Merge remote-tracking branch 'upstream/master'

master
hughbarney 2021-03-25 13:27:16 +00:00
commit 50a3ac84de
21 changed files with 734 additions and 28 deletions

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@ -439,13 +439,16 @@ The screen is parted in a widget and app area for lcd mode `direct`(default).
| areas | as rectangle or point |
| :-:| :-: |
| Widget | (0,0,239,23) |
| Apps | (0,24,239,239) |
| Widget bottom bar (optional) | (0,216,239,239) |
| Apps | (0,24,239,239) (see below) |
| BTN1 | (230, 55) |
| BTN2 | (230, 140) |
| BTN3 | (230, 210) |
| BTN4 | (0,0,119, 239)|
| BTN5 | (120,0,239,239) |
- If there are widgets at the bottom of the screen, apps should actually keep the bottom 24px free, so should keep to the area (0,24,239,215)
- Use `g.setFontAlign(0, 0, 3)` to draw rotated string to BTN1-BTN3 with `g.drawString()`.
- For BTN4-5 the touch area is named

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@ -226,6 +226,19 @@
{"name":"slidingtext.img","url":"slidingtext-icon.js","evaluate":true}
]
},
{ "id": "sweepclock",
"name": "Sweep Clock",
"icon": "sweepclock.png",
"version":"0.01",
"description": "Smooth sweep secondhand with single hour numeral. Use button1 to toggle the numeral font",
"tags": "clock",
"type":"clock",
"allow_emulator":true,
"storage": [
{"name":"sweepclock.app.js","url":"sweepclock.js"},
{"name":"sweepclock.img","url":"sweepclock-icon.js","evaluate":true}
]
},
{ "id": "imgclock",
"name": "Image background clock",
"shortName":"Image Clock",
@ -259,7 +272,7 @@
{ "id": "aclock",
"name": "Analog Clock",
"icon": "clock-analog.png",
"version": "0.13",
"version": "0.14",
"description": "An Analog Clock",
"tags": "clock",
"type":"clock",
@ -569,6 +582,21 @@
{"name":"widbt.wid.js","url":"widget.js"}
]
},
{ "id": "widchime",
"name": "Hour Chime",
"icon": "widget.png",
"version":"0.02",
"description": "Buzz or beep on every whole hour.",
"tags": "widget",
"type": "widget",
"storage": [
{"name":"widchime.wid.js","url":"widget.js"},
{"name":"widchime.settings.js","url":"settings.js"}
],
"data": [
{"name":"widchime.json"}
]
},
{ "id": "widram",
"name": "RAM Widget",
"shortName":"RAM Widget",
@ -779,7 +807,7 @@
{ "id": "vibrclock",
"name": "Vibrate Clock",
"icon": "app.png",
"version":"0.01",
"version":"0.02",
"description": "When BTN1 is pressed, vibrate out the time as a series of buzzes, one digit at a time. Hours, then Minutes. Zero is signified by one long buzz. Otherwise a simple digital clock.",
"tags": "clock",
"type":"clock",
@ -1227,7 +1255,7 @@
{ "id": "dotclock",
"name": "Dot Clock",
"icon": "clock-dot.png",
"version":"0.01",
"version":"0.02",
"description": "A Minimal Dot Analog Clock",
"tags": "clock",
"type":"clock",
@ -1872,7 +1900,7 @@
"id": "beebclock",
"name": "Beeb Clock",
"icon": "beebclock.png",
"version":"0.02",
"version":"0.03",
"description": "Clock face that may be coincidentally familiar to BBC viewers",
"tags": "clock",
"type": "clock",

View File

@ -8,3 +8,4 @@
0.11: shift face down for widget area, maximize face size, 0 pad single digit date, use locale for date
0.12: Fix regression after 0.11
0.13: Fix broken date padding (fix #376)
0.14: Remove hardcoded hour buzz (you can install widchime if you miss it)

View File

@ -113,9 +113,6 @@ const onMinute = () => {
g.setColor(1, 1, 0.9);
// Minute
hand((360 * currentDate.getMinutes()) / 60, -8, faceWidth - 10);
if (currentDate.getHours() >= 0 && currentDate.getMinutes() === 0) {
Bangle.buzz();
}
drawDate();
};

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@ -1,2 +1,3 @@
0.01: Initial commit. Not very efficient, and widgets not working for some reason.
0.02: Fixes; widget support
0.03: Remove hardcoded hour buzz (you can install widchime if you miss it)

View File

@ -262,12 +262,6 @@ Graphics.prototype.drawRotLine = function (sina, cosa, cx, cy, r1, r2) {
g.drawRotLine(Math.sin(a), Math.cos(a), CX, CY+TM, RC1, R1);
}
// Clock chime on the hour.
if (hours >= 0 && minutes === 0)
try {
Bangle.buzz();
} catch (e) { }
// And draw widgets if we're in that mode
if (with_widgets)
Bangle.drawWidgets();

View File

@ -1 +1,2 @@
0.01: Based on the Analog Clock app, minimal dot interface
0.01: Based on the Analog Clock app, minimal dot
0.02: Remove hardcoded hour buzz (you can install widchime if you miss it)

View File

@ -128,9 +128,6 @@ const onMinute = () => {
g.setColor(1, 0.9, 0.9);
// Minute
minDot((360 * currentDate.getMinutes()) / 60,3);
if (currentDate.getHours() >= 0 && currentDate.getMinutes() === 0) {
Bangle.buzz();
}
drawDate();
};

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@ -0,0 +1 @@
0.01: Initial Release

21
apps/sweepclock/README.md Normal file
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@ -0,0 +1,21 @@
# Sweep Clock
The Sweep Clock provides a clock with a perfectly smooth sweep second hand with a single Numeral Display.
![](app.png)
## Usage
Use Button 1 (the top right button) to change the numeral types (currently European and Roman)
## Further Details
For further details of design and working please visit [The Project Page](https://www.notion.so/adrianwkirk/Sweep-hand-clock-6aa5b6b3d1074d4e87fc947975b1e4b7)
## Requests
[Reach out to Adrian](https://www.github.com/awkirk71) if you have feature requests or notice bugs.
## Creator
Made by [Adrian Kirk](https://www.github.com/awkirk71).

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@ -0,0 +1 @@
require("heatshrink").decompress(atob("lEowkE/4AdmU/CaMgCaUQCaPzgQmR+UDCaPxCaUwj525gJ2/CZ0vMSJ2SkEACaCJBgEPRKEAgJ3Q+cxE6Myn8yO6EggMjMSR3Q+ASBgCdRO4KJQCaMwCaPzCQQTPEwYTOJoYTO+cQCaKHCAAizLkEQYgQTF+YTHmMAkITEj//l8wl4UHkcwiIRBAQMD/8/CZKLBiUAiEigMCBAMzCwMyPI8zPQMzgMBn/yh/zgZSICoMxn5kC+ZmBPhY3CHAIAbA"))

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@ -0,0 +1,609 @@
/**
* Adrian Kirk 2021-03
* Simple Clock showing 1 numeral for the hour
* with a smooth sweep second.
*/
const screen_center_x = g.getWidth()/2;
const screen_center_y = g.getHeight()/2;
require("FontCopasetic40x58Numeric").add(Graphics);
class Hand {
/**
* Pure virtual class for all Hand classes to extend.
* a hand class will have 1 main function
* moveTo which will move the hand to the given angle.
*/
moveTo(angle){}
}
class ThinHand extends Hand {
/**
* The thin hand is created from a simple line, so its easy and fast
* to draw.
*/
constructor(centerX,
centerY,
length,
tolerance,
draw_test,
red,
green,
blue){
super();
this.centerX = centerX;
this.centerY = centerY;
this.length = length;
this.red = red;
this.green = green;
this.blue = blue;
// The last x and y coordinates (not the centre) of the last draw
this.last_x = centerX;
this.last_y = centerY;
// tolerance is the angle tolerance (from the last draw)
// in radians for a redraw to be called.
this.tolerance = tolerance;
// draw test is a predicate (angle, time). This is called
// when the hand thinks that it does not have to draw (from its internal tests)
// to see if it has to draw because of another object.
this.draw_test = draw_test;
// The current angle of the hand. Set to -1 initially
this.angle = -1;
this.last_draw_time = null;
}
// method to move the hand to a new angle
moveTo(angle){
// first test to see of the angle called is beyond the tolerance
// for a redraw
if(Math.abs(angle - this.angle) > this.tolerance ||
// and then call the predicate to see if a redraw is needed
this.draw_test(this.angle,this.last_draw_time) ){
// rub out the old hand line
g.setColor(0,0,0);
g.drawLine(this.centerX, this.centerY, this.last_x, this.last_y);
// Now draw the new hand line
g.setColor(this.red,this.green,this.blue);
x2 = this.centerX + this.length*Math.sin(angle);
y2 = this.centerY - this.length*Math.cos(angle);
g.setColor(this.red,this.green,this.blue);
g.drawLine(this.centerX, this.centerY, x2, y2);
// and store the last draw details for the next call
this.last_x = x2;
this.last_y = y2;
this.angle = angle;
this.last_draw_time = new Date();
return true;
} else {
return false;
}
}
}
class ThickHand extends Hand {
/**
* The thick hand is created from a filled polygone, so its slower to
* draw so to be used sparingly with few redraws
*/
constructor(centerX,
centerY,
length,
tolerance,
draw_test,
red,
green,
blue,
base_height,
thickness){
super();
this.centerX = centerX;
this.centerY = centerY;
this.length = length;
this.red = red;
this.green = green;
this.blue = blue;
this.thickness = thickness;
this.base_height = base_height;
// angle from the center to the top corners of the rectangle
this.delta_top = Math.atan(thickness/(2*length));
// angle from the center to the bottom corners of the rectangle
this.delta_base = Math.atan(thickness/(2*base_height));
// the radius that the bottom corners of the rectangle move through
this.vertex_radius_base = Math.sqrt( (thickness*thickness/4) + base_height * base_height);
// the radius that the top corners of the rectangle move through
this.vertex_radius_top = Math.sqrt( (thickness*thickness/4) + length * length);
// last records the last plotted values (so we don't have to keep recalculating
this.last_x1 = centerX;
this.last_y1 = centerY;
this.last_x2 = centerX;
this.last_y2 = centerY;
this.last_x3 = centerX;
this.last_y3 = centerY;
this.last_x4 = centerX;
this.last_y4 = centerY;
// The change in angle from the last plotted angle before we actually redraw
this.tolerance = tolerance;
// predicate test that is called if the hand is not going to redraw to see
// if there is an externally defined reason for redrawing (like another hand)
this.draw_test = draw_test;
this.angle = -1;
this.last_draw_time = null;
}
// method to move the hand to a new angle
moveTo(angle){
if(Math.abs(angle - this.angle) > this.tolerance || this.draw_test(this.angle - this.delta_base,this.angle + this.delta_base ,this.last_draw_time) ){
g.setColor(0,0,0);
g.fillPoly([this.last_x1,
this.last_y1,
this.last_x2,
this.last_y2,
this.last_x3,
this.last_y3,
this.last_x4,
this.last_y4
]);
g.setColor(this.red,this.green,this.blue);
// bottom left
x1 = this.centerX +
this.vertex_radius_base*Math.sin(angle - this.delta_base);
y1 = this.centerY - this.vertex_radius_base*Math.cos(angle - this.delta_base);
// bottom right
x2 = this.centerX +
this.vertex_radius_base*Math.sin(angle + this.delta_base);
y2 = this.centerY - this.vertex_radius_base*Math.cos(angle + this.delta_base);
// top right
x3 = this.centerX + this.vertex_radius_top*Math.sin(angle + this.delta_top);
y3 = this.centerY - this.vertex_radius_top*Math.cos(angle + this.delta_top);
// top left
x4 = this.centerX + this.vertex_radius_top*Math.sin(angle - this.delta_top);
y4 = this.centerY - this.vertex_radius_top*Math.cos(angle - this.delta_top);
g.setColor(this.red,this.green,this.blue);
g.fillPoly([x1,y1,
x2,y2,
x3,y3,
x4,y4
]);
this.last_x1 = x1;
this.last_y1 = y1;
this.last_x2 = x2;
this.last_y2 = y2;
this.last_x3 = x3;
this.last_y3 = y3;
this.last_x4 = x4;
this.last_y4 = y4;
this.angle = angle;
this.last_draw_time = new Date();
return true;
} else {
return false;
}
}
}
// The force draw is set to true to force all objects to redraw themselves
let force_redraw = false;
// The seconds hand is the main focus and is set to redraw on every cycle
let seconds_hand = new ThinHand(screen_center_x,
screen_center_y,
100,
0,
(angle, last_draw_time) => false,
1.0,0.0,0.0);
// The minute hand is set to redraw at a 250th of a circle,
// when the second hand is ontop or slighly overtaking
// or when a force_redraw is called
let minutes_hand_redraw = function(angle, last_draw_time){
return force_redraw || (seconds_hand.angle > angle &&
Math.abs(seconds_hand.angle - angle) <2*Math.PI/25 &&
new Date().getTime() - last_draw_time.getTime() > 500);
};
let minutes_hand = new ThinHand(screen_center_x,
screen_center_y,
80,
2*Math.PI/250,
minutes_hand_redraw,
1.0,1.0,1.0);
// The hour hand is a thick hand so we have to redraw when the minute hand
// overlaps from its behind andle coverage to its ahead angle coverage.
let hour_hand_redraw = function(angle_from, angle_to, last_draw_time){
return force_redraw || (seconds_hand.angle >= angle_from &&
seconds_hand.angle <= angle_to &&
new Date().getTime() - last_draw_time.getTime() > 500);
};
let hours_hand = new ThickHand(screen_center_x,
screen_center_y,
40,
2*Math.PI/600,
hour_hand_redraw,
1.0,1.0,1.0,
5,
4);
function draw_clock(){
date = new Date();
draw_hour_digit(date);
draw_seconds(date);
draw_mins(date);
draw_hours(date);
force_redraw = false;
}
// drawing the second the millisecond as we need the fine gradation
// for the sweep second hand.
function draw_seconds(date){
seconds = date.getSeconds() + date.getMilliseconds()/1000;
seconds_frac = seconds / 60;
seconds_angle = 2*Math.PI*seconds_frac;
seconds_hand.moveTo(seconds_angle);
}
// drawing the minute includes the second and millisec to make the
// movement as continuous as possible.
function draw_mins(date,seconds_angle){
mins = date.getMinutes() + date.getSeconds()/60 + date.getMilliseconds()/(60*1000);
mins_frac = mins / 60;
mins_angle = 2*Math.PI*mins_frac;
redraw = minutes_hand.moveTo(mins_angle);
if(redraw){
console.log("redraw mins");
}
}
function draw_hours(date){
hours = (date.getHours() % 12) + date.getMinutes()/60 + date.getSeconds()/3600;
hours_frac = hours / 12;
hours_angle = 2*Math.PI*hours_frac;
redraw = hours_hand.moveTo(hours_angle);
if(redraw){
console.log("redraw hours");
}
}
/**
* We want to be able to change the font so we set up
* pure virtual for all fonts implementtions to use
*/
class NumeralFont {
/**
* The screen dimensions of what we are going to
* display for the given hour.
*/
getDimensions(hour){return [0,0];}
/**
* The characters that are going to be returned for
* the hour.
*/
hour_txt(hour){ return ""; }
/**
* method to draw text at the required coordinates
*/
draw(hour_txt,x,y){ return "";}
}
class CopasetFont extends NumeralFont{
constructor(){
super();
// dimesion map provides the dimesions of the character for
// each number for plotting and collision detection
this.dimension_map = {
1 : [20,58],
2 : [30,58],
3 : [30,58],
4 : [30,58],
5 : [30,58],
6 : [40,58],
7 : [30,58],
8 : [40,58],
9 : [40,58],
10: [50,58],
11: [40,58],
12: [40,58]
};
}
getDimensions(hour){return this.dimension_map[hour];}
hour_txt(hour){ return hour.toString(); }
draw(hour_txt,x,y){
/* going to leave this in here for future testing.
uncomment this so that it draws a box behind the string
so we can guess the digit dimensions
dim = [50,58];
g.setColor(0.5,0,0);
g.fillPoly([x,y,
x+dim[0],y,
x+dim[0],y+dim[1],
x,y+dim[1]
]);
g.setColor(1.0,1.0,1.0);*/
g.setFontCopasetic40x58Numeric();
g.drawString(hour_txt,x,y);
}
}
class RomanNumeralFont extends NumeralFont{
constructor(){
super();
// text map provides the mapping between hour and roman numeral
this.txt_map = {
1 : 'I',
2 : 'II',
3 : 'III',
4 : 'IV',
5 : 'V',
6 : 'VI',
7 : 'VII',
8 : 'VIII',
9 : 'IX',
10: 'X',
11: 'XI',
12: 'XII'
};
// dimesion map provides the dimesions of the characters for
// each hour for plotting and collision detection
this.dimension_map = {
1 : [10,40],
2 : [25,40],
3 : [40,40],
4 : [40,40],
5 : [30,40],
6 : [40,40],
7 : [60,40],
8 : [70,40],
9 : [40,40],
10: [20,40],
11: [40,40],
12: [60,40]
};
}
getDimensions(hour){ return this.dimension_map[hour];}
hour_txt(hour){ return this.txt_map[hour]; }
draw(hour_txt,x,y){
g.setFont("Vector",40);
g.drawString(hour_txt,x,y);
}
}
// The problem with the trig inverse functions on
// a full circle is that the sector information will be lost
// Choosing to use arcsin because you can get back the
// sector with the help of the original coordinates
function reifyasin(x,y,asin_angle){
if(x >= 0 && y >= 0){
return asin_angle;
} else if(x >= 0 && y < 0){
return Math.PI - asin_angle;
} else if(x < 0 && y < 0){
return Math.PI - asin_angle;
} else {
return 2*Math.PI + asin_angle;
}
}
// rebase and angle so be between -pi and pi
// rather than 0 to 2PI
function rebaseNegative(angle){
if(angle > Math.PI){
return angle - 2*Math.PI;
} else {
return angle;
}
}
// rebase an angle so that it is between 0 to 2pi
// rather than -pi to pi
function rebasePositive(angle){
if(angle < 0){
return angle + 2*Math.PI;
} else {
return angle;
}
}
/**
* The Hour Scriber is responsible for drawing the numeral
* on the screen at the requested angle.
* It allows for the font to be changed on the fly.
*/
class HourScriber {
constructor(radius, numeral_font, draw_test){
this.radius = radius;
this.numeral_font = numeral_font;
this.draw_test = draw_test;
this.curr_numeral_font = numeral_font;
this.curr_hour_x = -1;
this.curr_hour_y = -1;
this.curr_hours = -1;
this.curr_hour_str = null;
this.last_draw_time = null;
}
setNumeralFont(numeral_font){
this.numeral_font = numeral_font;
}
drawHour(hours){
changed = false;
if(this.curr_hours != hours || this.curr_numeral_font !=this.numeral_font){
g.setColor(0,0,0);
this.curr_numeral_font.draw(this.curr_hour_str,
this.curr_hour_x,
this.curr_hour_y);
console.log("erasing old hour");
hours_frac = hours / 12;
angle = 2*Math.PI*hours_frac;
dimensions = this.numeral_font.getDimensions(hours);
// we set the radial coord to be in the middle
// of the drawn text.
width = dimensions[0];
height = dimensions[1];
delta_center_x = this.radius*Math.sin(angle) - width/2;
delta_center_y = this.radius*Math.cos(angle) + height/2;
this.curr_hour_x = screen_center_x + delta_center_x;
this.curr_hour_y = screen_center_y - delta_center_y;
this.curr_hour_str = this.numeral_font.hour_txt(hours);
// now work out the angle of the beginning and the end of the
// text box so we know when to redraw
// bottom left angle
x1 = delta_center_x;
y1 = delta_center_y;
r1 = Math.sqrt(x1*x1 + y1*y1);
angle1 = reifyasin(x1,y1,Math.asin(x1/r1));
// bottom right angle
x2 = delta_center_x;
y2 = delta_center_y - height;
r2 = Math.sqrt(x2*x2 + y2*y2);
angle2 = reifyasin(x2,y2,Math.asin(x2/r2));
// top left angle
x3 = delta_center_x + width;
y3 = delta_center_y;
r3 = Math.sqrt(x3*x3 + y3*y3);
angle3 = reifyasin(x3,y3, Math.asin(x3/r3));
// top right angle
x4 = delta_center_x + width;
y4 = delta_center_y - height;
r4 = Math.sqrt(x4*x4 + y4*y4);
angle4 = reifyasin(x4,y4,Math.asin(x4/r4));
if(Math.min(angle1,angle2,angle3,angle4) < Math.PI && Math.max(angle1,angle2,angle3,angle4) > 1.5*Math.PI){
angle1 = rebaseNegative(angle1);
angle2 = rebaseNegative(angle2);
angle3 = rebaseNegative(angle3);
angle3 = rebaseNegative(angle4);
this.angle_from = rebasePositive( Math.min(angle1,angle2,angle3,angle4) );
this.angle_to = rebasePositive( Math.max(angle1,angle2,angle3,angle4) );
} else {
this.angle_from = Math.min(angle1,angle2,angle3,angle4);
this.angle_to = Math.max(angle1,angle2,angle3,angle4);
}
//console.log(angle1 + "/" + angle2 + " / " + angle3 + " / " + angle4);
//console.log( this.angle_from + " to " + this.angle_to);
this.curr_hours = hours;
this.curr_numeral_font = this.numeral_font;
changed = true;
}
if(changed ||
this.draw_test(this.angle_from, this.angle_to, this.last_draw_time) ){
g.setColor(1,1,1);
this.numeral_font.draw(this.curr_hour_str,this.curr_hour_x,this.curr_hour_y);
this.last_draw_time = new Date();
console.log("redraw digit");
}
}
}
let numeral_fonts = [new CopasetFont(), new RomanNumeralFont()];
let numeral_fonts_index = 0;
/**
* predicate for deciding when the digit has to be redrawn
*/
let hour_numeral_redraw = function(angle_from, angle_to, last_draw_time){
seconds_hand_angle = seconds_hand.angle;
// we have to cope with the 12 problem where the
// left side of the box has a value almost 2PI and the right
// side has a small positive value. The values are rebased so
// that they can be compared
if(angle_from > angle_to && angle_from > 1.5*Math.PI){
angle_from = angle_from - 2*Math.PI;
if(seconds_hand_angle > Math.PI)
seconds_hand_angle = seconds_hand_angle - 2*Math.PI;
}
//console.log("initial:" + angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
redraw = force_redraw ||
(seconds_hand_angle >= angle_from && seconds_hand_angle <= angle_to) ||
(minutes_hand.last_draw_time.getTime() > last_draw_time.getTime());
if(redraw){
//console.log(angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
}
return redraw;
};
let hour_scriber = new HourScriber(70,
numeral_fonts[numeral_fonts_index],
hour_numeral_redraw
);
/**
* Called from button 1 to change the numerals that are
* displayed on the clock face
*/
function next_font(){
numeral_fonts_index = numeral_fonts_index + 1;
if(numeral_fonts_index >= numeral_fonts.length){
numeral_fonts_index = 0;
}
hour_scriber.setNumeralFont(
numeral_fonts[numeral_fonts_index]);
force_redraw = true;
}
function draw_hour_digit(date){
hours = date.getHours() % 12;
mins = date.getMinutes();
if(mins > 30){
hours = (hours +1) % 12;
}
if(hours == 0){
hours = 12;
}
hour_scriber.drawHour(hours);
}
// Boiler plate code for setting up the clock
// below
let intervalRef = null;
function clearTimers(){
if(intervalRef) {
clearInterval(intervalRef);
intervalRef = null;
}
}
function startTimers(){
setTimeout(scheduleDrawClock,100);
draw_clock();
}
// The clock redraw is set to 100ms. This is the smallest number
// that give the (my) human eye the illusion of a continious sweep
// second hand.
function scheduleDrawClock(){
if(intervalRef) clearTimers();
intervalRef = setInterval(draw_clock, 100);
draw_clock();
}
function reset_clock(){
g.clear();
force_redraw = true;
}
Bangle.on('lcdPower', (on) => {
if (on) {
console.log("lcdPower: on");
Bangle.drawWidgets();
reset_clock();
startTimers();
} else {
console.log("lcdPower: off");
reset_clock();
clearTimers();
}
});
Bangle.on('faceUp',function(up){
console.log("faceUp: " + up + " LCD: " + Bangle.isLCDOn());
if (up && !Bangle.isLCDOn()) {
//console.log("faceUp and LCD off");
clearTimers();
Bangle.setLCDPower(true);
}
});
g.clear();
Bangle.loadWidgets();
Bangle.drawWidgets();
startTimers();
// Show launcher when middle button pressed
setWatch(Bangle.showLauncher, BTN2,{repeat:false,edge:"falling"});
function button1pressed(){
next_font();
}
// Handle button 1 being pressed
setWatch(button1pressed, BTN1,{repeat:true,edge:"falling"});

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@ -1 +1,2 @@
0.01: First commit
0.02: Made Date more visible

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@ -5,7 +5,7 @@ require("Font7x11Numeric7Seg").add(Graphics);
var is12Hour = (require("Storage").readJSON("setting.json",1)||{})["12hour"];
// position on screen
const X = 160, Y = 140;
function draw() {
// work out how to display the current time
var d = new Date();
@ -23,15 +23,15 @@ function draw() {
g.drawString(time, X, Y, true /*clear background*/);
// draw the seconds (2x size 7 segment)
g.setFont("7x11Numeric7Seg",2);
g.drawString(("0"+d.getSeconds()).substr(-2), X+30, Y, true /*clear background*/);
g.drawString(("0"+d.getSeconds()).substr(-2), X+35, Y, true /*clear background*/);
// draw the date, in a normal font
g.setFont("6x8");
g.setFont("6x8", 3);
g.setFontAlign(0,1); // align center bottom
// pad the date - this clears the background if the date were to change length
var dateStr = " "+require("locale").date(d)+" ";
g.drawString(dateStr, g.getWidth()/2, Y+15, true /*clear background*/);
g.drawString(dateStr, g.getWidth()/2, Y+35, true /*clear background*/);
}
// Clear the screen once, at startup
g.clear();
// draw immediately at first
@ -51,7 +51,7 @@ Bangle.loadWidgets();
Bangle.drawWidgets();
// Show launcher when middle button pressed
setWatch(Bangle.showLauncher, BTN2, { repeat: false, edge: "falling" });
// ====================================== Vibration
// vibrate 0..9
function vibrateDigit(num) {
@ -74,24 +74,24 @@ function vibrateNumber(num) {
});
});
}
var vibrateBusy;
function vibrateTime() {
if (vibrateBusy) return;
vibrateBusy = true;
var d = new Date();
var hours = d.getHours(), minutes = d.getMinutes();
if (is12Hour) {
if (hours == 0) hours = 12;
else if (hours>12) hours -= 12;
}
vibrateNumber(hours.toString()).
then(() => new Promise(resolve=>setTimeout(resolve,500))).
then(() => vibrateNumber(minutes.toString())).
then(() => vibrateBusy=false);
}
// when BTN1 pressed, vibrate
setWatch(vibrateTime, BTN1, {repeat:true,edge:"rising"});

2
apps/widchime/ChangeLog Normal file
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@ -0,0 +1,2 @@
0.01: First version
0.02: Bugfix: now it actually chimes the hour instead of crashing

1
apps/widchime/icons.txt Normal file
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@ -0,0 +1 @@
widget.png: https://icons8.com/icon/15715/plus-1-hour

22
apps/widchime/settings.js Normal file
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@ -0,0 +1,22 @@
/**
* @param {function} back Use back() to return to settings menu
*/
(function(back) {
// default to buzzing
let type = (require("Storage").readJSON("widchime.json", 1) || {type: 1}).type|0
const chimes = ["Off", "Buzz", "Beep", "Both"]
const menu = {
"": {"title": "Hour Chime"},
"< Back": back,
"Chime Type": {
value: type,
min: 0, max: 2, // both is just silly
format: v => chimes[v],
onchange: function(v) {
type = v
require("Storage").write("widchime.json", {type: v})
},
},
}
E.showMenu(menu)
})

26
apps/widchime/widget.js Normal file
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@ -0,0 +1,26 @@
(function() {
// 0: off, 1: buzz, 2: beep, 3: both
const type = (require("Storage").readJSON("widchime.json", 1) || {type: 1}).type;
if (!type) return;
function chime() {
if ((require("Storage").readJSON("setting.json", 1) || {}).quiet) return;
if (type&1) Bangle.buzz(100);
if (type&2) Bangle.beep();
}
let lastHour = (new Date()).getHours(); // don't chime when (re)loaded at a whole hour
function check() {
const now = new Date(),
h = now.getHours(), m = now.getMinutes(),
s = now.getSeconds(), ms = now.getMilliseconds();
if (h!==lastHour && m===0) chime();
lastHour = h;
// check again when this hour is over
const mLeft = 60-m, sLeft = (mLeft*60)-s, msLeft = (sLeft*1000)-ms;
setTimeout(check, msLeft);
}
check();
})
();

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