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0.01: First release!
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# Simple Music Controls
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A small app for viewing and controlling music via Gadgetbridge on Android. This is a remix of [rigrig's Gadgetbridge Music App](https://banglejs.com/apps/?id=gbmusic&readme), only it adds on-screen buttons and doesn't run in the background.
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Requires [Gadgetbridge](https://www.espruino.com/Gadgetbridge).
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## Usage
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1. Connect your Bangle.js to Gadgetbridge.
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2. Open a music player on your Android phone.
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3. Open this app on your Bangle.js.
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## Features
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- Shows the current song title and album
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- Provides on-screen buttons for changing or pausing the current track.
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- Supports swiping
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## Controls
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### Button controls
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Press the side button to toggle playing or pausing the current track.
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### Touch controls
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Use the on-screen buttons to go back to the previous track, play/pause the current track, or skip to the next track.
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Swipe up/down to increase/decrease the volume, or swip left/right to navigate to the previous/next song.
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## Creator
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8bitbuddhist (https://github.com/8bitbuddhist)
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require("heatshrink").decompress(atob("mEw4UA///vt9AYO7gQdRggLKgoLLoALWqALKqgLKqoLVh8NHhMPgY8Jh8ABZMHgEUQZSRJO4KRJBYMBQZQLKqkBMBB3C4ALTh/1oALJQYILJgHQR5SDJBYKDJBYKDJBYJ3JBYR3IBYMDBY0K0ALBgALFgWq0tPAoJrFhWqqtXBY8qBYKaBgHwBYmq1WVBYUwBY2pqo5BBYkC0tWEgILHquptQLCaY2qrWVBZFay2VqALHqumz4LGgIvB0ufEYwLCsoLJ0tVr6xHRoP//q8Hiv///8BY8XBYKYFGAYLBcBAkBqgHF"))
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// For info on interfacing with Gadgetbridge, see https://www.espruino.com/Gadgetbridge
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const Debug = false; // Set to true to show debugging into
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const Layout = require("Layout");
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const PrimaryFont = "Vector:18";
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const buttonPadding = 10;
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const Command = {
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next: "next",
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pause: "pause",
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play: "play",
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previous: "previous",
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volumeup: "volumeup",
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volumedown: "volumedown",
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};
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const PlaybackState = {
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paused: "pause",
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playing: "play"
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};
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/**
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* Format elapsed time in minutes and seconds.
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* @param {*} time Elapsed time
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* @returns Time string
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*/
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function formatTime(time) {
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let minute = 0, second = 0;
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if (time) {
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minute = Math.floor(time / 60);
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second = time % 60;
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}
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let minuteStr = minute.toString(), secondStr = second.toString();
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if (minute < 10) minuteStr = `0${minute}`;
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if (second < 10) secondStr = `0${second}`;
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return `${minuteStr}:${secondStr}`;
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}
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/**
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* Global playback state tracker.
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* Follows the syntax {t:"musicstate", state:"play/pause",position,shuffle,repeat}
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*/
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let appState = { t: "musicstate", state: PlaybackState.paused, position: 0, shuffle: 0, repeat: 0 };
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/**
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* Define the screen layout.
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*/
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let layout = new Layout({
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type: "v", c: [
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{ type: "txt", id: "title", halign: -1, fillx: 0, col: g.fg, font: PrimaryFont, label: "Track N/A" },
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{ type: "txt", id: "artist", halign: -1, fillx: 0, col: g.fg, font: PrimaryFont, label: "Artist N/A" },
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{
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type: "h", c: [
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{ type: "txt", id: "elapsed", halign: -1, fillx: 1, col: g.fg, font: PrimaryFont, label: formatTime(0) },
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{ type: "txt", id: "timeSplitter", halign: 0, fillx: 1, col: g.fg, font: PrimaryFont, label: " - " },
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{ type: "txt", id: "duration", halign: 1, fillx: 1, col: g.fg, font: PrimaryFont, label: formatTime(0) }
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]
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},
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{
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type: "h", c: [
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{ type: "btn", id: Command.previous, font: PrimaryFont, col: g.fg2, bgCol: g.bg2, pad: buttonPadding, label: "|<<", cb: l => sendCommand(Command.previous, true) },
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{ type: "btn", id: "playpause", font: PrimaryFont, col: g.fg2, bgCol: g.bg2, pad: buttonPadding, label: " > ", cb: l => sendCommand(appState.state === PlaybackState.paused ? Command.play : Command.pause, true) },
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{ type: "btn", id: Command.next, font: PrimaryFont, col: g.fg2, bgCol: g.bg2, pad: buttonPadding, label: ">>|", cb: l => sendCommand(Command.next, true) }
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]
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},
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]
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}, { lazy: true });
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/// Set up the app
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function initialize() {
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// Detect whether we're using an emulator.
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if (typeof Bluetooth === "undefined" || typeof Bluetooth.println === "undefined") { // emulator!
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Bluetooth = {
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println: (line) => { console.log("Bluetooth:", line); },
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};
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}
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// Set up listeners for swiping
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Bangle.on('swipe', function (directionLR, directionUD) {
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switch (directionLR) {
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case -1: // Left
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sendCommand(Command.previous, true);
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break;
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case 1: // Right
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sendCommand(Command.next, true);
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break;
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}
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switch (directionUD) {
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case -1: // Up
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sendCommand(Command.volumeup, true);
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break;
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case 1: // Down
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sendCommand(Command.volumedown, true);
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break;
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}
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});
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// Eat music events (๑ᵔ⤙ᵔ๑)
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Bangle.on("message", (type, message)=>{
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if (type.includes("music") && !message.handled) {
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processMusicEvent(message);
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message.handled = true;
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}
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});
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// Toggle play/pause if the button is pressed
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setWatch(function() {
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sendCommand(appState.state === PlaybackState.paused ? Command.play : Command.pause, true);
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}, BTN, {edge: "falling", debounce: 50, repeat: true});
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// Goad Gadgetbridge into sending us the current track info
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sendCommand(Command.volumeup, false);
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sendCommand(Command.volumedown, false);
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// Render the screen
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g.clear();
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draw();
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}
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function draw() {
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layout.update();
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layout.render();
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}
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// Track how long the current song has been running.
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let elapsedTimer;
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let position = 0;
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function updateTime() {
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position++;
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layout.elapsed.label = formatTime(position);
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draw();
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if (Debug) console.log("Tick");
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}
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function clearTimer() {
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position = 0;
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if (elapsedTimer) {
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clearInterval(elapsedTimer);
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elapsedTimer = undefined;
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}
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}
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/**
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* Send a command via Bluetooth back to Gadgetbridge.
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* @param {Command} command Which command to execute
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* @param {true|false} buzz Whether to vibrate the motor
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*/
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function sendCommand(command, buzz) {
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if (buzz) Bangle.buzz(50);
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Bangle.musicControl(command);
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}
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function processMusicEvent(event) {
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if (Debug) console.log("State: " + event.state);
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if (Debug) console.log("Position: " + event.position);
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position = event.position;
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switch(event.state) {
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case PlaybackState.playing:
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if (Debug) console.log("Playing");
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appState.state = event.state;
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elapsedTimer = setInterval(updateTime, 1000);
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layout.playpause.label = " || ";
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break;
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case PlaybackState.paused:
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if (Debug) console.log("Paused");
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appState.state = event.state;
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clearTimer();
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layout.playpause.label = " > ";
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break;
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case PlaybackState.previous:
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case PlaybackState.next:
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// Reset position
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position = 0;
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appState.state = PlaybackState.playing;
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break;
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}
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// Re-render track info on song change
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if (event.track != layout.title.label) {
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position = 0;
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layout.title.label = event ? event.track : "Track N/A";
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layout.artist.label = event ? event.artist : "Artist N/A";
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layout.duration.label = formatTime(event.dur);
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}
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draw();
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if (Debug) layout.debug();
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}
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// Start the app and set up listeners
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initialize();
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Binary file not shown.
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After Width: | Height: | Size: 2.2 KiB |
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{ "id": "simplemusic",
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"name": "Simple Music Controls",
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"shortName":" Simple Music",
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"version":"0.01",
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"description": "Control the music on your Gadgetbridge-enabled phone using Bangle.js. This is a remixed version of rigrig's fantastic Gadgetbridge Music Controls app.",
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"icon": "app.png",
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"type": "app",
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"tags": "bluetooth,gadgetbridge,music,tools",
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"supports" : ["BANGLEJS2"],
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"readme": "README.md",
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"allow_emulator": true,
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"storage": [
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{"name":"simplemusic.app.js","url":"app.js"},
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{"name":"simplemusic.img","url":"app-icon.js","evaluate":true}
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]
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}
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Loading…
Reference in New Issue