Bump version for addition of README and Daisy character
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9f91b5559b
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4ad3f59561
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@ -914,7 +914,7 @@
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{ "id": "marioclock",
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{ "id": "marioclock",
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"name": "Mario Clock",
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"name": "Mario Clock",
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"icon": "marioclock.png",
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"icon": "marioclock.png",
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"version":"0.07",
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"version":"0.08",
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"description": "Animated retro Mario clock, with Gameboy style 8-bit grey-scale graphics.",
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"description": "Animated retro Mario clock, with Gameboy style 8-bit grey-scale graphics.",
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"tags": "clock,mario,retro",
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"tags": "clock,mario,retro",
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"type": "clock",
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"type": "clock",
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@ -5,3 +5,4 @@
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0.05: use 12/24 hour clock from settings
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0.05: use 12/24 hour clock from settings
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0.06: Performance refactor, and enhanced graphics!
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0.06: Performance refactor, and enhanced graphics!
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0.07: Swipe right to change between Mario and Toad characters, swipe left to toggle night mode
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0.07: Swipe right to change between Mario and Toad characters, swipe left to toggle night mode
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0.08: Add Readme. Add Princes Daisy
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@ -27,6 +27,7 @@ const DARKEST = "#122d3e";
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const NIGHT = "#001818";
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const NIGHT = "#001818";
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// Character names
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// Character names
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const DAISY = "daisy";
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const TOAD = "toad";
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const TOAD = "toad";
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const MARIO = "mario";
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const MARIO = "mario";
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@ -65,11 +66,18 @@ function genRanNum(min, max) {
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function switchCharacter() {
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function switchCharacter() {
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const curChar = characterSprite.character;
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const curChar = characterSprite.character;
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let newChar;
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let newChar;
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if (curChar === MARIO) {
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switch(curChar) {
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newChar = TOAD;
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case DAISY:
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} else {
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newChar = MARIO;
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newChar = MARIO;
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break;
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case TOAD:
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newChar = DAISY;
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break;
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case MARIO:
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default:
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newChar = TOAD;
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}
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}
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characterSprite.character = newChar;
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characterSprite.character = newChar;
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@ -193,6 +201,19 @@ function drawCoin() {
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drawCoinFrame(coinSprite.x, coinSprite.y);
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drawCoinFrame(coinSprite.x, coinSprite.y);
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}
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}
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function drawDaisyFrame(idx, x, y) {
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switch(idx) {
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case 0:
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const dFr1 = require("heatshrink").decompress(atob("h8UxH+AAsHAIgAI60HAIQOJBYIABDpMHAAwNNB4wOJB4gIEHgQBBBxYQCBwYLDDhIaEBxApEw4qDAgIOHDwiIEBwtcFIRWIUgWHw6TIAQXWrlcWZAqBDQIeBBxQaBDxIcCHIQ8JDAIAFWJLPHA=="));
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g.drawImage(dFr1, x, y);
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break;
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case 1:
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default:
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const dFr2 = require("heatshrink").decompress(atob("h8UxH+AAsHAIgAI60HAIQOJBYIABDpMHAAwNNB4wOJB4gIEHgQBBBxYQCBwYLDDhIaEBxApEw4qDAgIOHDwiIEBwtcFIRWIUgQvBSZACCBwNcWZQcCAAIPIDgYACFw4YBDYIOCD4waEDYI+HaBQ="));
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g.drawImage(dFr2, x, y);
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}
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}
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function drawMarioFrame(idx, x, y) {
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function drawMarioFrame(idx, x, y) {
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switch(idx) {
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switch(idx) {
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case 0:
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case 0:
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@ -200,10 +221,9 @@ function drawMarioFrame(idx, x, y) {
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g.drawImage(mFr1, x, y);
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g.drawImage(mFr1, x, y);
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break;
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break;
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case 1:
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case 1:
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default:
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const mFr2 = require("heatshrink").decompress(atob("h8UxH+AAkHAAYKFBolcAAIPIBgYPDBpgfGFIY7EA4YcEBIPWAAYdDC4gLDAII5ECoYOFDogODFgoJCBwYZCAQYOFBAhAFFwZKGHQpMDw+HCQYEBSowOBBQIdCCgTOIFgiVHFwYCBUhA9FBwz8HAo73GACQA=")); // Mario frame 2
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const mFr2 = require("heatshrink").decompress(atob("h8UxH+AAkHAAYKFBolcAAIPIBgYPDBpgfGFIY7EA4YcEBIPWAAYdDC4gLDAII5ECoYOFDogODFgoJCBwYZCAQYOFBAhAFFwZKGHQpMDw+HCQYEBSowOBBQIdCCgTOIFgiVHFwYCBUhA9FBwz8HAo73GACQA=")); // Mario frame 2
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g.drawImage(mFr2, x, y);
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g.drawImage(mFr2, x, y);
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break;
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default:
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}
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}
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}
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}
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@ -214,10 +234,9 @@ function drawToadFrame(idx, x, y) {
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g.drawImage(tFr1, x, y);
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g.drawImage(tFr1, x, y);
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break;
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break;
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case 1:
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case 1:
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default:
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const tFr2 = require("heatshrink").decompress(atob("iEUxH+ACkHAAoNJrnWAAQRGg/WrgACB4QEBCAYOBB44QFB4QICAg4QBBAQbDEgwPCHpAGCGAQ9KAYQPKCYg/EJAoADAwaKFw4BEP4YQCBIIABB468EB4QADYIoQGDwQOGBYQrDb4wcGFxYLDMoYgHRYgwKABAMBA")); // Mario frame 2
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const tFr2 = require("heatshrink").decompress(atob("iEUxH+ACkHAAoNJrnWAAQRGg/WrgACB4QEBCAYOBB44QFB4QICAg4QBBAQbDEgwPCHpAGCGAQ9KAYQPKCYg/EJAoADAwaKFw4BEP4YQCBIIABB468EB4QADYIoQGDwQOGBYQrDb4wcGFxYLDMoYgHRYgwKABAMBA")); // Mario frame 2
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g.drawImage(tFr2, x, y);
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g.drawImage(tFr2, x, y);
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break;
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default:
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}
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}
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}
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}
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@ -251,10 +270,13 @@ function drawCharacter(date, character) {
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}
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}
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switch(characterSprite.character) {
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switch(characterSprite.character) {
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case(TOAD):
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case DAISY:
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drawDaisyFrame(characterSprite.frameIdx, characterSprite.x, characterSprite.y);
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break;
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case TOAD:
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drawToadFrame(characterSprite.frameIdx, characterSprite.x, characterSprite.y);
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drawToadFrame(characterSprite.frameIdx, characterSprite.x, characterSprite.y);
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break;
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break;
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case(MARIO):
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case MARIO:
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default:
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default:
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drawMarioFrame(characterSprite.frameIdx, characterSprite.x, characterSprite.y);
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drawMarioFrame(characterSprite.frameIdx, characterSprite.x, characterSprite.y);
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}
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}
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@ -362,13 +384,7 @@ function init() {
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Bangle.showLauncher();
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Bangle.showLauncher();
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}, BTN2, {repeat:false,edge:"falling"});
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}, BTN2, {repeat:false,edge:"falling"});
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Bangle.on('lcdPower', (on) => {
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Bangle.on('lcdPower', (on) => on ? startTimers() : clearTimers());
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if (on) {
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startTimers();
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} else {
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clearTimers();
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}
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});
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Bangle.on('faceUp', (up) => {
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Bangle.on('faceUp', (up) => {
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if (up && !Bangle.isLCDOn()) {
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if (up && !Bangle.isLCDOn()) {
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@ -382,11 +398,11 @@ function init() {
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switch(sDir) {
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switch(sDir) {
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// Swipe right (1) - change character (on a loop)
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// Swipe right (1) - change character (on a loop)
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case(1):
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case 1:
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switchCharacter();
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switchCharacter();
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break;
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break;
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// Swipe left (-1) - change day/night mode (on a loop)
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// Swipe left (-1) - change day/night mode (on a loop)
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case(-1):
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case -1:
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default:
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default:
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toggleNightMode();
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toggleNightMode();
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}
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}
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