remove variables from memory, increase redraw time to conserve battery life

master^2^2
RKBoss6 2025-08-02 16:34:58 -04:00 committed by GitHub
parent d132ab0f13
commit 2b56b2e95d
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1 changed files with 24 additions and 25 deletions

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@ -1,25 +1,28 @@
(function() {
var img;
var v;
var data;
var hrLeft = 0;
var daysLeft = 0;
var showPercent=false;
var batt;
//updates values
function updateValues(){
v = E.getBattery();
data = require("smartbatt").get();
hrLeft = data.hrsLeft;
daysLeft = hrLeft / 24;
hrLeft = Math.round(hrLeft);
function getHrsFormatted(hrsLeft){
var daysLeft = hrsLeft / 24;
daysLeft = Math.round(daysLeft);
}
if (Bangle.isCharging()) {
return batt+"%";
}
else if(daysLeft >= 1) {
return daysLeft+"d";
}
else {
return Math.round(hrsLeft)+"h";
}
}
//draws battery icon and fill bar
function drawBatt(){
v =E.getBattery();
batt =E.getBattery();
var s=24,g=Graphics.createArrayBuffer(24,24,1,{msb:true});
g.fillRect(0,6,s-3,18).clearRect(2,8,s-5,16).fillRect(s-2,10,s,15).fillRect(3,9,3+v*(s-9)/100,15);
g.transparent=0;
@ -29,7 +32,6 @@
//calls both updates for values and icons.
//might split in the future since values updates once every five minutes so we dont need to call it in every minute while the battery can be updated once a minute.
function updateDisplay(){
updateValues();
drawBatt();
}
@ -38,19 +40,16 @@
items: [
{ name : "BattStatus",
get : () => {
updateValues();
drawBatt();
var data=require("smartbatt").get();
//update clock info according to batt state
if (Bangle.isCharging()) {
return { text: v+"%", img : img};
return { text: batt+"%", img : img};
}
else if(daysLeft >= 1) {
return { text: daysLeft+"d", img : img};
}
else {
return {text: hrLeft+"h", img: img};
else{
return { text: getHrsFormatted(data.hrsLeft), img : img};
}
},
@ -58,7 +57,7 @@
this.interval = setInterval(()=>{
updateDisplay();
this.emit('redraw');
}, 60000);
}, 300000);
},
hide : function() {
@ -76,7 +75,7 @@
show : function() {
this.interval = setInterval(()=>{
this.emit('redraw');
}, 60000);
}, 300000);
},
hide : function() {