
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if (!unlock)
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return
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g.setFont("Vector", 10);
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g.setBgColor(0, 0, 0);
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const batteryState = E.getBattery();
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if (batteryState < 20){
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g.setColor(1, 0, 0); // draw in red, if battery is low
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} else {
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g.setColor(1, 1, 1);
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}
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g.setColor(1, 1, 1);
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const dateStr = require("locale").date(date);
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g.drawString(dateStr, center.x, center.y + 20, true);
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const batteryStr = batteryState + "%";
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const batteryStr = E.getBattery() + "%";
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if (Bangle.isCharging()) {
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g.setBgColor(1, 0, 0);
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@ -106,86 +197,16 @@ const drawText = function(date) {
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g.drawString(batteryStr, center.x, center.y + 40, true);
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};
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const drawNumbers = function() {
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//draws the numbers on the screen
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g.setFont("Vector", 20);
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g.setColor(1, 1, 1);
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g.setBgColor(0, 0, 0);
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for(let i = 0; i < 12; i++){
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hour = hourNumberPositions[i][0];
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if (settings.show24HourMode){
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hour *= 2;
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}
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g.drawString(hour, hourNumberPositions[i][1], hourNumberPositions[i][2], true);
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}
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};
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let drawTimeout;
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let queueMillis = 1000;
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let unlock = true;
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const updateState = function() {
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if (Bangle.isLCDOn()) {
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if (!Bangle.isLocked()) {
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queueMillis = 1000;
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unlock = true;
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} else {
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queueMillis = 60000;
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unlock = false;
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}
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draw();
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} else {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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}
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};
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const queueDraw = function() {
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if (drawTimeout) clearTimeout(drawTimeout);
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if (drawTimeout)
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clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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draw();
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}, queueMillis - (Date.now() % queueMillis));
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};
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const draw = function() {
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// draw black rectangle in the middle to clear screen from scale and hands
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g.setColor(0, 0, 0);
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g.fillRect(10, 10, 2 * center.x - 10, 2 * center.x - 10);
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// prepare for drawing the text
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g.setFontAlign(0, 0);
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// do drawing
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drawNumbers();
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const date = new Date();
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if (settings.textAboveHands) {
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drawHands(date);
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drawText(date);
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} else {
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drawText(date);
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drawHands(date);
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}
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queueDraw();
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};
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//draws the scale once the app is startet
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const drawScale = function() {
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// clear the screen
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g.setBgColor(0, 0, 0);
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g.clear();
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// draw the ticks of the scale
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for (let i = -14; i < 47; i++){
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const alpha = i * 2 * Math.PI/60;
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let thickness = 2;
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if (i % 5 == 0) {
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thickness = 5;
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}
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g.fillPoly(calcHandPolygon(300, thickness, alpha), true);
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g.setColor(0, 0, 0);
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g.fillRect(10, 10, 2 * center.x - 10, 2 * center.x - 10);
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g.setColor(1, 1, 1);
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}
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};
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//// main running sequence ////
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@ -211,7 +232,8 @@ Bangle.setUI({
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if (settings.loadWidgets) {
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Bangle.loadWidgets();
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require("widget_utils").swipeOn();
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} else if (global.WIDGETS) {
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}
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else if (global.WIDGETS) {
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require("widget_utils").hide();
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}
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Reference in New Issue